Jurassic World Evolution

Jurassic World Evolution

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Tilarta Aug 31, 2021 @ 5:29am
Simple Structure to achieve 5* rating for Isla Muerta
Since my previous attempt to achieve this rating was a monumental failure due to the guests demanding a bathroom, toy store and restaurant next to every viewing platform and the hotels, I need something quick and preferably small to meet the requirements, if possible.

https://steamcommunity.com/sharedfiles/filedetails/?id=2589978543
I removed all the former guest amenities, so this is the available working area.
I expect I'll have to demolish some of the pens too.

So I don't waste time and resources building another failure, I need a better design.
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Showing 31-36 of 36 comments
FTWO Sep 24, 2021 @ 5:08pm 
Originally posted by Edwin:
Originally posted by Tilarta:
https://steamcommunity.com/sharedfiles/filedetails/?id=2610558292

What is the final step to finish the process?

Can I see a screenshot of what your capacity is? You probably just need more hotels. I was struggling and then I realized my quest capacity was holding me back. On on or two of the islands I had about 8 hotels.

No, it can't be his Hotel Capacity, because mine is 8k Guests and only 3 Hotels and mine is at 5 Stars, he has 3 Hotels and only has 6k Guests. I think it might be his Guest Facilities are to Capacity. It's gotta be the only thing left.
Tilarta Sep 24, 2021 @ 6:28pm 
How can I tell if Guest Facilities are over capacity?

Each time I build one, I hire the maximum amount of staff and raise the sales price of whatever item by a minimum of 10$.

The only variable I can really note is Dinosaur Visibility.
I had to remove all my viewing platforms because each one demanded a tourist scum hub.
Maybe some strategic reintroductions of those would be in order.
Unfortunately, the only one close enough to benefit from an existing hub would be the southmost enclosure.
That's where I built my new t-scum hub.
Last edited by Tilarta; Sep 24, 2021 @ 6:32pm
FTWO Sep 24, 2021 @ 10:52pm 
Originally posted by Tilarta:
How can I tell if Guest Facilities are over capacity?

Each time I build one, I hire the maximum amount of staff and raise the sales price of whatever item by a minimum of 10$.

The only variable I can really note is Dinosaur Visibility.
I had to remove all my viewing platforms because each one demanded a tourist scum hub.
Maybe some strategic reintroductions of those would be in order.
Unfortunately, the only one close enough to benefit from an existing hub would be the southmost enclosure.
That's where I built my new t-scum hub.

When you click on a Guest Facility it'll have a capacity amount based on the employees you have working there. More employees, the higher capacity you can accommodate. And putting price at $10 more than whatever you're selling is perfect. But since you say you increase that max amount of Staff, then your Guest Facilities should be fine.

Well, you got me buddy... Idk what else to tell ya. I feel we covered every topic except the Dinosaur Visibility, but in @KarmaterrorUK's Island, he has 0% Dinosaur Visibility and still has a 5 Star Rating on the Island, so that can't be the issue at all.

In truth, if I were you, I would restart the Island. Something is missing. And build it slowly, placing all the appropriate buildings for whatever you're doing in the right places. Because right now I'm just completely dumb-founded as to what else could it be, lol.
Karmaterrorᵁᴷ Sep 26, 2021 @ 6:26am 
Originally posted by Tilarta:
https://steamcommunity.com/sharedfiles/filedetails/?id=2610558292

What is the final step to finish the process?

From this pic id say you still have a few too many dinos. You have 3 hotels just like me... but you have still doubled the dino score so are pulling in more guests (you are on 3000 dino score when you only need 1600)

So at this point there is nothing to add... just remove dinos, pull guest count down, and that last sliver of star should fill itself in :)

PS This might help it make more sense...

1600 dino score = 5075 guests = 3 hotels
3000 dino score = 6800 guests = 4/5 hotels?
6000 dino score = 9000 guests? = 6/7 hotels?
etc etc

These 3 stats play off eachother, so where you smashed the dino score you accidently pumped the guest count and made yourself need more hotels. To make life easy only just meet the required dino score, each time you go over it by X amount its another hotel needed.

During my first run on an island id try and figure that out quick... how many hotels do i need for this islands dino score. That way when i do the rebuild for 5 star later I can start by placing X number of hotels as the backbone of the build. Then fill in enough services, and finally just enough dinos to meet the score :)

PPS Sorry that became a much longer post than intended, in a nutshell remove some dinos haha :)
Last edited by Karmaterrorᵁᴷ; Sep 26, 2021 @ 7:01am
Tilarta Sep 26, 2021 @ 3:23pm 
Somehow this made all the difference:
https://steamcommunity.com/sharedfiles/filedetails/?id=2612503677

It was only for a few seconds, but that was enough to get me Dig Team Bravo:
https://steamcommunity.com/sharedfiles/filedetails/?id=2612506067

I'd hope nothing else requires 5*, but there probably is.
I can't remember if I got 5* on all the other islands.
I only have one more undeveloped island left to go, the open range one.

Thanks for all your help.
Last edited by Tilarta; Sep 26, 2021 @ 3:27pm
FTWO Sep 26, 2021 @ 11:54pm 
I'm glad you finally got it. :)
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Date Posted: Aug 31, 2021 @ 5:29am
Posts: 36