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Ilmoita käännösongelmasta
But we have to consider allso another side. How much story can developer really tell before game is released?
Luckily for those who are not yet sure if to buy this game or not there is allways option to wait for game previews. Not some alpha or beta youtube videos (yes, they are great but they have plenty of stuff missing) but real professional tester opinnions. People who write and play these kind of games in they work. They will tell if there is enough story, enough deepness in kingdom building. Enough options/variety with class/ability/feat/spell/companion and so on.
After all if some developer would say "honestly" that "yes, I do enjoy playing this game we are making but I can not tell you more from story or kingdom build side" it would most likely just make people ask more or start "naturally they say so, they are working for the company" kind of talk.
When 20 year have come from release we will know if this game is as loved as Baldur's Gate was today.. ..not before.
Well, I'm a developer who wrote the intro section's dialogues, so... Yes?
>Please remember this is a game designed for people who are interested in reading a good story and who mostly play games such as pathfinder or at least in the same region.
Yes, I know. After all, I'm one of the people who made it with this exact audience in mind. So your point is?
>Oh and you didn’t touch the subject of Kingdom building.
I don't know much about it, sorry. Maybe one of our game designers drops in and says something about it. I didn't even write text for the kingdom, so I can't tell you anything about the way it works in the final game. The only thing I know is that it was, of course, improved since the Beta days.
>Please provide me with a firm reply for all 3 points that I have already mentioned.
Here's my firm reply: don't judge a game solely by its tutorial, chapter zero. Yes, the first impression matters a lot, but it's still just the first 30 minutes out of 80 hours. It's linear and simplistic by design, because it's there to give the newcomers an idea of things to come. Once the chapter 1 starts, you get more complicated moral choices, more room to role-play and more consequences to your actions.
>I assume no prior statistic study was made before making the game?
You assume wrong. Of course, we did do some research before starting this project that took two years and costed a couple millions of dollars. Sorry, I can't tell you the details.
As I've said, the story seems pretty good. The last beta covered the first 3 chapters of the game, and I'm interested to see what happens next. :)
A crazy Druid, who abuses his powers to seize control of the Stolen Lands, and commands a gang of bandits to do his bidding.
A cult of Lamashtu, who plans to sacrifice your people in order to bring forth an army of monsters from the First World.
And an ancient Lich, who imprisons the souls of one of your neighboring baronies while leading an army of undead cyclopes!
Could you give us an example of a CRPG that meets your expectations?
I for one do not believe a new player base is what will make this game profitable, but hey just a random “old gamers” opinion.
In regards to the comments. First of all, thank you for your time but I am sad to see how many of you choose poor quality just to satisfy the illusion created by something so little and undeserved as hype.
We feel too much we think too little these days sadly.
With that I will take my leave. I wish you all the best.
-Show up.
-Crap all over the game based on the tutorial scene and beta visuals of the kingdom building.
-Disregard all answers to your comments and questions.
-Don't provide a single example of a CRPG that meets your expectations.
-Crap all over the devs again.
-Leave.
Did I miss anything?
I am sad to see how massively you have judged the game based on a single event that takes place in the friggin tutorial level. Yes, we can see Tartucio's sudden, but inevitable betrayal coming from a mile away. But it's sure as hell not going to classify as a deal breaker for what is otherwise shaping up to be a fun experience!
Did I crap on the devs? No. I only criticized the quality of their product, and I NEVER insulted them. If you felt offended for them, or if they themselves felt offended, then… just don’t make mediocre stuff and expect to be praised for it. Is it really that hard to accept criticisms?
To limit this rage train, I will only add 3 more points to this.
1. This game was sold with the idea that Chris Avellone is the writer, and if it is only a collaboration with him on some aspects of the game, then as you did not specify you are as well open to criticisms regarding the story. Because we expect some quality to it. From Start to End. Remember we have the right to drop a game in 2 hours, so no. Oh and you wanted examples KOTOR2 and Mask of the betrayer, you know other works from Avellone? This “tutorial” is an insult, but I for one do not insult other people just because I feel insulted myself.
2. Second Point the Kingdom/City builder (third major selling point) we have better online games, beta or no beta, the mechanics are shallow and uninteresting and that will not change, despite the graphics. Or did you not see the link that was provided in this thread?
3. The game feels just unfocused. We have on one hand generic heroes for adventuring which have no real relevance in the Kingdom making part. And on the other we have the actual Kingdom building which as already above stated is shallow. If it was sold as a generic CRPG with some Avellone writing in some core parts of the story, I would say ok. But this is Kingmaker. Why did we choose this adventure path in the first place?
So what are we buying?
-KOTOR2 was a sequel that also has a railroaded tutorial that wasn't really interesting for the first few hours.
-Mask of the Betrayer is a DLC that starts you at ~ level 20 and assumes that you've already played about 60 hours. So that can just jump right into the action and treat you based on your decisions in the main game. I'm happy to pit that against the quality of this game 60 hours in.
Yes, the kingdom building portion of the game has been done better in other games that are only kingdom building. Congratulations. The rules are a near direct port from the Pathfinder kingdom building rules with some improvements, which is what basically everyone who plays Pathfinder wanted this game to do.
http://paizo.com/pathfinderRPG/prd/ultimateCampaign/kingdomsAndWar.html
This is Pathfinder, I'm sorry that you think it's generic, but there is an extensive amount of interesting references and lore even in the tutorial that I feel that you missed. And this isn't external, all of the interesting pieces have linked footnote style blurbs about organizations and people.
If you're just here to be outraged, then there's not point continuing, and you're going to miss out on a great game. If you are actually interested in the game, then stick around and take a look at the finished product without trying to find some 60 hour experience in the first 1-2 hours.
Best of luck.