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Due to the stat replacer, you need CHA... but you still sort of want WIS, because your innate Will resist is 0. Naturally as you fight in melee you need CON, but you also need DEX since you have no armor... but you also need STR, because that's for all your punching. You basically end up with a character that needs every stat by INT, which is pretty rough.
I mostly stopped using a Scaled Fist, despite it allowing me to use one of the better portraits in the game, because of that and the fact I felt like it wasn't fun getting to share in all the fun loot I was finding (since Monks don't really use a lot of gear).
Over time you will find the monk will do a flurry of blows (5-6) with good crit rates stacking quickly, especially because your number of attacks will be one of the highest so all you will see is a near non-stop onslaught of kicks, punches, techniques that simply turn your enemy into a gore mess explosion.
They move very fast and can flank team with melee and ranged (got a nasty in the back lines that your ranged is working on? Charge back with Monk to add a lot of insta sneak attk fun)
Of course you could also go with a similar build by change rogue to knife specialist for the 1d8 sneak attack instead of the base 1d6
They are also good as a prelim. class for Dragon Disciple. Monk with 1 level of Sorcerer then Dragon Disciple.