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As you progress new locations will open up. The start is very much just a constant scramble to survive but the game does move away from that into exploring locations as well as expanding your raft to make life easier. It becomes very easy after a point to become self sustaining and have a secure raft to meet all your essential needs.
What you see at the start with tiny Islands is basically like a tutorial and things expand significantly from there to larger more varied locations to better tech each chapter.
(Note you can't just stumble story locations, larger islands, and so forth until you progress in the story far enough, they don't exist in the world until they are unlocked, regardless of how much you travel.)
Game and story are still incomplete and things can still change during development.
As spoiler-free as possible: Your end goal is to get to Utopia
Spoilery: It's actually a bit complicated because between Chapter 2 and Chapter 3, they dumbed-down..........ahem, streamlined............a lot of the original story so they could wrap it up in Chapter 3. Reference the note from your sister in the first page of your journal; this is unresolved in the end. Also you're a "Forward Scout" but who exactly you are, who sent you, and what you were originally sent out to do is never resolved. They also took out a lot of the darker story threads and used Olaf as a really unsatisfying cartoon villian whose goals make absolutely no sense in world where few people are left alive. It's not a bad game by any stretch of the imagination, but it's a real shame the developers either ran out of money or got bored and wrapped up so quickly
the utopia stuff is like...cool yeah there was a narrative, but no. thats it, thats the goal, build a raft and sail