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It would be cool to just have a searchable Encyclopedia that can display the applicable rules..
its basically the same as D&D. I find explanations sufficent in most cases. There are like basic rules about different type of bonuses and most spells/feats based on them, i think most feats are pretty clear.
Metamagic is also simple, what is hard in understanding that "epower" doubles the power of your spell at expense of +2 spell slot level and "maximize" just rolls maximum on numbers
if only everyones 'problems' were so 'problematic'
Oh look concentration checks dont work the same in game as the srd. If only there was an in game explanation of how they worked.
Using metamagic for spells increases the required spell level to cast it. For example, Quicken Metamagic changes the cast time of a spell it's used on to a swift action meaning it casts almost instantly with no wait time but it increases the required spell level by 4. So a first level spell would require a 5th level spell slot if you use quicken on it.
Now the difference between each type of caster, prepared(wizard) and spontaneous(sorcerer), when using metamagic is that when a sorcerer uses metamagic it increases the time it takes to cast a spell they're using metamagic on while also increasing the required spell level as normal. A wizard on the otherhand simply chooses which spells he wants to cast using metamagic like he's preparing any of his other spells and the cast time isn't increased.
An example would be a wizard preparing his spells and wanting to prepare a fireball spell(normally a 3rd level spell) with Empower. This would add 2 levels to it which would then require a 5th level spell slot. But as I said, the wizard doesn't suffer from increased casting time for this like a sorcerer would. It still casts at the same speed as a 3rd level fireball but it just takes a 5th level spell slot.
Thank you for the explanation. I'm still confused though. First it only says what the metamagic does by hovering over the 1. Then there are those empty squares underneath that look to me like they mean you have to drag other spells there, but apaprently not. So say I drag "resist energy communal" into matamagic. the spell level and resulting spell level are both 3. Anyway, so I hit "write spell" and it clones the spell with the same description and level and then also clones it in the "favourites" section, which in turn reads "you can't memorize spells from the favourites section". What's the point of that section then?
Disregarding that, if I take say "Summon Monster 1", it says resulting spell level 2, but it also just clones the spell in the level 1 section and it still has the same description (1 round/level). Which means it basically does nothing from what I can tell. I'm probably being ultra dense, but I really just don't get it. xD
https://imgur.com/OAxfKMa
Well the reason yuou find the explantions sufficient is becasue you know D&D. If you didn't the situation would be different. The game should in no way assume prior knowledge of D&D or PF ruleset.
No video game should ever require you look up it's rules outside of the game itself. Under any circumstances whatever.
When you're done click the "Write Spell" button and it will add it to the appropriate spell level page. That Communal Resist Energy would end up on the 4th level page for example.
Yes, the tooltips should be better in places, but to understand all of it you're going to need to rely on external resources to explain it better or give you details that there just isn't space in the game to expand upon properly.