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This is also what the end wave contains.
Lucy much like soldier is really really bad against them, lucy also doesn't have a start game as it's a late game unit.
The moment you are able to make lucy you will not be in need to have them to defend your base as it should already be protected easily.
Lucy is also way way to slow to be used in any decent manner, so clearing a map with them is pointless, and even walking in your base to another wall is utterly inefficient as it can't shoot through walls.
The only thing that lucy got going is its defense, but frankly if you put a thanatos or a sniper behind 4 layers of walls that's what 2000 hp?. defense is a non issue in this game.
The money is better spend on thanatos, or snipers to clear map and reenforce yoru walls with.
a lucifer zombie would be cool
I don't know if lucifer’s are still viable yet per say. I think they need more than just a stat adjustment. The biggest problem is that by the time you can actually buy them, you already have an army of snipers making them more or less redundant. Still it's nice to know the developers are taking our feedback into consideration and trying to improve the game ^.^
10 lucifers+15 snipers behind them can work together now
obviously its not that good as a deathball of snipers, but at least they are not dying from spitters like flies
Better of with snipers.
I'm honestly not sure how this unit will ever be fixed short of a MASSIVE buff. For it to get in front of the zombies face at later hordes, it needs to be almost immune to low level zombie attacks which means something like 15 armor. Then only fatties and harpies can damage it, and believe me, thats plenty to take them down. It needs to hard counter basic zombies 100%. Otherwise you might as well just get thanatos and walls.
And turn off the damn friendly fire.
Just sayin'...
F it, I will, brb.
Unless they changed something about Snipers also, a deathball of snipers does not die from anything so I have no idea what you're doing, but you're doing it wrong.
Short of 2-3+ spitters turning up at once in the middle of a huge mob of units, Lucifers have enough hp regardless to survive. Bonus resistance is welcome but not even close to making Lucifers actually useful.
Outside of mayors awarding Lucifers as a bonus early on, by the time you can produce them you don't need them and want to start pumping out Thanatos.
This is just how Survival Mode is always going to go in its current set up.
deathball of snipers is overpowered and cant be defeated in the current state of the game
------------
I do think they should moved to barracks tech and unlocked at stone. Stone is where you unlock your first serious AOE (shock towers) but they are static and you can't put them everywhere at this stage in the game. Lucifers would have a window of use for mobile AOE and clearing the map with sniper support. They still wouldn't make much of a difference late game, but they if a handful of them can help you clear the map, thats a big contribution. Plus they could add in some kind of vet maybe. As it is, going melee range on the later waves is utterly suicide no matter what unit you use, so I'm not sure what else they can do besides let you put it in a tower or fire through walls, at which point you might as well use something else.
They really don't need an oil cost tbh. Just remove that and price them as is and see how that goes.
I submitted it to the feedback forum:
http://steamcommunity.com/app/644930/discussions/4/1692662484251839586/