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The exception is Linzi, who is given "plot armor" until the HatEoT so she can be automatically killed by Nyrissa in the HatEoT. There isn't anything you can do to prevent that, though you can earn the re-appearance of your mercenary vendor which then enables you to replace lost party members with mercs.
And secondly they took away Amiri. I don't even understand why. I did all her sidequests. I vaguely remember in her last sidequest her sister died or something, but it seemed at that time it wasn't something I had much control over; like that child in the missing child quest. Now when I found her she was mourning her sister.
Amiri is my main damage dealer.
If I understand correctly, there's a very precise correct path you have to pick for some of the companions or you lose them at the very end of the game? And I should have never played with Linzi to begin with....
Yeah, pretty much. Owlcat hates player expression, and you should under no circumstances role-play a character in this supposed "role-playing game", and instead strictly follow a guide.
On the other hand, they do give you that mercenary saleswoman to let you just plain buy a level 20 mercenary to finish the game with now that everyone you ever cared about in the game is dead. At least you can min-max those, now, enjoy!
in my playthrough, i lost jubil, for some reason, even though i passed the debbates with flying colors, asked about his ancestors and then when he was offered something precious in he final quest, i had him reject it and give it to a random gnome instead and jubi still died.
i suspect it has to do with how i handled the crisis in his first meeting, with the cart in the river and the horses ran away and saving all his stuff inside the wagon. . and i messed up a skill check there and it really sux that his wasn't even about choices you make, it's determined by a dice roll, which i guess fits the fact he's chaotic neutral
but. . technically, you can rebuild anyone you lost by just going to the mercenary guy. it's free , doesn't cost gold when you are in hateot.
you can rebuild the whole party, better, faster, stronger than before. . and it's not gonna cost a lot of money (+1 if you get the reference)
but it still sux, because then i'm sitting there looking at me new and improved grenadier i made with a custom portrait and i'm just like. "who TF is this? i miss Jubi".
it is a really mean thing for them to rip away characters that you developed a bond with, but then it also has that added kick in the nuts when you read between the lines and it's basically the game telling you that your bond wasn't "strong enough". .
one could also say it's pretty "bold" too. really ballzy move there
That Jubilost story is starting to make me think I'm lucky to have lost 'only' Amiri. This all seems so precise and finicky. When Jaethal died in her sidequest I was baffled, looked it up online and found out you could get her back later. So if I hadn't done that I wouldn't have let her die and would've probably lost her too at the very end.
I guess I'll go find Anuriel and do that mercenary thing then. I hate it but at least I'll get to see the end of the game. If those mercenaries weren't an option I would've just quit.
It was pretty jarring to have Amiri call the party her new tribe, always praise my main for great leadership in conversations, be appointed the general of my armies, have me nearly always giving her what she wanted in kingdom choices, have me beeline to those tuskgutter and bodhak monsters she wanted dead and those sidequests with her tribe, have her in the party the entire game and then.... in the end have her out of the blue say I never cared for her and give me the finger.
One small downside: they start at minimum xp for their level and my characters are only 150k xp removed from level 19. So if I level up and I want those newbies at level 19 too, I'll have to build them from scratch... again.
And i never used Linzi much so it was ok for me
and getting both j and t to survive means , you have to bring each one to each other's quest and do tristans first, for obvious reasons, because if you do J first, you won't be able to bring her to T's final quest.
the 2 easiest to miss companions are jubi and ekun, because there is a high likelihood that you will have explored the zones they appear in before chapter 2 starts and they don't appear until after
and when you bring j to tristans quest, she just cringes in fear at the awesomeness of his god's power.
i don't get it either, the guides say to do that.
i dunno what those 2 have against each other, except tristans god abhors the undead, yet has no problem with him using animate dead spell. .
apparently, they have some sort of enmity that the villain exploits in hateot unless you did their quests right then they see through it