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Whether it's good or not is up to an individual. I personally find it okay.
More examples and a thorough explanation here:
https://tvtropes.org/pmwiki/pmwiki.php/Main/HopelessBossFight
It is certainly possible to achieve the latter, at least up to and including challenging difficulty (see below); Amiri "wins" if the Sister interferes and says "Enough of this foolishness..". Still, if you cannot beat him it's not a big deal.
https://steamcommunity.com/sharedfiles/filedetails/?id=2076256795
Another point is that Amiri apparently was 13th level (based on 13 BAB) whereas my Amiri was only level 11. Your Amiri also has a bite attack, whereas my version can only attack with claws when not using a weapon. My Amiri is more of a default build.
I'm playing on a custom difficulty between normal and challenging. (Basically the same as challenging but with 'normal' enemy damage, as per tabletop rules.)
I think Amiri is under-powered because I've taken a more generic approach to her 'design', without putting a lot of thought into it. Most of my effort (and item allocation) has been lavished on the MC. Improved Critical (rapier), Outflank, Precise Strike, Seize the Moment and Greater Bane synergize so nicely with Harrim's crit field. Too bad the guy waddles as fast as lame duck...
But back on topic, what are some good build guides for Amiri? It's probably too late to correct a sloppy build, but it'd be nice to know for my next visit to the Stolen Lands.
B1 Toughness
B2 Animal Fury
B3 Weapon Focus: Bastard sword
B4 Lethal stance
B5 Outflank(team)
B6 Deadly accuracy
B7 Power Attack
B8 Increased DR
B9 Improved Critical: Bastard sword
B10 Increased DR
B11 Combat reflexes
B12 Increased DR
B13 Critical focus
I had given her as much DR/- as possible via feats and gear, which lowered her damage taken by quite a bit. I also had her use all the relevant potion buffs, including the one that reflects damage back at the attacker (very useful vs Armag).
I guess these days, after the bug fix, Reckless stance would be better than Lethal (if you run with a bard or similar). And someone probably has a better build for her, than my simplistic one shown above.
Stats (enhanced): STR 22, DEX 13, CON 20, INT 10, WIS 16, CHA 10
Base HP: 159 AC: 21 (part of the problem?) Weapon: Flaming Earth Breaker +2 (+17/+12/+7, dmg 24-39)
B1 Toughness, Bastard Sword
B2 Lethal Stance, Uncanny Dodge
B3 Power Attack, Danger Sense I
B4 Lesser Beast Totem
B5 Weapon Focus (Bastard Sword), Improved Uncanny Dodge
B6 Beast Totem, Danger Sense II
B7 Cleave, DR I
B8 Deadly Accuracy
B9 Imp. Critical (Bastard Sword), Danger Sense III
B10 Internal Fortitude, DR II
B11 Cleaving Finish, Greater Rage
What is Animal Fury and Critical Focus? Probably wasted too many feats on Cleaving things, plus I've only found one Bastard Sword w/ elemental damage, and that went to Val.
1. Respec'ed Amiri into 2-handed spec.
2. Maxed out the trip feats for her level.
3. Pre-buff. (with a bunch of pots)
4. Go
If you can keep him tripped without getting hit too often, you will win.
IIRC, I think I could take 2 hits before dying. If he gets a third hit on me before I have a chance to heal, Amiri is toast.
But if this happens, then one of the Defaced Sisters jumps into the fight and uses magic to force Amiri to lose. It's not a fight that she's supposed to win.
If you get to the point that the defaced sister jumps in, it will allow Amiri to lead the barbarians latter in a future dialog option.
So, even for RP purposes, winning (sorta) does have an impact on your play through.