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I also don’t know what would possibly be issue on ‘on hit effects’. I would say that if you make armored character that is incapable of hitting enemy, you are doing something wrong.
The Damage resistance they get helps make up for lack of dodging heavy armor brings. Her class also lets her move faster than the party even in full plate. So that lets her easilly get attention ahead of the rest of the group. And she's got lots of health since she's a half orc.
I have her doing the shield bash stuff that I couldn't do with Val in the main game. But that's mostly for fun. Her main role is just being a big target while the DPS does their thing.
If you are looking at some dips:
Thug 4 adds some nice debuffs and 2d6 SA (and option to get Accomplished Sneak Attacker for another +1d6) as well as evasion. Due to debilitating injury (-4 AC on hit to enemy), the lost point of BAB is actually a net win. Also imroves the cormugeon smash&dazzling display line
Pal 2 adds CHA to saves and 1/day for one enemy +CHA to hit. CHA to hit is very nice for those hard to hit endboss type enemies.
I would recommend a weapon with a high crit range (18-20), e.g. kukri or scimitar, since you can get 2 on-crit effects as a fighter.
Shield: Heavy if you don't want to use shield for attacks, light otherwise. Not tower shield, -2 to hit is a bad idea for some minor AC bonus.