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Advanced mill balance issue
For an output of 50 energy, a whopping 30 gold upkeep? Come on. The basic mill delivers 30 energy for an upkeep of 6 gold.
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Showing 1-15 of 25 comments
NateofDrake117 May 8, 2018 @ 1:36am 
This has been brought up many times before. General consensus seems to be that you dont ever need to build advanced mills unless you are going for some super high score.
SpaceCat May 8, 2018 @ 2:29am 
It's one of those trap buildings, it's a slow killer for those new to the game.
BladeofSharpness May 8, 2018 @ 2:37am 
As SpaceCat says, and there is even a mayor that 'offer' you one!

There is no justification to inbalance.
Quineloe May 8, 2018 @ 5:20am 
I won games with 50+ advanced mills running.

Not sure what everyones problem is....

Let me run you through the math on top of my head... we're running the most power hungry money generating building, the stone house.

Five stone houses per advanced mill. Means 30 gpt for that. Those stone houses also consume the food of a farm and three cottages. That's another 20+6 gpt. Total cost 56 gpt.

One stone house produces 40 gpt. Five them therefore 200 gpt. Therefore, with every advanced mill and farm you build to get another 5 stone houses up, your income rises by 144 gpt. And that's without Market and Bank (or any other modifier). Just default cost.

Sure, if you build advanced mills to power shocking towers, you'll eventually run into money problems. But those problems are caused by not enough income.
U.D.R May 8, 2018 @ 5:36am 
(Sorry for my english)

I'm not a pro player (50 hours and just finish the map 3), but i understand one thing (in MY games) : when i start to build "Advanced" things, my economy start to suck, because they really cost a lot, and my game become a battle of ressource after that.
Now i do my best to make absolutly zero advanced building, and prefer to expand and think better about position of my builds. I go for "advanced" thing if i have absolutly no choice.

But its just my point of view, and i still have to learn a lot of things in that game.
Last edited by U.D.R; May 8, 2018 @ 5:38am
RandomDude2018 May 8, 2018 @ 7:02am 
There is no problem with advanced mills. If you expand you don't have to build them because you have a lot of space. If you do not expand they are your only option. That way the game forces you to take more space for you base and i'm perfectly fine with it. Same with other resources.
Last edited by RandomDude2018; May 8, 2018 @ 7:02am
JohnyX Jun 7, 2018 @ 12:14am 
advance mill is really ♥♥♥♥ and should be definitely balance. At least give 70 energy to be cost effective.
Gomez Jun 7, 2018 @ 1:33am 
Hi!

Some times the space to place the building is another resourcer to have in mind. Advanced mills can have expensive unkeep but they give lot of energy in a small place.

Regards.
JohnyX Jun 7, 2018 @ 2:47am 
Originally posted by Gomez:
Hi!

Some times the space to place the building is another resourcer to have in mind. Advanced mills can have expensive unkeep but they give lot of energy in a small place.

Regards.
Thank you for your answer, but do you think that upkeep 30 is ok for only 50 energy ? The most guy will expand more instead of building this stuff. I really think that there should be some tweak. At least decrease upkeep to 20 or increase energy to 60 or 70.

I really appreciate to have usable advance buildings as many other guys. For example advance mill and mine, these are the worst.

But the game is great, please continue with a good work. Wonders are amazing
Gomez Jun 7, 2018 @ 3:16am 
Hi again!

Anyway if you want the developer team take in consideration this balancing you are talking about, please, post in the specifi subforum for it. We can keep this thread in General for people talk about.

Thanks for your time.

Regards.
Thuar Jun 7, 2018 @ 5:58am 
It is a balance issue indeed. The balance of spending your resources ( gold ) to retain a relative small colony, or having greater income, but need to expand more for the required space for the normal mills.

It's just like having power plants. Is it really worth to lose 5 wood and 5 stone / tick for that power, or am I better off with 5 or 6 regular mills ( which take a lot more space than the power plant).
HijackDallas Jun 7, 2018 @ 8:19am 
If you have a income of 4k Gold, when is a advanced mill more than useful
AlmightyDun Jun 7, 2018 @ 12:54pm 
Running massive score runs like I like to do (Hihest ever https://puu.sh/AAEH5/7aec483fac.jpg) they provide a lot of efficency for space. The thing that limits my total progression the most is map space. 4 corners and 15k+ colonists powered only by mills is not possible and power plants eat into the stone I need for stone houses and walls. I usually run 60-80 mills then upgrade them into Adv mills late game (day 60+) and then drop a bunch of power plants end game (day 70-79) to crank out as many colonists as possible to try to get the top scores. Still trying to break that sweet 200k.
Qiox Jun 7, 2018 @ 1:36pm 
My games over 20,000 population usually run with 55 to 75 Power Plants and 75 to 125 advanced mills. Exactly how much of each is limited by total available stone patches on the map. Less stone lowers the number of Power Plants you can build requiring more Adv Mills.
NateofDrake117 Jun 7, 2018 @ 5:01pm 
I personally dislike how many things in the game seem to only exist for people 'styling' with massive colonies that have all but won and are just waiting out the clock. I never build advanced mills because of the upkeep and the fact you dont need them to win, you only need them for insane colonies like previous posters have said. With wonders put in, lightning tower is infinitely more space efficient than advanced mills. Advanced farms are often very good, and quarries can be worth it too if you are low on stone income as it is or have a really good patch.

But advanced mills are completely unnecessary to actually beat the game, as are power plants in most situations. They aren't even crutches like executors or thanatos, which aren't necessary to win in many cases, but overperform and overcompensate for player or base weaknesses. A bad player needs those tools to win. But the only people who need advanced mills and the like are really good players just looking to max out their score.
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Date Posted: May 8, 2018 @ 1:35am
Posts: 25