Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Icedfate Nov 9, 2021 @ 7:56am
enemy of the fey (druid ability)
it says

"Enemy of the Fey

A defender of the true world gains a +2 bonus on weapon attack and damage rolls against fey.

A defender of the true world can channel stored spell energy into summoning spells that she hasn't prepared ahead of time, but she cannot use summon nature's ally to summon fey creatures. She can "lose" a prepared spell of 7th or lower level in order to cast any summon nature's ally spell of the same level or lower. She can "lose" a prepared spell of 8th level to cast summon elder earth elemental or "lose" a prepared spell of 9th level to cast summon elder worm."




my question is about that prepared spell. does the spell have to be a druid spell. or can a level 17 cleric or wizard who dips 1 level into defender of the true world, use their level 9 spells to summon the elder wyrm?
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Showing 1-5 of 5 comments
Wraith_Magus Nov 9, 2021 @ 11:41am 
When you multiclass spellcasting classes, each class has their own separate spellbook and set of spell slots. You can only use the spontaneous casting using a slot gained from the Druid class. (Cleric spells, meanwhile, spontaneous cast to cure spells, and that's where they get that little ^ to instead cast those.)
Finrod Nov 9, 2021 @ 12:26pm 
I don't know what happens to the spontaneous swapping ability when you take the mystic theurge prestige class.
Wraith_Magus Nov 9, 2021 @ 2:01pm 
Originally posted by Finrod:
I don't know what happens to the spontaneous swapping ability when you take the mystic theurge prestige class.

1. Don't play Mystic Theurge... just don't. Get Call of the Wild and then play a Shaman, it's nearly all the benefits of a both-cleric-and-wizard with less of the crippling drawbacks of a Theurge.

2. You still have two separate spellbooks for both classes, Mystic Theurge just gives you caster levels in both spellcasting classes and has a special ability to let you memorize arcane spells in your divine class's spell slots and vice versa.
Icedfate Nov 9, 2021 @ 2:04pm 
doesn't adding mods disqualify you from achievements? i dunno, that's usually the case with games on here
Wraith_Magus Nov 9, 2021 @ 2:36pm 
Originally posted by Icedfate:
doesn't adding mods disqualify you from achievements? i dunno, that's usually the case with games on here

Nope.

That's the case for a lot of Paradox games, but even they let you do cosmetic modding without disabling mods. I strongly recommend playing with Call of the Wild (although you might want to look into how to change some of the options, because it drastically changes the builds of companions, and by default reduces your skill points per level by 1), as well as Craft Magic Item. Note that you need to go back to version 2.1.5d or you have crashes, and you should turn the mods on before starting a new game, because it doesn't work properly if you load them into an existing game.

Also, Call of the Wild is officially endorsed by Owlcat, and they modified the mod just to satisfy Owlcat... which probably is why most of Call of the Wild's content is directly ported into Wrath of the Righteous.

Owlcat definitely doesn't approve of Respecialization, but I think it makes the game muuuuch more enjoyable if, after being surprised by how Owlcat has changed a mechanic from tabletop so I want to do a respec, I don't have to go back 20 friggin' hours of gameplay to undo a character build choice I made. It's even more useful to someone who wants to just experiment with builds risk-free.

Even the "cheat mod" Bag of Tricks doesn't invalidate achievements, and I actually like it's less-cheaty functions that add back in some of the functions that should be part of the game, like being able to control summons. (I also like to turn the random encounter rate up, since I like having a couple encounters on the road, and find the roads barren at the typical 15% encounter rate.)
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Date Posted: Nov 9, 2021 @ 7:56am
Posts: 5