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There's a difference between being feared and mistrusted, and being hated and murderhoboed, tieflings are still mostly human
No, that version of Tieflings stems from the more recent editions of D&D. You can actually become a Tiefling in 4th and 5th edition through infernal pacts. But Pathfinder works off an older model, in which Tieflings were the progeny of a fiend and a mortal, or a Tiefling and somebody else, I guess.
And there are many different sub races of them.
One of which is the Qlippoth-Spawn, who's birth carries a 100% fatality rate for the mother. They also have a physical appearance like something out of a Lovecraft story
Or the Kyton-Spawn, who look like one of their ancestors decided to sleep with Pin Head.
And the Rakshasa-Spawn, who are straight up Furry Tieflings in the sense that they look like anthropomorphic animals.
Like I said, the Pathfinder's version of Tieflings are far more interesting than D&D, since the later has chosen to restrict them to being members of Devil stock. And while I don't hate the Tieflings, I was hoping that the first DLC race would be something different for a change.
The Tiefling i get and i do want them as they are probably the most non-human like race we will ever get... but frankly i'm more annoyed with the class choice. I want my divine sorcerer... and it looks like at this point we'll have to have some modder add it...
The game makes it pretty clear early on that the Sword Lords care more about bringing the Stolen Lands under control, than they do about who's the one leading things.
For evidence of this, I would like to point out the scene where you track Tartuccio down to the tree and encounter one of Aldori's men. If you question him about how the Gnome managed to fool everybody, he makes a subtle remark about how Gnomes may not be taken very seriously among society. But Tartuccio's credentials seemed to check out alright, so they were willing to overlook it.
And speaking of Gnomes, let's talk about the Bleaching. This is new to me, because I don't believe it exists in D&D, but apparently Gnomes who fall into stagnation and stop looking for new experiences succumb to a rapid decline of health and vibrancy?
I can think of few ways to speed this along faster than by settling down and becoming a monarch of a chosen region. Even if it does happen to be teeming with fey creatures. The Sword Lords are willing to entrust the stability of the nation to a person who can pack up and leave at any moment, and who's life literally depends on the pursuit of entertainment.
And if you question Jamandi about who gets the position during the opening scene, she tells everybody gathered that it will ultimately be up to us (the people) to decide who is worthy enough to lead.
Half Orcs are another race who's ability to lead a nation might come under scrutiny. For one thing, they have much shorter lifespans than humans, rarely exceeding 75 years of age. And you have future heirs to worry about. What noble family in their right mind is going to sully their bloodline by mixing it with orcish blood?
Such breeding may be tolerated among the primitive tribesmen of the barbarian hordes. But the aristocratic elite have far higher standards to abide by. Unless you plan to marry a peasant and become the laughing stock of the nobility, I don't see a Half Orc serving any better than their pure blooded counterpart.
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Three months to bring down the Stag Lord, who is terrorizing the good people of The Stolen Lands seems like plenty of time to earn their trust and prove that not all monsters are brainless savages.
But again, as I pointed out earlier, you don't need to prove yourself a virtuous hero, because the game fully allows you to go the evil route. If you are chaotic evil, you don't get a statue erected in your town square. You get bodies impaled on spikes, or tied to wooden posts and left to rot.
If you're lawful evil, you get an oppressive, totalitarian regime as your guardsmen ruthlessly keep the peasants in line.
And if you're neutral evil, you get a bunch of thugs, who harass the peasant folk just for the hell of it.
It doesn't matter if monsters aren't beloved champions of the people, because the game doesn't force you to play as one. If you want to be an evil overlord who slaughtered the Stag Lord like a stuck pig, and then took his crown for yourself, you are fully capable of doing so.
I thought Inquisitor was the Divine Sorcerer?
They get to spontaneously cast divine magic, after all.
'Monster' races might raise a few eyebrows in the court, but I think they'd be mostly okay with it. Hobgoblins, ratfolk, and tengu would definitely be accepted. Latter two are common in human cities (though tengu tend to end up living in slums), and hobgoblins have kingdoms of their own and are considered mostly 'civilized'.
Goblin as a ruler, though? That'd be a hard sell.
They are created via fiendish influence rather than direct fiendish heritage. The different varieties of tiefling represent where that influence came from. Someone who studied demons a lot might have ended up with the building he conducted his research in saturated with Abyssal energy, humans spending any length of time there could end up being, essentially, irradiated with it and any child they concieve has the potential to be a demon-spawn tiefling, with that potential staying in the blood through the generations until something triggered it.
Someone who entered into a contract with devils could similarly be "irradiated" and result in a line with the "devil-spawn tiefling" recessive gene (it's not called that but I'm trying to keep a metaphor going).
And so-on. Any kind of metaphysically-significant interaction with fiends on a larger scale beyond just the occasional summoning that adventurers might do, has the chance of introducing that influence to the bloodline. Then it just takes something down the line to trigger it.
I know I've read that stuff somewhere, Blood of Fiends most likely, but I'm on holiday so don't have access to my books at the moment.
I can answer this question, since back then I asked why Tieflings weren't on the poll. The answer is simple. Tieflings required way more art resources than anything else on the poll and they couldn't devote the time to do them right back then. Horns, tails, etc is way more work than say, an odd skin tone.
Had they been on the poll I'm sure they would have won hands down. They were highly demanded. Aasimar won because its the next best thing.
Which brings us to the DLC. Since it is a DLC they can justify doing all the work it takes to do them right. Personally I couldn't be more excited for the DLC. I love Tieflings, and I love getting a new romancable female companion.
That said, I wouldn't mind seeing Dhampir, Genasi or more monstrous options added too some day.
I guess we have to wait a while longer for the CLEARLY VAMPIRE portrait in character creation to get a race that would actually be appropriate for them. :-(
No need to wait. Sorcerer/Magus Undead bloodline could make good use of that.
Or just mod yourself the Undead trait and enjoy actually being undead.
Not full 9th level casting though, only up to 6th level.
Oracle is Pathfinder's Favored Soul, iirc. That class ruled in Mask of the Betrayer.