Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Phantus Feb 5, 2019 @ 12:59pm
Any Point in Getting Wildcards for First Playthrough?
Looking to get my feet wet first. Any fundamental importance to the Wildcard DLC? Cheers.
Last edited by Phantus; Feb 5, 2019 @ 1:00pm
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Showing 1-11 of 11 comments
Darakkuu Feb 5, 2019 @ 1:11pm 
Well, this dlc well integrated into main game. Twins have good amount of their own personal reactions to quests. Also Kinetists is quite fun class, with it's own unique vibe.
Marcos_DS Feb 5, 2019 @ 1:13pm 
It adds new companions (including quest & reactions) & new class so i see no reason to not use it on the first playthrough. However its optional content so you won't miss much (only the extra companions+quest) so waiting is certainly not a problem either...
Last edited by Marcos_DS; Feb 5, 2019 @ 1:14pm
dwarfpcfan Feb 5, 2019 @ 1:13pm 
It adds the kiniticist class and two team members with each a different archetype for the kiniticist class, both are quite fun as far as party members. one of the two added can also take the treasurer position for advisors
Bob of Mage Feb 5, 2019 @ 2:00pm 
The new class adds some nice options. Instead of just going with bows/crossbows, or spells, you get a third option for ranged combat. One of the versions of the class also adds a nice melee option. Of course all this is covered in other ways by the many other classes already.

The new follower has a unique twist to her/them. It is two people trapped in one, more or less (I'll leave the exact detail out). They use the new class, and do add some different options to things like party make up, and they are an option for adviser of your kingdom (sadly they fill a slot with a number of hard to miss options unlike some of the others that can end up with nothing to fill them if you take certain story paths).

The new race can be interesting from a role-playing point of view. If you like playing as the spawn of some evil outsider (so the great great great great great..... great grandkid of some demon or devil) then it will be useful. How ever they aren't really a must have, just a nice to have.

So in general it adds some nice stuff, that is fun to have, but you can do without it and still have a good time.
Phantus Feb 5, 2019 @ 3:28pm 
Thank you Earthlings.
Grifta Feb 6, 2019 @ 9:59am 
Not a fan of Tieflings, but love Kineticists. The new companions have an interesting story so far.
Veganleader1 Feb 6, 2019 @ 8:22pm 
I just unlocked the 2 to use as a party member and am curious. These 2 are going to siphon exp from my already large roster and make leveling even slower? I have a full custom party and don't want to send away any NPC. The story with them is interesting through their first quest and seem like it is good otherwise.
Iry Feb 6, 2019 @ 8:28pm 
Wildcards adds story content, so no reason not to include them.
nym_moondown Feb 6, 2019 @ 10:52pm 
Originally posted by Veganleader1:
I just unlocked the 2 to use as a party member and am curious. These 2 are going to siphon exp from my already large roster and make leveling even slower? I have a full custom party and don't want to send away any NPC. The story with them is interesting through their first quest and seem like it is good otherwise.

With or without shared XP nothing will change.
esotericist Feb 7, 2019 @ 12:15am 
Originally posted by Veganleader1:
I just unlocked the 2 to use as a party member and am curious. These 2 are going to siphon exp from my already large roster and make leveling even slower? I have a full custom party and don't want to send away any NPC. The story with them is interesting through their first quest and seem like it is good otherwise.

With shared XP, it's never divided more than 1/6th the income. So whether you've got 6 people or 20 people, everyone gets the same XP.

Restricting XP gain to active party members only changes the amount of XP received if you're running a party smaller than 6.

So if you're consistently running 6, then the setting will do absolutely nothing to how much XP your party has, so letting XP be shared outside of the party makes it easier to maintain your advisors' levels even if you're running a full party of customs.
Last edited by esotericist; Feb 7, 2019 @ 12:16am
Finrod Feb 7, 2019 @ 10:10am 
The DLC story is fun. And for me, the most important point, is that the DLC brings you a new treasurer option.
(In my playthrough I make neutral or neutral good choices and a few (only 2 up to now) chaotic evil.

In one of my chaotic evil, I killed the first treasurer NPC who is at first unbearable (if I had known he was the treasurer I would have spared him)
The second treasurer option was killed by monsters, I didn't manage to save him.
The third treasurer option (basic game includes in theory 3 possible NPCs for each position) begins in later chapters. (I am level 10 and he is not available yet)

So in my case, wildcards probably saved my kingdom
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Date Posted: Feb 5, 2019 @ 12:59pm
Posts: 11