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how to deal with endgame spitters?
I have no trouble reaching the end of the game, but I constantly get obliterated because of spitters, they trash my executors, and it seems like my units ignore them because of how far out they are, even if the units are set to target highest level. Anyone got any useful strategies to deal with them?
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Showing 1-15 of 18 comments
prayanspray Jun 2, 2018 @ 3:50am 
have double walls a gap then another double wall so your defenses have time to deal with everything. you need thanatos and snipers. you clear the map before the end wave ?
RandomDude2018 Jun 2, 2018 @ 4:19am 
Snipers in towers set to terget the highest level. You don't need anything else.

They have reduced the spitter attack range and increased the attack range of units in towers. Didn't know spitters were still a "thing".
Last edited by RandomDude2018; Jun 2, 2018 @ 4:21am
Andrewbh2003 Jun 2, 2018 @ 7:15am 
Originally posted by RandomDude2018:
Snipers in towers set to terget the highest level. You don't need anything else.

They have reduced the spitter attack range and increased the attack range of units in towers. Didn't know spitters were still a "thing".
prayanspray Jun 2, 2018 @ 7:20am 
Originally posted by RandomDude2018:
Snipers in towers set to terget the highest level. You don't need anything else.

They have reduced the spitter attack range and increased the attack range of units in towers. Didn't know spitters were still a "thing".


never used a tower in over 200 hours
Evilsod Jun 2, 2018 @ 12:03pm 
Originally posted by cellanj:
Originally posted by RandomDude2018:
Snipers in towers set to terget the highest level. You don't need anything else.

They have reduced the spitter attack range and increased the attack range of units in towers. Didn't know spitters were still a "thing".


never used a tower in over 200 hours

Good for you?

With the change to Executors meaning they don't even cost Stone, what else are you gonna use it for? The boosted range is pretty handy
Thuar Jun 2, 2018 @ 1:57pm 
I set all my turrets ( ballistas and executors ) on target highest priority. The rest gets taken care of by my Thanatos :)

Occasionally 1 spitter is out of line of sight of a turret, than I just manually target him with a thanatos. Works like a blast ;)
Lord Quinton Jun 2, 2018 @ 7:31pm 
I haven't gotten the economy part of this game down enough to be able to build defensive turrets, dozens of infantry, and 2 layers of double walls. I can get the turrets or the infantry and 1 layer reliably, usually i lose the furthest part of my colony and fall back to earlier walls and finish them there.
prayanspray Jun 2, 2018 @ 8:40pm 
if you can clear the map, you save yourself allot of grief on the end wave. best thing to do is play a really easy level to give yourself some time to learn certain parts. thats what i did anyway
Hee Haw Jun 2, 2018 @ 8:51pm 
Originally posted by RandomDude2018:
Snipers in towers set to terget the highest level. You don't need anything else.

They have reduced the spitter attack range and increased the attack range of units in towers. Didn't know spitters were still a "thing".

This, I just throw some snipers in towers at each choke for the end and set them to highest
Encore Jun 2, 2018 @ 10:12pm 
isnt spiters like overnerfed? even soldiers can fight them now.
Lord Quinton Jun 3, 2018 @ 12:43am 
Originally posted by Ray:
isnt spiters like overnerfed? even soldiers can fight them now.

the problem is more that they congregate in groups of 5-15 or more and target defensive buildings from behind hundreds of regular zombies. I guess I just need more snipers
Dukenukem117 Jun 3, 2018 @ 2:11am 
Walls walls and more walls, guarded by sniper towers. Every entrance should have at least 4 layers of walls. If you cannot afford it, then you need to work on your economy and expansion.

I just won a 440% game on map 3 where I left the entire bottom half of the map uncleared for the hell of it. They punched through about 6 layers of walls (I had a fall-back door) before I stopped them. If they really congregate, you need to manually target thanatos.

I've noticed that priority firing seems to bug out when there are too many special zombies around.
Last edited by Dukenukem117; Jun 3, 2018 @ 2:20am
Dukenukem117 Jun 3, 2018 @ 2:18am 
https://imgur.com/a/i9XYDHx

Phases of the final wave. The hardest hit was the south - by far. This is the most complex defense I've had to build in this game since I avoided building executors and thanatos (I got a handful for free with the 4th mayor). The spitters tore through the first set of walls with ease, and the snipers were bugging out so I had to target fire the thanatos. I had to retreat to the previous layer and once again when that got overrunned. Eventually the mosh pit caused the spitters to somewhat scatter, and priority firing started working again.
Quineloe Jun 3, 2018 @ 2:37pm 
Place executors so far in the back they can barely shoot the zombies hitting the wall. They absolutely should be the last thing to take damage in your defense. Ideally, Spitters hit stone towers because those have the most hitpoints.
Cubefarmer Jun 4, 2018 @ 3:50am 
Use the manual attack command is about the only way, trouble is the "target toughest" is based on hit points, and the spitters are glass cannons, with less HP that even the heavy runners.
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Date Posted: Jun 2, 2018 @ 3:17am
Posts: 18