Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Kinetic Knight is pretty decent.
If you go Knight, start planning your career as a Trip or Push spammer early.
You get composite at 7, which turns you into slow artillery capable of one shooting almost any non-boss before the fight has even started. Physical is much more damage than energy.
Level 9 is when things start getting delicious, with Spray, Eruptions, Detonations, etc.
After that are Walls, Clouds, Devouring Earth.
Hardest part is getting through those early levels. But Slick really is that powerful.
Once you get elemental walls you basicaly get to throw down AoE sneak attacks every round for free. Prior to that you get one sneak attack a round against touch AC, so an Arcane Trickster will feel better.
It also depends on what you built which I can't tell :P
Water has great AC, and gets access to entangle infusion (among others) which is a kind of slowing effect.
Honestly the best wayto figure out what you might like is if you look through the options by hitting the show unavailable button when leveling up. Generally speaking if your goal was ot be hard to kill Water/Earth if it was to deal damages Fire/Air, but that's not exhaustive.
If you want to know what damage your blade deals look at your character screen. Kinetic Blast. Your damage is the number on the corner of that skill x1d6
With the Earth Bonus Feats (Trip and Greater Trip) and Fury's Fall (add dex to con to determine modifier) you are quite tanky and your trip modifier is really solid.
Those are the right stats (though you dont need a ton of dex if you build the thing right, as you will primarily hit touch AC). The biggest thing with kineticists is how their abilities synergize with each other though.
For example, you have to balance burn. You want a certain amount of burn, as it will increase your damage, but you dont want too much, so you have room to add on more for big abilties in crunch time. If done properly, its a great caster for adventuring, as you can spam your kinetic blast all day long (whereas a traditional caster will eventually run out of spells). Throw a level or 2 of rogue in and they get even better (adding sneak attack damage to every blast within 30 feet, which is normal range for a blast without talents).
I mean.... you could do it to add the accomplished sneak attacker feat I guess. But you don't gain that much out of even that.