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In tabletop there are some items that can basically give extra slots (e.g. pearls of power, rings of spell storing), but I haven't really seen those in-game.
Really you're probably better off recognizing and working within the limitations of having limited spell slots, than you are trying to get more (because at most you might swing one or two more level 1-3 slots).
Also, to clarify, "Mage" isn't a class, so that doesn't help people tell you what sort of casting stat to boost.
I have a ring that gives +2 channel energy charges for clerics
One of them gave 2/day casts of I believe Bless. But not a free-form "extra slot."
Again, its actually relatively uncommon in the language of the rules. Your best bet is to boost the casting stat, and then after that, accept your lot in life and use spells wisely.
If you really want to use lower level spells more, pick up metamagic feats to bump their levels up so you can fill higher spell slots with lower ones. Like Heighten Spell ought to do the trick.
Technically (although this is sub-optimal), you could prepare a 2nd level spell, in a 4th level slot. I guess you just really like casting Web. Its actually not obvious in this game if that can be done (I haven't tried it myself). Supposedly you can do this by expanding the spell list to show "all spells."
Web has a reflex save, and that save is defined as 10 + Spell level + Casting stat. So if you have +5 int, its DC 17.
If you prepared Web in a 4th level slot, its still technically a 2nd level spell, and thus is still DC17.
If you want to benefit from putting it in a higher slot, you use Heightened Spell. That then causes Web to be a 4th level spell, and have all the rights and privileges that go along with it being a higher level.
So Heighten increases the save, whereas Empower makes its (non-save) numbers bigger.
So an Empowered Cure Moderate Wounds, being cast by an 8th level caster, would be (2d8 + 8) * 1.5, as opposed to 2d8 + 8 for non-Empowered. If this was a spell with a save, the save DC would remain the same.
A 10th level caster doing the same would be at (2d8 + 10) * 1.5.
Heighten Spell works across multiple spell levels, and I bet the interface allows you to make a 0 level adjustment version of the spell. It only does something if you use a higher slot though.