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They have reduced the spitter attack range and increased the attack range of units in towers. Didn't know spitters were still a "thing".
never used a tower in over 200 hours
Good for you?
With the change to Executors meaning they don't even cost Stone, what else are you gonna use it for? The boosted range is pretty handy
Occasionally 1 spitter is out of line of sight of a turret, than I just manually target him with a thanatos. Works like a blast ;)
This, I just throw some snipers in towers at each choke for the end and set them to highest
the problem is more that they congregate in groups of 5-15 or more and target defensive buildings from behind hundreds of regular zombies. I guess I just need more snipers
I just won a 440% game on map 3 where I left the entire bottom half of the map uncleared for the hell of it. They punched through about 6 layers of walls (I had a fall-back door) before I stopped them. If they really congregate, you need to manually target thanatos.
I've noticed that priority firing seems to bug out when there are too many special zombies around.
Phases of the final wave. The hardest hit was the south - by far. This is the most complex defense I've had to build in this game since I avoided building executors and thanatos (I got a handful for free with the 4th mayor). The spitters tore through the first set of walls with ease, and the snipers were bugging out so I had to target fire the thanatos. I had to retreat to the previous layer and once again when that got overrunned. Eventually the mosh pit caused the spitters to somewhat scatter, and priority firing started working again.