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Sure, but some will say "No, I wont" till whatever quest they're tied to finishes. I told Nok Nok I dont want him with me and he still followed me to the capital. Tristian wont leave either till the oculus bit is done.
No idea but would love to know :)
Is there a way to NOT have goblins in my capital and to solve (or not solve) this quest. I just don't want goblins in my capital OR at Oleg's post.
What can I do?
No, "not picking Nok-Nok" is no Option anymore ....
I think when you talk to Nok-Nok after the quest he says something about his fellow goblins being in the capital now, but that bit of dialogue is all I've seen about it. I think some of the bad effects mentioned in the older posts must have been patched out.
All of that said, I haven't finished the game yet, so I don't know if the goblins result in a bad ending slide.
They added the option to make mercenaries serve as advisors.
Unfortunately, they seemed to have missed the entire point, by giving them a massive -4 penalty to their governing stat.
Which means that in order to break even, they need to have a minimum of at least 20 in the governing stat you want.
Also, Tristian is not explicitly a traitor. He's being compelled by a Geas. An extremely powerful enchantment spell that causes excruciating pain and even death if the victim refuses to obey the caster's orders.
Oh ok ..... I just dit not make the quest. Therre is now a ugly red cross in my quest journal.
Now I'm not sure if I should make a older savegame and give them a try.
I really like my little cobolds, they even have a small town in my capital. But a tribe of goblins .... oh no. :(
@ISENGRYM
Could you please give a little feedback, when you finished the game, about this matter.
.
Re: failing Nok-Nok's quest: This has other consequences later on. I don't know if they would bother you or not, or if you want spoilers. If you want to know, I can tell you.
There is no "bad" ending slide because of letting goblins into your city as far as i remember.