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The best kinetic is vanila.
Monk for a ranger kinetic? What a waste!!
And it's not so great recomending water. All the spectras and some undead are immune to bludgeoning and/or water element. I would never go water.
Trip on higher difficulty levels is very hard to get with kinetic, so I would not waste talents on that
I played thug fire kineticist and had pretty cool elemental sniper-intimidator with 40+ dmg (lvl 6) hits who was killing bandit mages and alchemists from stealth and could do conic or caster centered AOE when needed and had lots of fun.
Agree to disagree I guess.
All in all it's mostly apples and oranges playstyle arguments. And we do agree when it comes to unfair, so let's leave it at that.
Only levels where Alchemist (Grenadier gets Precise Bombs and Breath for free) outperforms in pure damage is 8-11 but until then with one bomb per round it is not all impressive also, because kineticist has empower and composite blasts.
They are not even close on high levels where bomber is left in the dust. And you can get same spellcasting from Vivi.
Also Dazzling Display is better early CC comparing to bombs.
Electricity has very few resistant enemies in the first 70% of the game, then becomes quite common in the last 30% of the game. Almost nobody is completely immune.
Fire resistance and immunity is somewhat common in the early game, but becomes extremely reliable against most enemies for the rest of the game.
Fire is pretty great, some branded trolls is not big price to pay for spamming Burning Hands, Fireball & Sirocco are great, especially if you can throw some extra dice and DC into it (Sirocco has Fire keyword), and Kineticist with Fire/Magma is neat (as a bonus you get actually funny romanceable female companion who also replaces Jubilost as your hoard keeper).
Deadly Earth is a very nice ability to have. Can be extrymly powerfull, specially in Nyrissa house.
But Waves of Exhaustion? What's up with that?
(obviously talking full party).
I run 3/4 member party, so should't be that hard
I always go electric, for me the best one.
Also many enemies have resistance.
If Chain Infusion was in the game, it could be a pretty cool element with the Magnetic and Synaptic effects, but as it is...
Cloud is fantastic, deadly to enemis, with very long range. With cloud Wild Hunt doesn't seem that hard.
And no problem having Deadly Earth. You just go Electric->Earth->Air. I did it once, was very happy with it.
For Wild Talent you can take Deflect Arrows and Dodge.
I've found them the most annoying enemies in the game. Well, Mandragora Swarms compete for the honor, but there are only a handful of those and countless hordes of ghosts.