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That said their is always Mercs.
Yeah, I just wish there were more of a balance across the alignments overall. With 11 companions you could at least get one of every alignment, maybe skipping true netural. I don't expect to get along with everyone as a paladin, but 7 chaotic characters just feels kind of stacked.
Yeah I can respect that. I was suprised at the mix myself since I do plan on my 2nd playthrough do run the LE path. But it is kind of par for the course in Pathfinder like 90% of their NPCs in their world are Chaotic something. They stick to the Choatics are people that do their own thing while Lawfuls are the ones that follow the rules. And in storytelling the folks that do their own thing are more intrestesting most of the time.
And in Neverwinter Nights 2, they had the same number of companions as this game (11), but there was at least one of each alignment, Khelgar and Elanee (NG), Neeshka (N), Qara (CN), Grobnar (CG), Casavir (LG), Bishop (CE), Sand and Zhjaeve (LN), and Ammon Jerro (NE).
The devs had better introduce some additional companions and advisors, because the current array gives you far too few options.
Take Ekundayo, for example. As a Ranger, he's forced to be Lawful Good, so when I chose to go with the chaotic option and spare the Trolls (even inviting them to join my barony), he became outraged and chose to leave the party.
Now, if I want a ranger in the group, I have to hire one myself. And this one won't have a personality, or personal story to go with them.
You wanna play a Paladin and run a lawful good kingdom? Too bad! You have to choose between a lawful evil or an irksome chaotic neutral Treasurer, the former of which would violate your paladin code of ethics in a PnP game. And if you enforce decisions you don't like, they'll get pissy and leave, leaving you with ZERO advisors for that position, because you can't hire a generic advisor with little to no backstory.
Well, the game says there are 3 advisors for every position. Though I have no idea where to find most of them.
Finally, if you don't take the Swordlord vassal, you're stuck with a chaotic-aligned General, neither of which are good-aligned.
And I was LOVING this game until I lost the only Councilor I'd ever have access to because of a forced plot point. Loved the kingdom development, but the companions and advisors were horribly executed.
Speaking of lackluster, I am very disappointed that after upgrading my capital into a Town and now currently upgrading it into a City, it doesn't seem to have physically changed at all when I'm walking around in it.
The trailer for this game made it look like your capital city would grow and develop over time, but I'm seeing that to not be the case here. :(
Not getting along with your companions is kind of the Paladin's whole thing. At least it has been in nearly every tabletop game I've ever played (and most computer)
"Holier than thou stick in the mud' is practically a class ability. :D
No, Octavia, we're not going to spare the doomsday plant that almost killed everyone just because you think 'it just wanted to reach toward the light and grow' or whatever. Please stop sharing your opinion with me.