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There is no justification to inbalance.
Not sure what everyones problem is....
Let me run you through the math on top of my head... we're running the most power hungry money generating building, the stone house.
Five stone houses per advanced mill. Means 30 gpt for that. Those stone houses also consume the food of a farm and three cottages. That's another 20+6 gpt. Total cost 56 gpt.
One stone house produces 40 gpt. Five them therefore 200 gpt. Therefore, with every advanced mill and farm you build to get another 5 stone houses up, your income rises by 144 gpt. And that's without Market and Bank (or any other modifier). Just default cost.
Sure, if you build advanced mills to power shocking towers, you'll eventually run into money problems. But those problems are caused by not enough income.
I'm not a pro player (50 hours and just finish the map 3), but i understand one thing (in MY games) : when i start to build "Advanced" things, my economy start to suck, because they really cost a lot, and my game become a battle of ressource after that.
Now i do my best to make absolutly zero advanced building, and prefer to expand and think better about position of my builds. I go for "advanced" thing if i have absolutly no choice.
But its just my point of view, and i still have to learn a lot of things in that game.
Some times the space to place the building is another resourcer to have in mind. Advanced mills can have expensive unkeep but they give lot of energy in a small place.
Regards.
I really appreciate to have usable advance buildings as many other guys. For example advance mill and mine, these are the worst.
But the game is great, please continue with a good work. Wonders are amazing
Anyway if you want the developer team take in consideration this balancing you are talking about, please, post in the specifi subforum for it. We can keep this thread in General for people talk about.
Thanks for your time.
Regards.
It's just like having power plants. Is it really worth to lose 5 wood and 5 stone / tick for that power, or am I better off with 5 or 6 regular mills ( which take a lot more space than the power plant).
But advanced mills are completely unnecessary to actually beat the game, as are power plants in most situations. They aren't even crutches like executors or thanatos, which aren't necessary to win in many cases, but overperform and overcompensate for player or base weaknesses. A bad player needs those tools to win. But the only people who need advanced mills and the like are really good players just looking to max out their score.