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I'm hoping the game will offer possibilities that are in Pathfinder but rarely used because it would slow down the game when playing pen and paper (having an army of undead/dominated would have turns take hours)
As the game takes us to level 20, i really hope spellcasters are not just "blasters with an attitude" but have really a maximum of possibilities offered by pathfinder setting and rules :)
As far as I know, Permanency isn't in the game. Neither are the spells that deal with planes.
What I think is: in most spells you do not need gold or expensive things. But let's say restoring ancient artifact or so you need first person who can do it and second have all things (usually not only one but multiple "pieces") needed for it (so it is not just "I have scroll so I start making powerfull items by copying it for my spell book").
Kreivi, I'm talking about spells with expensive components, some of which are pretty common :
Animate dead requires 25 gold per hit die of undead you want to create (and the spell is permanent.)
Stoneskin is 250 gold per cast. (a pretty comon spell in every D&D like game)
Restoration is 100 gold and 1000 if you want to restore permanent level loss.
Raise dead is 5000 (and leaves you with 2 perment level drain, so you need two casts of restoration at 1000 gold each)
I'm going here with pretty standard spells.
I can see pros and cons of lifting gold costs ... but i'm curious to see what will be the impact in the gameplay.
Also regarding the duration of spells, I'm talking about spells that can last for multiple days (dominate or control undead comes to min mind), that are basically game-changers.
I know there are a few trolls in the game that are above average in power, but can easyly be dominated. In the PnP game, you can clearly keep them to your side untill they die, which they wont as they can regenerate ... that's the quite of things you can do in Pathfinder, and hope we can do the same with this game :)
1. Some expensive components will be in the game, but mostly with the spells we really want to limit. Raise Dead, Stoneskin will have expensive components, for example. Focus components are ignored. Eschew allows only avoiding the non-expensive ones, the ones that we ignore already.
2. There are a lot of permanent effects, like blindness/curse/insanity. On lowest difficulties they are still removed after rest, but on normal and higher you will need to dispel them or to live with them. This was changed for spells that basically provide you with additional members of the party for a long time - dominate, animate dead have significantly shorter duration. Animate Dead and Create Undead now basically summon creatures for minutes, but those creatures are more powerful and said spells do not require material components.
3. No
4. No
5. No
As a quick followup :
Actually, my point on eschew components was that i assumed non expensive components where not required. It means that sorcerers who are supposed to get that feat at level 1 are getting "robbed" of a feat ... are they getting another one instead ?
I'm not surprised to the answers you provided to the other questions.
I'm dissapointed for the lack of inventory for animal companions.
ACs are great at low level, even overpowered in some cases, but they'll lag behind in power if you dont give them some equipment to improve their fighting prowess. I can undestand the oversigh, but really, i hope you'll implement that in later update or a V2.
As for the other points, I hope some day you'll consider going "true to pathfinder" in regards to mid to high level magic.
Dominate monster is a level 9 spell. At level 3 you have suggestion that enables you to turn an ennemy into an ally (you suggest him he should help you overturn his master and instead have you as his ruler. he'll help you out for the next "level" hours. Dominate last for days, because not only do you get one less ennemy, one more ally for a particular battle, but he'll be with you for the next weeks ... and by recasting the spell, it could be for years. What's the point of casting a level 9 spell if you can do basically the same with a level 3 spell (and arguably, a level 1 charm person spell)
The power of high level casters, especially wizards, is not only what they can do on a battlefield. Their real power is in their capacity to change the rules. Some spells with a single cast, could enable a wizard to clear up a whole dungeon (Magic Jar for exemple).
And note i've mentioned only "core spells", i'm not even talking about wierd spells that could be used for really devious stuff.
When the big bad evil guy in a video game is a caster, it's assumed he built his army of undeads, demons etc ... through the usage of dark magics.
Why wouldnt a player character be able to do the same ? in the game rules, a PC can do the same ! (and as players can be much more ruthless than a premade villain in an adventure path, potentially they can do much more).
I understand that from a game design point of view it can be really complicated, but it's really things like that who could bring so much more to a CRPG.
Hopefully, if you go for a sequel, magic usage will not be thought only as a combat/tactical thing, but will have the capacity to bring up lots of non combat options.
I'm looking forward to try out that game, and i'm pretty sure i'll like it, i just hope for one day a game that enables you to think at a higher level than just bashing mobs.
They are getting a bonus magical feat (focus/metamagic/etc) instead. Wizards get the same instead of scribe scroll.
2 monthes to go before i can start to build my kingdom :)
Psychic classes in pathfinder where a much later addition. As such, they're not in the "favourite class list" of most pathfinder fans.
There are a lot of missing classes i can think of before adding the Occultist, psychist, spiritualist, mesmerist, medium and kineticist.
I'd rather have them go for summoner first :)
(I always dreamed to play a synthesist summoner, but my GMs always banned the class and the archetype ... as this is a computer game, being some crazy half elf lunatic in a "eve evangelion" battlesuit, would not spoil the game for anyone ^^)
I guess the goal is to limit usage of the most powerfull spells in game.
I'm talking about D&D and Pathfinder specifically. And I've been playing video games since the days of the NES and Turn Dial television sets.
;)