Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
As we have improved the game performance perhaps before the game was a bit slower than the intended speed, and now with the patch you play it at the correct speed.
One day in the game is exactly 84s in real time.
BUT, if the physics simulation (the system that control the entities collisions) has too much work like when a big swarm attack the colony or in very low spec computers, then the game speed can be lower to give enough time to the simulation. So a game day could last more than 84s. In that case everything in the game would move slower.
If a day time lasts less than 84s then the game is running too fast so in this case please tell us because something is not working well.
Of course in our development version we can speed up the game. Perhaps later we add a control to allow it to the users. We have not done it before because that feature would not work in low spec computers because of the limit imposed by the physics simulation.