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Humans are overall "best" and become the base for exotic builds for that extra feat, and cheap multiclassing.
In this game, I put humans above all else for that feat. Darkvision is irrelevant, 1 ac from size can be mitigated with a feat, 1 ab from size the same, resistances are not as useful as they appear thanks to gear/buffs, and quite frankly, there is no roleplaying incentive to even bother to mention.
Humans still are best if you need that extra feat or skillpoint. If baring that their is little reason to take anything but the assimar.
I think a small case can be made for Elf. Int/Dex are good for a few builds and the bouns to spell pen also is good for most builds you would want the int/dex for. And the drop from con also does not impact the sort of builds you would want int/dex for. Wizards/Rouges/Arcane trickers those sorts of builds.
And don't forget, full speed under encumberance, and regardless of armor!
Several of the other races, dwarves included, have some handy stats that you can bolster builds with. The asamir are not the be all and end all.
Send all your extra feats to me! =D
For those who don't know, before Pathfinder, for this reason, you used to have to take a +1 level adjustment to be a race like Aasimar or Tiefling. This meant that, for example, if you started as a level 1 Aasimar Sorcerer, you would remain level 1 while the rest of your party got to level 2. To get to level two, you had to get to the amount of experience required for level 3. Your level progression, effectively, was delayed by one level for the rest of the way.
Pathfinder did away with that system of level adjustements, so the Aasimar is even better than before. The level adjustments were arguably a bit too punishing. Now the aasimar is arguably the most powerful standard race in the game.
Overall, most of the races have their uses.
Humans having 1 additional feat and extra skill points, helping out feat starved classes(IMO, not that important, as most classes get bonus feat "to work" their intended role anyway, but it can help in some cases, and does speed up the power curve).
Dwarves makes good Druids and Monks, as well as Inquisitors and Rangers.
Elves makes excellent Wizards and Sages.
Gnomes makes good illusion based spell casters.
Halfling makes for interesting tanks(although their damage tends to be a bit restrictive) and rogues.
Half Orc are great fighters and Rangers(as the extra feat from Humans are not really needed for those 2 classes).
Aasimar are very flexible and provides a good foundation for a fighter, a rogue or a caster archtype.
Their best role is probably Angel-kin Paladins, as they can easily start with 16 in both Str and Cha, as well as decent Dex and Con values.
In short, aasimar are designed to be more powerful than the core races.