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What is best to put in towers?
Is it best to go all soldier, all sniper, or a bit of both? And please explain why
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Showing 1-15 of 16 comments
RandomDude2018 Apr 26, 2018 @ 11:54pm 
Best way is not to build towers at all. A waste of resources.
Last edited by RandomDude2018; Apr 26, 2018 @ 11:55pm
Dukenukem117 Apr 27, 2018 @ 1:29am 
Snipers and only snipers cause soldiers suck atm. Even with the upcoming patch, they are only going to be better at tanking, which is the whole point of having the tower in the first place. Even rangers is pointless since it nullifies their low noise by stacking all of them on one tile.

I personally like tower hopping on map 4. With the amount of harpies snipers draw, I rather have towers absorb their hits. But on maps 1-3 where zombies are dumb as dirt and you need to bring the fight to them, towers will just slow you down. They are still good for the final wave though.
Last edited by Dukenukem117; Apr 27, 2018 @ 1:32am
Snipers in towers with priority on highest target are very good at defening your shocking towers and executers against venom zombies (the spitters).
But don't "waist" to much on them, Snipers which are sitting in towers, can't clear the map, etc. Use them smart.
Dukenukem117 Apr 27, 2018 @ 4:01pm 
Originally posted by Steppenwolf:
Snipers in towers with priority on highest target are very good at defening your shocking towers and executers against venom zombies (the spitters).
But don't "waist" to much on them, Snipers which are sitting in towers, can't clear the map, etc. Use them smart.

The exception is if you are sieging a VOD or playing map 4. The inflow of zombies will keep your snipers busy for literally days. Its a great way to get veterancy.

What often kills me is if a swarm hits while my snipers are all tied up farming xp.
Ok, that's a point. I was talking about "normal" frontlines. But that case, epic exp farming, no doubt.
Dukenukem117 Apr 27, 2018 @ 4:20pm 
Originally posted by Steppenwolf:
Ok, that's a point. I was talking about "normal" frontlines. But that case, epic exp farming, no doubt.

I think this has a lot to do with how good ballistas are for cost. Towers just end up costing too much for static defense since filling one up would require 1200 gold in snipers. Might as well pay for more ballistas at that point. Methinks towers should give 75% costs back so you can use them more offensively to clear the map.
Madix Apr 27, 2018 @ 10:10pm 
I mostly use wood/stone towers for the last wave, most of my openings are covered by patrols and ballistas in the beginning. Why the last wave? Because you probably have like 30+ snipers roaming the map anyways and when they come home you might as well put them somewhere. I place wood/stone towers near shocking towers and then a few more next to executors. What's nice is that you can actually put them right next to a building, just like a wall. This means that section will actually have double the health as a normal wall of that type.

-The biggest threat during the last wave for me is is spitters taking out my executors/shocking towers from range. When you have snipers in the tower set to highest level you can take out a lot of the spitters without a problem. Wood towers are fairly cheap if you have excess wood, I wouldn't attempt to build stone towers unless you've pretty much optimised every aspect of your defense or if you really want a 2000 hp chunk of wall somewhere (though I think zombies will ignore it unless you put at least 1 unit in it).
Last edited by Madix; Apr 27, 2018 @ 10:16pm
Quineloe Apr 28, 2018 @ 2:53am 
Originally posted by fatlazyhomer:
Snipers and only snipers cause soldiers suck atm. Even with the upcoming patch, they are only going to be better at tanking, which is the whole point of having the tower in the first place. Even rangers is pointless since it nullifies their low noise by stacking all of them on one tile.

Do you have numbers on the new damage values of soldiers or are you just making this up as you go?
Dukenukem117 Apr 28, 2018 @ 6:06am 
Originally posted by Quineloe:
Originally posted by fatlazyhomer:
Snipers and only snipers cause soldiers suck atm. Even with the upcoming patch, they are only going to be better at tanking, which is the whole point of having the tower in the first place. Even rangers is pointless since it nullifies their low noise by stacking all of them on one tile.

Do you have numbers on the new damage values of soldiers or are you just making this up as you go?

They are going to buff damage 'slightly'. Given the huge disparity of firepower between snipers and soldiers atm, 'slightly' wont come close to closing the gap.
Quineloe Apr 28, 2018 @ 7:19am 
All it matters is that they kill executives and fresh in one less hit and they're better than snipers at that job.
Master Schroder Apr 28, 2018 @ 8:36am 
I used Towers more like bunkers, but I agree with the guys above me it's best not to really use them unless the situation calls for it. Surround your main HQ with stone walls. Put Stone towers near there to put your Army in at the end of the game. spam Titans and may the RNG be with you.
prayanspray Apr 28, 2018 @ 10:46am 
i never use them but would think snipers even though better used to clear the map
Dukenukem117 Apr 28, 2018 @ 3:34pm 
Originally posted by Quineloe:
All it matters is that they kill executives and fresh in one less hit and they're better than snipers at that job.

Or just 1 shot them with a sniper before they get remotely close. Vet snipers changed the whole equation with its massive increase to ROF and target acquisition.
HeadStrikeR ! Apr 29, 2018 @ 6:33am 
Don't forget that towers also give +range, wood = +2, stone= +3. Placing a few towers down you can add more efficiency to your defence as snipers will obliterate the spitters if you put em on high priority targeting. As mentioned this can be very helpful to guard an offensively placed Shocktower from Spitters, while the other Zombies wrap around it
Quineloe Apr 29, 2018 @ 8:23am 
Originally posted by fatlazyhomer:
Or just 1 shot them with a sniper before they get remotely close. Vet snipers changed the whole equation with its massive increase to ROF and target acquisition.

Actually Vet snipers change absolutely nothing. They're just as good at killing infected colonists / fresh as Veteran soldiers are.

And when large numbers come in, you can't kill them all before they get too close, else Thanatos would just be pointless.

If soldiers end up killing Fresh and Executives faster than snipers while also being considerably cheaper per unit, that might just be good enough to change the meta. For example it might allow you to push on a VoD five days earlier, and having those resources five days earlier will snowball into far more snipers for the late game.
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Date Posted: Apr 26, 2018 @ 10:38pm
Posts: 16