Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Patch notes for Beta Update 2.0
If you face any bugs in Beta, please, report them using F11 or this guide[kingmaker.owlcatgames.com].


You can find how to join the beta-test here[kingmaker.owlcatgames.com].

Please be aware of plot spoilers in the description below!

Highlights
  • You can now play Pathfinder: Kingmaker with your gamepad.
  • Turn-based mode is now available.

Areas
  • Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it.
  • Now you can speak to Kobold Artist in the Troll Liar only once.
  • Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
  • Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
  • In the endless dungeon, certain poisons had no icons. Resolution: fixed.
  • The Bandit Camp area had an incorrect name on the local map. Resolution: fixed.
  • The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed.
  • An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed.
  • Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time.
  • Fixed the issue when characters could get stuck in some places at Jamandi’s mansion.

Quests
  • After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you haven’t completed it before.
  • In one of the options of Regongar’s final quest, it was possible to get the reward twice. Resolution: fixed.
  • Fixed the issue due to which the final stage of Octavia's and Regongar’s quest could not be completed.
  • After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed.

Kingdom
  • Allowing Tsanna to decide what to do about the situation while increasing Loyalty Rank to 7 led to doubling of the Rank Up project and other effects. Resolution: fixed.

Classes & Mechanics
  • Now rogues can select a starknife as a weapon for Finesse Training.
  • The rogue’s Finesse Training lacked nunchaku as an option. Resolution: fixed.
  • The rogue’s Dispelling Attack advanced talent didn’t scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed.
  • Monks can now correctly activate two style strikes after 15th level.
  • Sensei Advice: Mass Diamond Soul (monk’s ability) incorrectly applied the Diamond Body effect. Resolution: fixed.
  • The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed.
  • The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed.
  • The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed.
  • Strength Surge (cleric's strength domain ability) didn’t work on allies. Resolution: fixed.
  • The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
  • The kinetic knight can now correctly choose Armor Proficiency (Medium).
  • Metakinesis no longer increases the burn cost of the kineticist’s wild talents.
  • For the Phoenix Rising ability of the flamewarden (ranger’s archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description.
  • The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
  • Harm and Inflict Wounds, Mass spells failed to check for Death Domain — Death's Embrace. Resolution: fixed.
  • Channel Positive Energy — Heal Living healed golems. Resolution: fixed.
  • The Reduce Person spell was affected by Spell Resistance. Resolution: fixed.
  • The True Seeing spell was affected by Spell Resistance. Resolution: fixed.
  • Remove Fear failed to work against Frightful Presence. Resolution: fixed.
  • Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed.
  • Mind Fog had an incorrect duration description. Resolution: fixed.
  • Hardy dwarves’ racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks.
  • Tartuk now correctly has the Fiery Body spell.
  • Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell.
  • Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed.
  • Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors).
  • The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased.
  • Even the smallest goblin alchemists now can throw bombs.
Items
  • Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy.
  • Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed.
  • Sword of Eternal Servitude worked incorrectly. Resolution: fixed.
  • Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
  • Thundering Claw of the Bear God didn’t work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed.
  • The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.
  • The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed.
  • Fixed issues with Gear's Rule.
  • The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
  • The Blakemoor's grimoire description wasn’t displayed properly. Resolution: fixed.
  • The weapon type information was missing for oversized bastard swords. Resolution: fixed.
  • Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed.
  • Mail of Clear Skies wasn’t considered a light armor. Resolution: fixed.
  • Mail of Clear Skies had incorrect stats. Resolution: fixed.
  • Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
  • The game mechanics information was missing for the Briar. Resolution: fixed.
  • Frozen Crescent had an incorrect critical range. Resolution: fixed.
  • Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed.
  • Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
  • Singing Steel Breastplate had an incorrect price. Resolution: fixed.
  • Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
  • Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt
.
User Interfaces
  • The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
  • Fixed the location of the monster names above the water elementals.
  • Fixed the location of the monster icons above the slurks.
  • Combat Log didn’t display rerolls. Resolution: fixed.

Miscellaneous
  • Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations.
  • Audio: added four new voice packs for barons and baronesses.
  • Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed.
  • Animation: fixed Coup de Grace animation and slipping in the Mammoth animation.
  • Rain visual effects no longer freeze when switching between locations.
  • Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Последно редактиран от Mortheim; 13 авг. 2020 в 1:23
Първоначално публикувано от Mortheim:
Hello!

Please, if you face any issues, use the in-game bug report feature. Just press F11 and "Report Bug" button will appear.
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Показване на 76-90 от 159 коментара
If I disable the option "Move the camera to the acting character", it doesn't work. The camera still moves to the acting characters. Please fix it.
Another difference I noticed from the turn-based mod was that a dual wielder can move and then attack with both weapons. With the mod, even if you just move an inch toward the enemy before attacking, you only attack with the primary. I'm not sure which is correct.
The heat indicator for Kineticists is gone in TB mode. Please fix it.
Първоначално публикувано от Pilda:
If I disable the option "Move the camera to the acting character", it doesn't work. The camera still moves to the acting characters. Please fix it.

+1

I just noticed the option (in the turn based section at the bottom of the game options menu) and tried disabling it and can confirm it doesn't work.

The option menus themselves are janky. It seems that once something is selected or something is changed (like say, the font size slider), it "sticks" and the page starts scrolling on it's own or the option will change again.
Option "Auto End Turn" doesn't work if I kill the last enemy.
Summoned creatures have sometimes white squares instead of icons of Effects and conditions.

Screenshot: https://i.imgur.com/0Rn4KMd.jpg
Първоначално публикувано от Phil:
I can't see anything in the Patch Notes about one particular Bug I have a keen interest in; That being the issue where systems that Have Citrix Workspace installed, and thus a Citrix Indirect Display adapter, would cause any Unity game complied with an older version of Unity to utterly fail to launch at all.

Unity say this is fixed in a newer version of Unity but since the game hasn't been updated since Unity fixed it, it doesn't work...until now?

Does the new Beta release incorporate the fixed from Unity?

Първоначално публикувано от InEffect:
Updating engine version is not exactly easy. Especially if it's heavily modified like PK is. Aint happening, most likely.

I've downloaded the Beta to find out and...


Turns out - this is fixed. I am pleasantly surprised.


Good job, Owlcat.
Well color me impressed. Credit where credit is due - well done. Although that also means all mods will be broken for some time.
Последно редактиран от InEffect; 22 юли 2020 в 9:56
Why wouldn't they say they fixed it in the their patch notes? :/
I had ridiculously low FPS and high frametime in the location Goblin Fort. The FPS were 20 - 35, frametime often around 3K and my CPU and GPU was not fully utilized (around 40 %). The fight with Goblin Shaman was the worst in the location.

My setup: i7 7700K, GTX 1080, 32 GB Ram, NVME SSD, Windows 10.
Баг-репорты на русском через систему игры рассматриваются или нет?
Или наличие у паладина (и его архетипов) и рейнджера (и его архетипов) заклинаний на неправильных уровнях в окне развития класса есть не баг? Или наличие у Божественного стража заклинаний в окне развития персонажа тоже не баг? Репортил год назад и полгода назад. Плюс писал в личку местному модератору, который представился как разработчик. Ноль эмоций как говорится...

Если не рассматриваются, то не вопрос. Сделаю репорты еще раз на буржуйском языке всех найденных мной багов. Просто не надо отвечать, что они рассматриваются, если это не так.
Първоначално публикувано от uorypm:
Are bug reports in Russian through the game system considered or not?
Or is it not a bug if the paladin (and his archetypes) and the ranger (and his archetypes) have spells at the wrong levels in the class development window? Or is the Divine Guardian's presence of spells in the character development window also not a bug? Reported a year ago and six months ago. Plus, he wrote in a personal message to a local moderator who introduced himself as a developer. Zero emotion as they say ...

If not considered, then no question. I will make reports again in the bourgeois language of all the bugs I found. You just don't have to answer that they are being considered if they are not.

Yeah, that sucks :(
Първоначално публикувано от Severed:
Also even though this game is not built for a "solo" character adventure, clearly some classes can solo it miles miles better than other ones. does that not tell you that classes need to be somewhat balanced and capable of doing the same things? If the player wants to experience the game as solo, either make it where no class can do that or all classes can. But to be confined to play a Sorc or Sword Saint with Monk Dips etc just to be able to do it stops us from playing what we actually would enjoy playing such as a raw melee or tank class (sword and board) and having to choose certain classes just because that's what will make you capable of progressing solo.

If you look at some of the successful games such as PoE or Divinity that were also not designed for solo play, you can see that it is still doable (just tougher, but the reasonable tougher kind of tailoring builds to compliment that or strategies to overcome fights and not just dice roll/reload) yet again still doable by every single class (mixed with some others). But not confined to a 3-4 builds and 0 of them are pure melee or pure "Real Tank" rather than "dodge tank".

Anyways I hope the game does get better because I do love the graphics and potential it can have, but all of the success it can gain will depend on your wish to truly adjust and improve all these rushed ideas that happened when it got released.
I absolutely disagree with these points! Not all classes should be able to solo, just because some can. Not all classes in a game should be balanced. Not every character in a game should be able to solo it. Balancing for the sake of it just neuters games. This idea about balancing originates mostly from MMOs and has no place in a single player rpg.
How does one prevent the game from auto-updating in steam? I was not aware it was possible to stop a game from updating.
I just wanna give a new player's perspective and say that turn-based mode makes this game miles better. The pseudo-RTS gameplay just doesn't play out well and was very frustrating, but turn-based makes this way more fun and enjoyable. Hope to see it fleshed out and refined in the future because it makes the game feel great for me.
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Дата на публикуване: 20 юли 2020 в 11:25
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