Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I personally like tower hopping on map 4. With the amount of harpies snipers draw, I rather have towers absorb their hits. But on maps 1-3 where zombies are dumb as dirt and you need to bring the fight to them, towers will just slow you down. They are still good for the final wave though.
But don't "waist" to much on them, Snipers which are sitting in towers, can't clear the map, etc. Use them smart.
The exception is if you are sieging a VOD or playing map 4. The inflow of zombies will keep your snipers busy for literally days. Its a great way to get veterancy.
What often kills me is if a swarm hits while my snipers are all tied up farming xp.
I think this has a lot to do with how good ballistas are for cost. Towers just end up costing too much for static defense since filling one up would require 1200 gold in snipers. Might as well pay for more ballistas at that point. Methinks towers should give 75% costs back so you can use them more offensively to clear the map.
-The biggest threat during the last wave for me is is spitters taking out my executors/shocking towers from range. When you have snipers in the tower set to highest level you can take out a lot of the spitters without a problem. Wood towers are fairly cheap if you have excess wood, I wouldn't attempt to build stone towers unless you've pretty much optimised every aspect of your defense or if you really want a 2000 hp chunk of wall somewhere (though I think zombies will ignore it unless you put at least 1 unit in it).
Do you have numbers on the new damage values of soldiers or are you just making this up as you go?
They are going to buff damage 'slightly'. Given the huge disparity of firepower between snipers and soldiers atm, 'slightly' wont come close to closing the gap.
Or just 1 shot them with a sniper before they get remotely close. Vet snipers changed the whole equation with its massive increase to ROF and target acquisition.
Actually Vet snipers change absolutely nothing. They're just as good at killing infected colonists / fresh as Veteran soldiers are.
And when large numbers come in, you can't kill them all before they get too close, else Thanatos would just be pointless.
If soldiers end up killing Fresh and Executives faster than snipers while also being considerably cheaper per unit, that might just be good enough to change the meta. For example it might allow you to push on a VoD five days earlier, and having those resources five days earlier will snowball into far more snipers for the late game.