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Ideally, you want to have just one HP bar that is green when full hp, yellow when dmg and red on low hp.
Once it goes 0, the building will still be there. Just have to remove the visual aspect of the building's 2nd health bar.
I feel like something like this would go with the feel of the current setting. Maybe add some caravan feature to share resources with allies but need to be protected on the way across the map etc etc.
The green bar also represents the building time I guess? It's hp rises when you build, so i figure it has some connection with it.
The other bar is the health bar and is split into two portions. The green portion represents the building's HP, while the yellow portion represents defensive barriers. As Quineloe pointed out, building HP prevents players destroying buildings by force attacking them before they get infected once the defensive barriers are close to being breached.
we must not have the same kind of walls and towers, because theyre easily destroyed by zombies
It's a pretty niche tactic, because if you have the fire-power to destroy a building before it's infected you can probably tackle whatever is coming. I'd imagine it would be much more exploitable if buildings had less overall health.
Most likely enemy non-undead units.