Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Empyreal is probably best used for cross class sorcerer/cleric builds mostly used for the Mystic Theurge build involving it.
The Sage works just fine, though is it better then base arcane? i'm not so sure but i have zero probelms with it.
All in all both are fine but i still prefer a straight sorc over either of the archtypes for a pure sorcerer.
That said, even if I picked sage sorcerer now as a matter of just wanting to try it out. For sheer front loaded power, the sylvan sorcerer is probably the most powerful thanks to it's animal companion.
I usually find animal companion rather bothersome, their growth, the fact that they can die etc. Having ranger one is enough for me.
So is the animal companion nice? sure at the begining of the game... i however do not believe they will be as good late game when things have crazy to hit and damage numbers or heavy CC i do intend to do a playthrough to see how well they scale but i personally don't think they are needed unless you are new and think you need the help.
As for Sage, you GIVE up your arcana for the scaling Int, and the arcana says anytime you apply a metamagic feat you increase the DC of that spell by 1. So be aware you are gaining int scaling BUT losing potential spell DC in the process...
I'm not sure everyone is aware that archtypes take things aware from the base class in exchange for other abilities NOTHING in an archtype is free and you always have to give something up to gain something.
Yea it should tell you the subschool however! any spell that " compells " enemy to do something is a compulsion, i think charm list of spells is pretty small to non-existent in this game. Most enchantment spells are compulsions only a small amount that aren't. My advice just do a google search for the spell its probably close to the pen and paper counterpart.
Yeah I really agree with that. Animal Companions are pretty crazy in this game but shaping your entire arcane caster around it seems pretty strange to me, I want my caster to be thoroughly focused on casting.
My favorite Sorcerer is probably the Serpentine Bloodline one, which allows you to use most of your humanoid-specific enchantment spells on monsters and animals. It really makes spells such as Hideous Laughter or Hold Person shine.
As for late game, Animal Companions scale VERY well with buffs. Their base stats improve much more than normal characters in order to keep them somewhat on par with all the magic items you are supposed to equip. By design, an animal companion should be about 2/3rds as effective as a fully-geared martial character of the same level. The trick is that buffs compete with gear.
Take for example Shield of Faith, which adds a Deflection bonus to AC. 90% of characters who care about AC will already be wearing a Ring of Protection, so Shield of Faith will probably grant at most +1 AC to that character. An animal companion however cannot wear rings. His default stats are already designed to compensate for not wearing rings, but then he gets the full benefit of the Shield of Faith as well, allowing him to basically "double dip" on that slot. The same applies for Natural Armor/Barkskin/Amulet of Natural armor, Armor/Mage Armor, weapon enhancement/Magic Fang, Strength Enhancement/Belt of Giant Strength/Bulls Strength. Then to top it all off they get Animal Growth which regular characters (even wild shape druids) simply can't have at all. Once you've fully buffed an animal companion his effectiveness is easily 4/3rds of what you would expect from a Martial character instead of the 2/3rds the companion is designed for.
Serpentine Bloodline is really amazing at low levels where you have to deal with lots of enemies that are immune to your Hideous Laughter/Hold Person, but don't yet have Stinking Cloud or Hold Monster which they are not immune to. Once you get those later spells, the Serpentine Bloodline loses its edge completely. At that point there's a stronger argument for the Undead bloodline, as the Undead are still immune to both of those later spells as well. However the Sylvan Sorcerer gains Vinetrap, which functions like Hold Monster and which Undead are NOT immune to, so they gain the same advantage of that bloodline as well.
I want to play a damage Caster Class. Glascannon like. :-)
Played melee classes the last years in PoE, Tyranny, Divinity. So this time i want to start with Ranged. And Caster. :-)
There are two things that casters do well. Buffs, and "save or suck" spells. A "save or suck" spell is one where if the enemy fails his save, he may as well be dead, so things like hold person/monster, stinking cloud, and sirocco are all amazing spell for that reason. Hit Die and Action Economy, not to mention spells per day, mean that your blaster wizard simply won't be able to do enough damage to even make those spells worth casting. You are comparing the ability to take an enemy out of the fight on turn one vs the ability to do 20% of an enemies HP in damage, there's no comparison.
I will add that I see some good arguments for Arcane Bloodline. They get more spell to select at higher level, better concentration checks and at level 15 they can boost the DCs of one of their schools by an extra +2. Imagine Sirocco with +2 from Evocation spec, +2 from fire spec, +2 from arcane bloodline, over +10 from charisma, +1 from using metamagic with arcane bloodline, +1 from the ring of circumstance, and another +2 from a robe of fire. Aint nothin gonna get up from that.