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You are supposed to keep cleaving with great cleave on all attacks, instead of one time per use.
That said my reach fighter/viv gets multiple hits all the time with the feat line, both with great cleave and finishing cleave. Its great for clearing trash mobs, not sure its worth all those feats but I have not played too deep yet so I'll have to see.
Maybe if you go into more detail we can find out what the full issue is.
From what ive seen so far cleave is good anywhere you can cleave...surprise. There are alot of fights with couple tough enemies nearby, so its fine not only for cleaving trash. It should be super good as great cleave, but as i said i dont see it working.
description of great cleave
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Normal cleave
As you can see with basic cleave you make one add attack per round with great you are not limited.
The main issue with that is that i got 2nd cleave icon instead of great cleave upon picking feat.
I guess i could run more tests, but 2 same cleave icons further incline me to beilive it doesnt work.
Yeah, its pretty strange. It could be bugged on that save file. I've had feats work in some save files and not in others. I usually save before I level up and go do a quick fight after to make sure my feats work right before continuing on.
Then again I don't play much past the stag lord ATM due to the bugs.
The difference between Cleave and Great Cleave in Pathfinder is that Cleave hits 1 additional enemy, and Great Cleave hits an unlimited number of additional enemies. Both stop working after the first "miss".
Neither Cleave nor Great Cleave is supposed to affect "all attacks", they are both standard actions separate from the full attack action, meaning you only get to attack once per target with both feats.
A: Your poorly positioned they need to be in range for you to attack the next target.. Makes sense no ?..
B: You miss and your not paying attention to the combatlog that tells you so..
C: Theres a bug that i have not seen myself on your game reinstall could possibly fix this ?..
On all attacks ? You wrote yourself the wording.. As a standard action, you can make a single attack at your full base attack bonus. This mean that you only make 1 attack no matter howmany you normally have, If you hit with that one you trigger the cleave effect wich in case of great cleave can keep chaining to next target if your well positioned and you keep hitting.
You can also potentially hit more enemies during that 1 round than you would be able to with standard attacks.
It is a situational ability in Pathfinder, not a "must use in every fight" like it was in 3.5.
A fighter has a lot of feats, so can easily invest in it. Other classes, not so much.
Finishing Cleave on the other hand is quite OK for high str fighters who fight 2H - it's one free attack some of the time, and with a 2H a) you're going to be dealing a lot of killing blows and b) that free hit is going to hit for big damage++. It's even better with a high damage polearm wielded by an Enlarged character, because they'll have a ton of available targets - and in this case the pool of targets is "anyone you threaten"
I'm a lot less sold on Greater Cleave/Imp Finishing Cleave because those only work if you not only kill a guy, but then also one-shot another, and another... And honestly if you're fighting ♥♥♥♥ that you can hit reliably and kill in one hit, you're in zero danger anyway. Spending two feats to speed up mopping up chaff doesn't strike me as very productive. Mayyybe on a straight Fighter because you've got a million bonus feats and can blow some of them on situational stuff (and hey, it might trigger once in a while if you can't focus one monster with the whole team, or if you have wizards softening up people with fireballs...), but as a paladin you're a lot more feat-constrained and your big dmg boosts are single-target and won't apply to the cleave target(s). I'd pass.