Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By the way, the only one I ever managed to unlock for the capital was "It's a Magical Place". No idea what the requirements for the other two are.
Um yeah, can't wait to do that one.
Some of them, like "horse-breeding center" have a clear effect description. Others, like "royal hunting grounds," are a mystery.
There are also many region upgrades that seem to be unavailable, and you're only allowed to pick one. So I'm afraid to pick any without a guide.
So anyone have guidance?
Here's what I know so far:
Shrike Hills:
*unknown*
*unknown*
"It's a magical place." - +5 magister/high priest in region. +5 arcana/religion in kingdom.
Outskirts:
*unknown*
Trading Ground" - ???
*unknown*
Varnhold:
"Bread and Circuses" - community and loyalty buildings also provide +1 to economy
*unknown*
Dunsward:
"Belly of the Stolen Lands" - +1 community and loyalty for brewery, granary, and windmill in Dunward, Varnhold, Silverstep, and Tors of Levenies
*unknown*
Silverstep
"Fish Farm Village" - buildings with community but no loyalty add +1 loyalty, buildings with loyalty but no community add +1 community, in Silverstep, Dunsward, Varnhold, Shrike, Kamelands
"Jewelry Center" - ??? "Attracts jewelry makes"
"Enigmatic Tales" - Cathedrals +3 divine, Magical Academy +3 arcane
Kamelands
*unknown upgrade*
"Horse-Breeding Center" - +20% overland move speed in kingdom
South Narlmarches
"Bronzeshield Fortress" - ??? "Prerequisite for Restoration of the Road of Shields"
*unkown upgrade*
Dire Narlmarches
"unknown upgrade*
"Magic of the Abandoned Keep" - Academies +2 arcane, Mage's Towers +1 arcane kingdomwide
North Narlmarches
"Erastil's Holy Place" - +2 sacred bonus against animal and magical beasts, +5 nature lore kingdomwide
"Royal Hunting Grounds" - ???
Glenebon
*unknown*
*unknown*
I've built the Jewlry Center but I haven't made it out to Silverstep to see if there's any noticable consequence.
Here's couple more:
Guard Headquarters (Varnhold) - "Varnhold has suffered enough. Make safety this region's top priority. Effect: for any problem that could be resolved by the Warden in this or any adjacent region, roll 2 checks and pick best result."
Training Grounds (Glenebon) - "Training in the harsh hills of Glenebon could provide your troops with survival skills and endurance. Effect: this region's Military, Stability and Espionage scores increase by 2 for each other region with Military upgrades."
--> reduce upgrade time of your advisor down to 7 days (treasurer Rank 6)
edit: lol - exactly this is not working ^^
Imagine, you could train 4 advisor in a month and still have time to let them do any and every event & project?
I would say a lot of them are bugged atm and just each you BP and give nothing in return! Some of the earlier ones worked like defenders and poison one, but not many since.