Pathfinder: Kingmaker

Pathfinder: Kingmaker

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markelphoenix Nov 13, 2018 @ 12:05pm
Best 2 Hand Weapon to Focus/Spec in
Thinking of Making Amirir 2 Bar/Rest figheter (2 weapon fighter spec). Was curious, what 2 handed weapon type seems to be most itimized?
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Showing 1-15 of 19 comments
jutschi78 Nov 13, 2018 @ 12:53pm 
I think it is the Fauchard.

Although good magical Weapons comes mid-late game.

The artisan with all the storys craftet a +3 ans a +5 fauchard (last gives you a very nice boost to combat-maneuvers!) and there is a +4 fauchard in the first Pitax Location at chapter 6.

There is a very good bastad-sword at the end of chapter 5, but beware, you will need a very high will-save or the char can get go berserk and attack your party-members!

There some nice two-handes axes ans clubs too!

As far as i gos Amiri - i would not take a weapon-focus feat, because there are some nice different weapon-types and Amiri don´t get that much feats.

If you go fauchard, i would consider 4 or 6 level of a fighter for the extra fetas and mayby weapon-training (ans duelling gloves). I would take combat-reflexes and bullrush or sunder feats.
Baahb3 Nov 13, 2018 @ 12:59pm 
I do this very thing with Amari on every play through. I think the benefits for 2H fighter just outweigh the straight barbarian.

As for a weapon. I like the Glaive. There is a magical one early at the Stag Fort. You can get a nice +2 Flaming one early after you found your Kingdom and a super nice one in the Pitax chapter.

I have not progressed pass Pitax but Reach + available options for upgrade through game levels has me sold on the Glaive.
markelphoenix Nov 13, 2018 @ 2:58pm 
Originally posted by Baahb3:
I do this very thing with Amari on every play through. I think the benefits for 2H fighter just outweigh the straight barbarian.

As for a weapon. I like the Glaive. There is a magical one early at the Stag Fort. You can get a nice +2 Flaming one early after you found your Kingdom and a super nice one in the Pitax chapter.

I have not progressed pass Pitax but Reach + available options for upgrade through game levels has me sold on the Glaive.

Awesome, thanks, Baahb3! I figured going warrior 2hnder would increase dmg + to hit + lots of extra feats + still get rage benefits from her existing levels. She just seems lacking as pure Barb
Tempered Nov 13, 2018 @ 3:08pm 
Why not just wait until around level 10 and decide then? See what kind of good magical weapons you find first.
Babbles Nov 13, 2018 @ 3:14pm 
I agree, the +5 Holy Sonic Glaive is great. My first playthrough I build Amiri towards Falchion, as even a straight +4 Falchion with Improved Crit is amazing, but that Glaive - damn.

Ivoretti's Great Axe is just straight +5 but lets you cast a 'fan of blades' spell 3 times daily, doing something stupid like 20D6 Damage - a real room clearer.
Phoenix Jam Nov 13, 2018 @ 4:44pm 
Great Axe, eh? Sounds Good. I did the same with my Amiri, but she has more Barb levels
Phoenix Jam Nov 13, 2018 @ 4:45pm 
Isn't there a quest that lets you reforge her personal weapon? What is it like
OnlyOffensive Nov 13, 2018 @ 5:07pm 
holy glaive is good. And there is another great axe Vanquisher in lich fight, +5 increased threat range and +10 damage bonus. Really sick toy. Probably best 2H weapon. It outdamages holy glaive like for almost 20 damage.
Last edited by OnlyOffensive; Nov 13, 2018 @ 5:16pm
shivanwurm Nov 13, 2018 @ 5:16pm 
How are the Earthbreaker hammers late game?
Morgian Nov 13, 2018 @ 5:31pm 
The bastard sword, for which she already has the proficiency. There are several good ones later on with interesting specials (and at least one that is mostly unusable). The mentioned other weapons are not bad, but crit often only on a 20.
When building a critfisher, the bastardsword is better suited for it. A combined crit team (built on dual wield, teamwork feats and improved crit, and in my case sneak attack) is great, but not everyone's cup of tea, so if you have no partners for her, ignore that.
Alkaline Nov 13, 2018 @ 9:46pm 
Glavies and Great axe are the best all game 2 handers imo. Both get some strong early game wepons and the late game is solid. My money would be on the Glavies for best over all. The holy sonic is damn fine and there is a +5 3d6 negative one out there as well, might have keen as well but I can't recall. Great axe falls off late, or I failed to find some of the better ones. Most of the +5s I saw were alinment based damage.

Bastard sword is another solid choice for late game. May have been the largest number of fancy +5s i saw in my game. If risk is your thing, one of the best weapons that I know of is a Basrard sword. though you would be crazy to use it.

Those are about the only ones I would recomend. There are other amazing weapons to be sure, but building a character for a weapon you only get in the last hours of the game is not worth talking about imo.
corisai Nov 14, 2018 @ 8:55am 
Originally posted by Alkaline:
Glavies and Great axe are the best all game 2 handers imo.

Elven curved blade is better them both if you're elf (so will not waste a feat to use it), plus there's insane end-game curved blade (with VERY strong & somewhat secret mini-boss owner hehe).
Blackdragon Nov 14, 2018 @ 9:15am 
Fauchard. It’s the only weapon with Reach and 18-20 crit range.

For mid game there is an amazing +3 18-20/x3 +1d6 acid Fauchard “Serpent Prince” you get from the artisan Shaynih'a that is perfect for crit builds.

For endgame there is Mastery (Fauchard +5. Continuous freedom of movement, immunity to trip and bullrush, +5 to CMB, deals damage like a regular hit on successful combat maneuver. 53450g.) from the same artisan. Trust me, you’ll really want that non-dispellable Freedom of Movement for the final part, and it’s also ideal for Bull rush/Trip builds (by end game you’ll have enough feats to combine them with Crit). Combine with Onslaught armor and watch those pesky fey explode.

You may have a look at the list of uniques and decide for yourself:
https://docs.google.com/spreadsheets/d/e/2PACX-1vSUpOZwVpOeNUjcUEWSPrXKyx-j6A4o1BHQD2c5THLenTet7141EOlFxbFH65C2TjBOXmXd7IcbXsk1/pubhtml#

Last edited by Blackdragon; Nov 14, 2018 @ 9:21am
Bigun Nov 14, 2018 @ 9:37am 
Thought the Glaive has reach as well? Think the
Holy sonic one i looked at was 6m.

Anyway I am rockin the one they all say cant be used. But I am playing a Paladin so I only fail my save vs the weapon on a one.

I had heaed all about this wild hunt fools and thought cant wait to waste those guys like I am everything else with this artifact bastard Im swingin. But umm nope, they are more cheesy than my paladin. Its not your main that is the issue, its everyone else in your party.

If you are doing the 2 hand fighter, work in both iron wills, and maybe go dwarf. Oh ya and Blind fight around lvl 14, and if you dont dump Int for the combat expertise stuff, you mighty have the perception skills to get improved blind fight. And like the other fella said, get you some aoe trip or knockdowns whatever, think cc when your mage is useless.

Dont blow off the team work feats, some real nice synergies for a two hander main. back to back, seize the moment, outflank. Turn your front line into a buzzsaw. And nok nok is your best buddy, keep him close to you and get him some of those team work feats and boost his saves. A main 2 hander on one side of valerie and nok nok on the other side will tear up most anything. Just be able to hit it, and have the saves late.
Sevitan Nov 14, 2018 @ 11:01am 
Great Axes or Glaives. There is a lot of decent ones all throughout the game, and some amazing ones in the late game. There is a nice +5 Greatsword you can grab early too, but the end game +5 Glaives and Axes are better.
There is no guarantee you will ever get any artisans weapons anyway.
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Date Posted: Nov 13, 2018 @ 12:05pm
Posts: 19