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The new follower has a unique twist to her/them. It is two people trapped in one, more or less (I'll leave the exact detail out). They use the new class, and do add some different options to things like party make up, and they are an option for adviser of your kingdom (sadly they fill a slot with a number of hard to miss options unlike some of the others that can end up with nothing to fill them if you take certain story paths).
The new race can be interesting from a role-playing point of view. If you like playing as the spawn of some evil outsider (so the great great great great great..... great grandkid of some demon or devil) then it will be useful. How ever they aren't really a must have, just a nice to have.
So in general it adds some nice stuff, that is fun to have, but you can do without it and still have a good time.
With or without shared XP nothing will change.
With shared XP, it's never divided more than 1/6th the income. So whether you've got 6 people or 20 people, everyone gets the same XP.
Restricting XP gain to active party members only changes the amount of XP received if you're running a party smaller than 6.
So if you're consistently running 6, then the setting will do absolutely nothing to how much XP your party has, so letting XP be shared outside of the party makes it easier to maintain your advisors' levels even if you're running a full party of customs.
(In my playthrough I make neutral or neutral good choices and a few (only 2 up to now) chaotic evil.
In one of my chaotic evil, I killed the first treasurer NPC who is at first unbearable (if I had known he was the treasurer I would have spared him)
The second treasurer option was killed by monsters, I didn't manage to save him.
The third treasurer option (basic game includes in theory 3 possible NPCs for each position) begins in later chapters. (I am level 10 and he is not available yet)
So in my case, wildcards probably saved my kingdom