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Probably a swimming pool,gives the hundreds of surviving mayors something to do....Zzz boring
The last released unit fires rocketz!? There could be so many cool updates, and always iam exited like :" wow six new building, for sure one brings a cool new unit!" or :"yeah The Inn! Mercenaries!" meh same unit ♥♥♥♥ every x dayz.
And the worst: I dont have even played since : "The Inn", just from the description its so bad and from some threads, I read, that I defense myself to play or like this ♥♥♥♥ anymore!
Sorry for bombing your thread,but seems you needed any answer :)
greetz
Also it counts as a target, so zombies will never slip by it and attack something else.
I think this game have to stay simple in numbers of Units and Buildings, but HYPER balanced, for give more possibility and way of playing.
New monster units can be really great. Maybe one more player unit, but no OP.
but FIRST, dev, this game have so much possibility ! Go for some new mods ! Tower defensing, Co-op, ect. Campaign is not so important for me. Different way of playing IS important !
Bb
The 20% from 40 gold is 8 gold, not 4 gold. So you don't need 30 houses in the radius, but just 15 to pay for the gold upkeep... ironically you didn't include the -10 oil cost, which bumps it up to 33 stone houses just to pay for itself each tick.
So obviously you want to put this thing only next to one of your large cities with bank and market (just like Inn) which should be around 150 houses affected by the wonder, it pays for itself rather quickly as well as provide the best wall for narrow chokepoint you could ask for and focus more of your DPS on weaker parts of your defense. It's situationally real useful on maps where for example all your west side swarms have to go through small chokepoint, you can use this to hold it off without sacrificing too much space.
What makes it actually impractical is how late in the game you can afford it. Being an economy booster for late-game budgets, at which point you don't focus on economy anymore, but rather capitalize on it by building tons of units before final wave. Also it offers gold for oil, which would be more ideally spend on units rather than this overglorified wall. The effect needs a change and the gold bonus should go to the silent beholder wonder instead as a buff.
Victorious went live with an oil upkeep.