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Call Lightning is fiddly to use, I prefer a pinpoint flamestrike. Most is protection duty and buffing my animal.
I prefer entangle in this strategy. Web can completely immobilize targets which is great, but that also makes the area impassible for your own party after the enemy are all dead. Entangle only slows, which is more then deadly enough with Sirocco around, but once Sirocco is gone it just takes a little extra time to walk through the area which is no big deal.
One other thing though: A Wizard or Sorcerer is better for both of those spells. Druids don't tend to max out their casting attribute or really worry all that much about spell focus, they usually spread their stats out more so they are capable fighters as well as casters. Wizards and Sorcerers usually like to stack their casting attribute as high as it can possibly go, so the save DCs are much higher.
In a computer game, sadly, its almost impossible unless the creators developped that specific map for you to actually do this.
So yea, in short, those spells are working as they should BUT are hard to take advantage of in small area maps.
Melee druid? Ive heard they are not that great and i already have a dragonshifter...
Spellcaster? Sorc/Wiz is apparently way better, but i already have sorc.
Ranger druid? Will need to spend feat for weapon prof since they cant even use crossbows and with conj/augment/superior summoning theres no space for point blank, precise, rapid... Too many feats needed, too few levels...
Can anyone beside druid get greater fang/animal growth?
Druid buff bot is perfectly fine, just don't limit it to those 2 buffs. Barkskin is great for your animal companions as well (stacks with everything else they have), and the Druid can be in charge of your bulls strength/cats grace/bears fortitude (communal) spells, and even Stoneskin Communal if you want/need it. He also has Resist Energy/Protection from elements. Go all the way with buffing and the Druid can dump his entire spellbook on the party in one go.
Since the Druid's going to be all about buffs, his Wisdom doesn't need to be all that high, just high enough to cast his spells is all you need. After that, he can focus on attacking things either with a bow or in wild shape. Personally I prefer ranged because wild shape is too risky.
High casting stat is required to get more bonus spells per day.
Oh, and wisdom is preferable to charisma casting because wisdom adds to your saves while charisma doesn't do anything. Just on its own at least, there are reasons you might want to prefer charisma casting.
Charisma based means you can get a lot of points in Persuasion which helps as MC, and I think it gets bonus skills too. The loss to BAB and spontaneous is annoying though.
If you go druid, I would recommend Defender of the True World instead. Its supposed to get Persuasion as a class skill too, but Wisdom based casting. Bonus against Fey, and you fight a LOT of fey in the game. Most of the druid abilities are intact too.