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The teamwork feats of the Inquisitor alone make him superior to all other options to be honest. Put a long spear in the inquis' hands, hide behind your summons and stab the bejezus out of your enemies.
Necromancers are more like fear/cc casters in this game and less about summoning, but you can get a sorc with an animal pet and pick the summon monster spells and spec into augment summoning feat above, the summon monster spell summons better and better monsters the higher rank it is.
I can play a necromancer, but i don't get to build an endless horde of disposable skeletal minions.
Oh well, i guess i have to settle for not quite as disposable fleshy minions like Val and Amari and Harrim, go forth my meat shields, stand between me and inevitable doom.
On the other hand, the Monster Tactician can not use metamagic on his summons ability.
You need to make sure you pick the animal domain and pick the Leopard. Smildon has more dps but leopard has higher ac and trip. You won't get your pet till 4th lvl unlike the Sacred Huntsmaster but it is worth the wait since you get a pet and can summon. You can buff the snot out of that leopard and it tanks like a hero. Also make sure you pick the Boon Companion feat else your pet will not be worth it. And concentrate on summing feats. I wish I had remembered where in the video Kaen showed all the feats he selected but you will find it somewhere in that 12 hour video :)
There is some great equipment as you progress like a pair of rings that augment your summoned pets I don't want to spoil for you. You got so many tools between your spells, your tank leopard pet and the summoned pets. It is so much fun. I just started act 3 now and play on Hard(not solo though, with a full group).
Another build I'm curious about is to go Sorcerer with Abyssal bloodline. It has an ability that is identical to the +1 to summons feat but with a different name. Am curious if this would stack with the feat.
Yea well Unfair isn't fun in any way :) Too much reloading and depending on RNG. But on Challenging where I started out Trip works very well.
Wizard summons are also interesting though, Evils get Soul Eaters which is kinda hilarious critter.
Oh I agree entirely. I've found druid and Herald Caller to both be really strong. It's just a pity you still have to memorize the summons when one of the class abilities is that you are meant to be able to spontaneously cast summons.