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That's kind of tabletop Pathfinder for you though - there's a lot of trap choices because the designers didn't care about avoiding that sort of thing.
you can take it more then once but not for the same skill.
They might also be different bonus types; if so, you can take both feats and they'll both apply.
Prerequisites? There are none for any of these feats
I never said u can take it more then once, the skill focus is just superior to the indevidual ones since it gives more
and the bonuses are identical, no difference just one is more
Use skill focus: perception instead (+3/+6). Or one of those that give +2/+4 to perception and another skill.
Explanation: the pen&paper version has thrice as many skills, which wasn't well-designed in the first place. Later book editions offered "condensed skills", which inspired Owlcat.
Alertness turned out weird due to the "translation" (it gave a bonus to two skills in the PnP version).
Apart from that, don't lightly decide to take a non-combat feat. Use classes that have naturally high skills for skill checks (rogue, bard,...). Only take skill feats if being a master diplomat, a master hidden treasure/trap spotter or master lockpicker is really important to you. And if it is, use the feats to skyrocket the skills of a character that is already very good at them (meaning he has a high corresponding attribute and has them as "class skills" for free +3 points).
Most skill checks in the game will automatically check the highest score anyone in your party has, so boosting weak skills through a feat is often a waste. As an example, climbing checks seem to assume that the first one who makes it up there helps the others.
Exceptions include mechanics (you only get one try per lock per char) and seemingly perception (multiple "spotters" seem to detect more traps/secrets, plus you need them for night watch)
I am having a hard time to think what to take on a sorcerer.
Spell focus is broken, as it does nothing. (I added it to evocation, cast fireball, look at combat notes, DC is still the same)
I would assume elemental focus will be broken too
Spell penetration is good
Toughness is good
Dodge and Combat mobility good
Metamagic for high levels
But aside form that i cant really find anything good for it.
Alertness + Persuasive + Skill Focus (Perception) gives you +14 Perception at Level 10.
Nice for those DC 54 Perception checks in the late game, especially if you don’t run with an Inquisitor.
I assume that with Alertness, they were planning to decide which second skill it should cover, and the question somehow fell through the cracks before release.