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Сообщить о проблеме с переводом
Sweet idea. Not to have them move faster or anything, but so that they would choose the path rather than going any other route even if the path is up to 2 times as far as their default pathfinding route.
Didnt consider islands, but being able to use the water in any kind of way would be great as some maps have huge amounts of it. I had a map with water up against my command center with an infected town on the other side. If I could have just gotten some turrets up at the waterfront to shoot the building and then build a bridge to the other side, prime real estate right there.
I'd also be fine with just treating resource nodes for iron and stone like regular terrain insofar as building requirements are concerned. Then you could just build right over smaller nodes that aren't worth harvesting, leaving you with less janky defenses and more orderly settlements.
yeh a number of times ive sent a group on a misiion to find them 2 mins later wading through zombies...... but i kinda like the idea of a path that speeds up movement too, maybe an upgrade to a path where soldiers can walk faster
Minefields would be automatic and more expensive where as minefields would require you to target them with a soldier of any kind, turrets wouldnt be able to target these either.
Would cost oil and iron to produce, but would be able to take out a nice chunk of zombies. They would be most useful for the small chokepoints where you cant setup a lot of defenses, but where the horde ends up getting cramped in a small area.
Also, I've seen this suggestion in other threads, but I'd love for there to be upgrades available for your HQ. Maybe the first tier would be a basic fortification that gives it more HP, then a more advanced fortification that makes it looks more like a command center than a mansion, and perhaps a final tier could make it so that you can garrison it with soldiers or even add small auto-gun turrets (like mini-ballistae or executors). Doing so should probably be fairly expensive, but it would be a nice change since it's often impossible to hollow-out the inside of your base and replace it with defenses unless you're okay with wrecking your economy.
Its a nice side income, but yes, I'd prefer having my excess go boom rather than getting shiny.
And I agree there should be more tiers for most of the building, the building aspect feels very shallow. I really dont understand why there isnt an upgrade for the sawmill either, last game I found myself lacking wood from making power plants, so for the first time my stone and iron was booming despite power plants, but my wood was shrinking (pun intended).
And that HQ upgrade to squeeze out that last stand where you nearly made it and make it a narrow victory instead.
Agreed, was my thought on it. Having a fourth tech stage to produce resources from those terrains. Maybe some longer plays would be needed to actually get there, since it seems like a fourth stage would be impossible on shorter days.