Pathfinder: Kingmaker

Pathfinder: Kingmaker

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OnlyOffensive Oct 26, 2018 @ 12:52am
So...alchemist feats?
I seem to have picked all essential ones and now wondering do those improved archery feats work on him? ( i know bombs count as a weapon ).

I have rapid shot recommended, but i dont see it working with bombs. Deadly aim works? ( Increases bomb damage? ) And also i have clustered shots recommended but bombs by default dont seem to have DR effects. Very strange.

Im at a loss what feats i shoud start picking for jubilost starting level 9.

For now i have point blank, precise shot, safe bombs, (throw anything is class default ), weapon focus bombs and deadly aim...

Also does elemental focus work on bombs? Or maybe something else i dont know from spell list?
Last edited by OnlyOffensive; Oct 26, 2018 @ 12:55am
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dfedwards2001 Oct 26, 2018 @ 1:03am 
Your getting recommendations for basic archery unfortunately. Rapid shot should work but doesn’t. Deadly aim and clustered shot and improved crit shouldn’t.

Other feats are ability focus bombs (great), extra bombs (4 rather than normal 2) and iron will (arch will saves are terrible).

Unfortunately extra discovery is not in the game.
OnlyOffensive Oct 26, 2018 @ 1:03am 
anyone?
OnlyOffensive Oct 26, 2018 @ 1:04am 
Originally posted by dfedwards2001:
Your getting recommendations for basic archery unfortunately. Rapid shot should work but doesn’t. Deadly aim and clustered shot and improved crit shouldn’t.

Other feats are ability focus bombs (great), extra bombs (4 rather than normal 2) and iron will (arch will saves are terrible).

Unfortunately extra discovery is not in the game.

how rapid shot should work? Bomb is like full round "spell", how are you supposed to throw extra bomb? That'd be cheating
Last edited by OnlyOffensive; Oct 26, 2018 @ 1:05am
OnlyOffensive Oct 26, 2018 @ 1:08am 
its literally the only class i dont see any progression or goal with feats past level 8 lol.
dfedwards2001 Oct 26, 2018 @ 1:08am 
Fast bombs discovery lets you use extra attacks with bombs.

So with fast bombs and rapid shot at level 8 you should be able to throw 3 bombs a round (2 from BAB and 1 from rapid shot). The game seems to let you throw 2.
OnlyOffensive Oct 26, 2018 @ 1:09am 
Originally posted by dfedwards2001:
Fast bombs discovery lets you use extra attacks with bombs.

So with fast bombs and rapid shot at level 8 you should be able to throw 3 bombs a round (2 from BAB and 1 from rapid shot). The game seems to let you throw 2.

im not sure rapid shot should do the same thing as discovery. I feel like it should work on bombs based on logic. ANyway i really dont know what to pick further. I guess ill stick with extra bombs ( I dont really want them, i feel i have enough as it is ) and better focus when avaible.
Last edited by OnlyOffensive; Oct 26, 2018 @ 1:10am
dfedwards2001 Oct 26, 2018 @ 1:14am 
Fast bombs just enables or should enable the use of extra attacks you get from BAB and other sources. That is the way the PnP rules work.
Orion Pax Jun 3, 2024 @ 2:23am 
You want to distinguish between feats (odd levels) and Alchemist discoveries (even).

The discoveries are arguably the more interesting since they are unique to Alchemists. You'd want to add Infusion right away, allowing you to cast self-only spells on team members, like Shield, etc.

Beyond that it's about bomb variety: Explosive Bombs expand your range, Acid Bombs let you kill more things that need Acid to die (like Branded Trolls, etc.). Force Bombs (lvl. 8) trip enemies while doing damage, which is hugely helpful. Fast Bombs (lvl. 10) really levels up your damage output and gives you more chances to trip with your Force Bombs. And on and on.

Regular feats, yes, are much simpler for an Alchemist than other builds, but no less important. The feats Jubilost starts with are all essential for Alchemists to hit their target and not damage teammates. I also take Weapon Focus. Splash damage happens when they miss, but it's not as much, and more importantly, Bombs with intended effects (e.g. Force Bombs) don't do their magic without a direct hit.

Beyond that, the main thing an Alchemist needs is more bombs, so Extra Bombs is something you should take multiples of. (You will go through them faster once you get Fast Bombs, if you are using Rapid Shot, and if you are running Haste more). I also take Improved Initiative at some point, just to help give Jub a chance to get off his bombs earlier.
Last edited by Orion Pax; Jun 3, 2024 @ 2:28am
ptirodaktill Jun 3, 2024 @ 5:36am 
Fast shot with bombs will work if you have a ranged weapon equiped and fast bombs enabled. It won`t work with +4 int staff, trough i think that feat is a trap, as you run out of bombs in no time.
faolanthehedgehog Jun 12, 2024 @ 3:35pm 
As someone who's played an alchemist (in regular tabletop, mind, but the rules should still be the same).

Deadly Aim will not work (it doesn't affect ranged touch attacks)

Improved Critical will work, but a critical hit with a bomb only deals an additional 1d6, as the bomb damage increases are not multiplied on a crit.

Rapid Shot works with bombs, but only if you have the Fast Bombs discovery.

Other than that, Ability Focus (bomb) and maybe Extra Bombs would probably be go-to feats once you get other essentials for ranged combat.

For non-ranged feats, Iron Will helps with an alchemist's poor Will save progression.

It's a shame that the Extra Discovery feat wasn't added to Kingmaker by default, but iirc, there's a mod for that.
Babbles Jun 12, 2024 @ 10:21pm 
Rapid works, you have to enable it.

In this game, it is different from Fast Bombs.

Edit: To make it clear, both Fast Bombs and Rapid Shot give extra attacks, even if you only have one or the other.
Last edited by Babbles; Jun 12, 2024 @ 10:24pm
Orion Pax Jun 13, 2024 @ 6:52pm 
Fast Bombs are to me totally worth it as soon as you can get it (level 10). Cuz you need to help progress your damage output (and double your effect chances like Force Bomb, etc.).

Rapid Shot I've never quite been a fan of for Alchemists, though. The -2 hit penalty + going through bombs more quickly is just not worth it to me. Especially because with Fast Bombs, adding an extra throw (with the -2 hit for all) will really burn through your bombs. I guess at the end of the game when you've got lots of bombs and want to be able to toggle an option for max damage?

Also Rapid Shot being a Feat, competes with the Extra Bombs feat, and so poaches more bomb capacity that way. Fast Bombs is a Discovery and so doesn't compete.
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Date Posted: Oct 26, 2018 @ 12:52am
Posts: 12