Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Most Common Energy Resistances?
I'm thinking about rolling a Kineticist for my first full playthrough now that bugs have been largely sorted out, but I'm nervous about monster energy resistances when choosing elements and blast types. Each choice really focuses you on one element, and in my experience game designers often fall into a theme within their campaign (NWN2 campaign being so undead heavy that sneak attack classes just sucked, for example).

Can anyone who has finished the game comment on which elements are most commonly resisted or immune? In PnP it's fire but I'm not sure here. Or is it fairly balanced throughout the game?

Thanks in advance!
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Showing 31-45 of 54 comments
dar-io Apr 8, 2019 @ 3:01am 
Originally posted by Daidre:
But why sacrifice damage potential for AC on character that should never be in the melee?
It is kinda least optimal thing you can do with Kineticist.

Of course they are suck when you monk dip for super AC and try to hit full AC with physical blasts.
OMG your kinetic pretty much sucks.... Shame, in my party he's a heavy damage dealler, yet untill my Sor get higher levels.
The best kinetic is vanila.
Monk for a ranger kinetic? What a waste!!
And it's not so great recomending water. All the spectras and some undead are immune to bludgeoning and/or water element. I would never go water.
Trip on higher difficulty levels is very hard to get with kinetic, so I would not waste talents on that
Daidre Apr 8, 2019 @ 3:05am 
You played monk earth kineticist and wrote that it is complete trash until level 13 and you were bored all the time.

I played thug fire kineticist and had pretty cool elemental sniper-intimidator with 40+ dmg (lvl 6) hits who was killing bandit mages and alchemists from stealth and could do conic or caster centered AOE when needed and had lots of fun.

Agree to disagree I guess.
InEffect Apr 8, 2019 @ 3:14am 
I think all kineticist invariably are trash before 13. but what's worse they are just boring. not much to do with them apart from looking them use same blasts or blade all game. If we bring up obvious competition aka grenadier. The class is more fun and micro-intensive for sure(as far as I'm concerned), has early CC, Can boost DC very high with cognatogen and has spells on top of that.

All in all it's mostly apples and oranges playstyle arguments. And we do agree when it comes to unfair, so let's leave it at that.
Last edited by InEffect; Apr 8, 2019 @ 3:16am
Daidre Apr 8, 2019 @ 3:37am 
Why you are so focused on Deadly Eearth? Wall on lvl 11 is heavy hitting AOE too and you can easily drug enemies though 2-3 of them with friendly caster and difficult terrain spell.

Only levels where Alchemist (Grenadier gets Precise Bombs and Breath for free) outperforms in pure damage is 8-11 but until then with one bomb per round it is not all impressive also, because kineticist has empower and composite blasts.

They are not even close on high levels where bomber is left in the dust. And you can get same spellcasting from Vivi.

Also Dazzling Display is better early CC comparing to bombs.
Last edited by Daidre; Apr 8, 2019 @ 3:38am
Iry Apr 8, 2019 @ 4:44am 
Cold is the most commonly resisted element by both quantity of resistant enemies, and number of immune enemies.

Electricity has very few resistant enemies in the first 70% of the game, then becomes quite common in the last 30% of the game. Almost nobody is completely immune.

Fire resistance and immunity is somewhat common in the early game, but becomes extremely reliable against most enemies for the rest of the game.
Shadenuat Apr 8, 2019 @ 4:59am 
Why you are so focused on Deadly Eearth?
Deadly Earth is his Waves of Exhaustion, but for not arcane casters.

Fire is pretty great, some branded trolls is not big price to pay for spamming Burning Hands, Fireball & Sirocco are great, especially if you can throw some extra dice and DC into it (Sirocco has Fire keyword), and Kineticist with Fire/Magma is neat (as a bonus you get actually funny romanceable female companion who also replaces Jubilost as your hoard keeper).
Last edited by Shadenuat; Apr 8, 2019 @ 5:10am
dar-io Apr 8, 2019 @ 5:18am 
Originally posted by Shadenuat:
Why you are so focused on Deadly Eearth?
Deadly Earth is his Waves of Exhaustion, but for not arcane casters.

Fire is pretty great, some branded trolls is not big price to pay for spamming Burning Hands, Fireball & Sirocco are great, especially if you can throw some extra dice and DC into it (Sirocco has Fire keyword), and Kineticist with Fire/Magma is neat (as a bonus you get actually funny romanceable female companion who also replaces Jubilost as your hoard keeper).
For me that's a big problem actually. They are pretty nasty, and hard to kill, and there are not that few over all.

Deadly Earth is a very nice ability to have. Can be extrymly powerfull, specially in Nyrissa house.

But Waves of Exhaustion? What's up with that?
haplok Apr 8, 2019 @ 5:23am 
Wonder if you can reach level 7 and Expanded Element before tackling trolls. You probably can. Only a short visit in Silverstep pushed me over level 6
(obviously talking full party).
Last edited by haplok; Apr 8, 2019 @ 5:24am
dar-io Apr 8, 2019 @ 5:32am 
Originally posted by haplok:
Wonder if you can reach level 7 and Expanded Element before tackling trolls. You probably can. Only a short visit in Silverstep pushed me over level 6
(obviously talking full party).
Yeah probably I can, maybe I have a save to check it.
I run 3/4 member party, so should't be that hard

I always go electric, for me the best one.
haplok Apr 8, 2019 @ 5:37am 
Electric is pretty bad in my opinion. Only Air is worse. No good form infusions (except Wall and Cloud - at like level 17, unless you also pick Air, then 15), combines poorly (just with water and air). Can't have a Deadly Earth composite prior to level 15.
Also many enemies have resistance.

If Chain Infusion was in the game, it could be a pretty cool element with the Magnetic and Synaptic effects, but as it is...
Last edited by haplok; Apr 8, 2019 @ 5:39am
dar-io Apr 8, 2019 @ 5:49am 
Originally posted by haplok:
Electric is pretty bad in my opinion. Only Air is worse. No good form infusions (except Wall and Cloud - at like level 17, unless you also pick Air, then 15), combines poorly (just with water and air). Can't have a Deadly Earth composite prior to level 15.
Also many enemies have resistance.

If Chain Infusion was in the game, it could be a pretty cool element with the Magnetic and Synaptic effects, but as it is...
Noo, that's no true. Not that many have electric resistance. Why so many of you say it like this? Some plants and dragons. And that would be it. More have water/ice.

Cloud is fantastic, deadly to enemis, with very long range. With cloud Wild Hunt doesn't seem that hard.
And no problem having Deadly Earth. You just go Electric->Earth->Air. I did it once, was very happy with it.
For Wild Talent you can take Deflect Arrows and Dodge.
InEffect Apr 8, 2019 @ 5:51am 
Pretty sure all(or almost all) fey are resistant to elecricity.
haplok Apr 8, 2019 @ 5:52am 
But then you have Deadly Earth dealing 1/2 its potential damage...
Daidre Apr 8, 2019 @ 5:56am 
And not hurting ghosts.
haplok Apr 8, 2019 @ 6:00am 
Yes, that's also very important.
I've found them the most annoying enemies in the game. Well, Mandragora Swarms compete for the honor, but there are only a handful of those and countless hordes of ghosts.
Last edited by haplok; Apr 8, 2019 @ 6:03am
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Date Posted: Apr 7, 2019 @ 9:34am
Posts: 54