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Uhm. Yes. And? I'm not talking about playable mutants ^^
Thats what I did and it worked fine. Its just the final swarm thats like 15 infected mutants per side from 3 different directions at once. Not talking about the initial 6 or 7 of them on the map ;)
I'm not saying this is the only way, but in my experience snipers are extremely proficient at taking out high-risk threats to the point I consider them essential for any defense, not just that particular mission.
Set them on "Highest Threat," and aside from a very specific combination of undead at the right time (they do have this stupid priority order that designates spitters less of a threat than some other bigguns that need to get in melee range), they will keep your main forces safe and sound.
Also, sniperball is fantastic for relatively early and aggressive push, and you really do want to clear the map before any final wave.
Neither am I.
Titans flat out beat the mutants on lonely forest with no walls between them.
oh ok, for those i would suggest focusing them down if you havent tried that already, ive seen that mission beat on hardest diff with just soldiers, wasps and shocking towers for swarms.
You have to consider that there are only 4 oil places on the map. That'd be a total of 20 max titans if I want to reduce my production to zero, which I dont want to. So that would be about 15 titans against about 45 infected mutants, splitted across 3 sides. Last try I had 9 Titans and about 50 elite soldiers against one side (10-15) mutants, and they didnt stand a chance at all. I'd like to go for more titans but I cant.
Really? :O Maybe I should just watch a vid, thats sounds insane :D
deadlyoptics if your interested in watching, he has vids on youtube and he streams on twitch.
Good luck :)
ok first of all, why would you not want to? If you time your oil wells properly, you can still use all the produced oil to build advanced resource buildings. And it's very easy, once all the wells are planted, you wait for the command center to generate gold, which is the same time it's using all the oil available for unit support. Now you pause all your wells and unpause them again. That way, you get all your oil right after the CC tick, and you can use it.
2nd, you can get 16 oil from a well with tech and warehouses. BTW I think I won the mission with 18 Titans on 300% on my first play, haven't reached it on my 800% yet.
And you didn't fight 20 mutants as part of one wave on Challenging. 9 Titans and 50 veteran soldiers should have easily stomped a challenging wave, because I've done it with less.
Technically more, since the prereq for titan gives +1 oil per platform (11 total per platform), but that's nitpicking.
Try lots of stone towers with snipers/soldiers, the +4 range from stone towres really allows you to get more firepower squeezed in per tile. Only use shock towers for the earlier waves, and honestly just sell them for the mutant wave. Use more single target stuff - wasps, soldiers, snipers, ballista ,executors.
I would also suggest leaving one entrance without troops (leave the furthest one) and just let it delay with walls/turrets. The reason is so that you have a lot of concenrated firepower to make sure 2 entrances are totally safe instead of spreading across 3 then finding out none of them can hold. Then once the 2 soldiered entrances are safe pull them back to kill whtaever is left of the third mutant wave.
Titans are recommended, but not entirely necessary if you properly mass soldiers/snipers/wasps/execs. You don't have to use up all your income on them if you don't want to, but probably having like 8 running around is a good idea since they're so bloody fast they can reinforce/kite quickly.
Btw there will be a swarm mission against infected mutants. Mass only soldiers there and see what happens. Even on aplocalypse difficulty. And remember - no snipers.
Another tip. There will be a swarm mission against giants too. Mass only soldiers there too. Make sure to focus 1 giant if you can (20 giants total on aplocalypse). Your soldiers can handle that also.
You don't need executors in the campaign. You can put 4 soldiers in tower with similar effect. The waves are so big that executors handle them poorly. A shocking tower with extended range is far more effective. Spend those points elsewhere.