Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Coldeath Oct 18, 2018 @ 11:37am
Mage spell slots
Hi all,

Is there a way to get more spell slots for a mage ? I knoew you get more when you level up but is there a another war with stats or items?

Thanks all
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Showing 1-13 of 13 comments
OnlyOffensive Oct 18, 2018 @ 11:39am 
more INT give you more slots. Specialization in school gives you +1 slot for a spell of that school for each level, must pick for wizards imo.
CHAO$$$ Oct 18, 2018 @ 11:39am 
specialization / thaussalian(?!?) wizard class or whatever its called

nothing else
Kommissar K Oct 18, 2018 @ 11:40am 
Having a higher casting stat gives a minor bonus to spell slots. You likely wouldn't even notice it.

In tabletop there are some items that can basically give extra slots (e.g. pearls of power, rings of spell storing), but I haven't really seen those in-game.

Really you're probably better off recognizing and working within the limitations of having limited spell slots, than you are trying to get more (because at most you might swing one or two more level 1-3 slots).

Also, to clarify, "Mage" isn't a class, so that doesn't help people tell you what sort of casting stat to boost.
OnlyOffensive Oct 18, 2018 @ 11:41am 
dont pick that thaussalian crap, basic spec is good enough.
Leyline Oct 18, 2018 @ 11:42am 
Considering how some of the lowest spells are relvant and useful throughout the game... some more of them dun hurt.
[TGC] MadGod Oct 18, 2018 @ 11:56am 
There is an item in the paper game giving you extra spells/slot. Ring of Wizardy...no idea if it is in the game.
Originally posted by TGC MadGod:
There is an item in the paper game giving you extra spells/slot. Ring of Wizardy...no idea if it is in the game.
one of the preorder bonuses was a ring of wizardry, I'd imagine there'd be more.
I have a ring that gives +2 channel energy charges for clerics
Kommissar K Oct 18, 2018 @ 12:12pm 
Originally posted by ( ͡° ͜ʖ ͡°)Bones McSpook:
Originally posted by TGC MadGod:
There is an item in the paper game giving you extra spells/slot. Ring of Wizardy...no idea if it is in the game.
one of the preorder bonuses was a ring of wizardry, I'd imagine there'd be more.
I have a ring that gives +2 channel energy charges for clerics
Pretty sure none of the pre-order items gave extra slots.

One of them gave 2/day casts of I believe Bless. But not a free-form "extra slot."

Again, its actually relatively uncommon in the language of the rules. Your best bet is to boost the casting stat, and then after that, accept your lot in life and use spells wisely.
Originally posted by Leyline:
Considering how some of the lowest spells are relvant and useful throughout the game... some more of them dun hurt.

If you really want to use lower level spells more, pick up metamagic feats to bump their levels up so you can fill higher spell slots with lower ones. Like Heighten Spell ought to do the trick.
OnlyOffensive Oct 18, 2018 @ 12:45pm 
what heighten spell even do? As far as i can tell it occupy same level slot as original spell. Just give +1 level competence for free?
Kommissar K Oct 18, 2018 @ 12:55pm 
Originally posted by OnlyOffensive:
what heighten spell even do? As far as i can tell it occupy same level slot as original spell. Just give +1 level competence for free?
So spells are categorized by level, 1-9.

Technically (although this is sub-optimal), you could prepare a 2nd level spell, in a 4th level slot. I guess you just really like casting Web. Its actually not obvious in this game if that can be done (I haven't tried it myself). Supposedly you can do this by expanding the spell list to show "all spells."

Web has a reflex save, and that save is defined as 10 + Spell level + Casting stat. So if you have +5 int, its DC 17.

If you prepared Web in a 4th level slot, its still technically a 2nd level spell, and thus is still DC17.

If you want to benefit from putting it in a higher slot, you use Heightened Spell. That then causes Web to be a 4th level spell, and have all the rights and privileges that go along with it being a higher level.
Last edited by Kommissar K; Oct 18, 2018 @ 12:56pm
OnlyOffensive Oct 18, 2018 @ 12:57pm 
isnt it what empower suppose to do? Also heightened spell occupies same spell level slot according to description, what you've described looks more like favorite spell.
Last edited by OnlyOffensive; Oct 18, 2018 @ 12:57pm
Kommissar K Oct 18, 2018 @ 1:01pm 
Originally posted by OnlyOffensive:
isnt it what empower suppose to do? Also heightened spell occupies same spell level slot according to description, what you've described looks more like favorite spell.
All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls.

Saving throws and opposed rolls are not affected, nor are spells without random variables.

So Heighten increases the save, whereas Empower makes its (non-save) numbers bigger.

So an Empowered Cure Moderate Wounds, being cast by an 8th level caster, would be (2d8 + 8) * 1.5, as opposed to 2d8 + 8 for non-Empowered. If this was a spell with a save, the save DC would remain the same.

A 10th level caster doing the same would be at (2d8 + 10) * 1.5.

Heighten Spell works across multiple spell levels, and I bet the interface allows you to make a 0 level adjustment version of the spell. It only does something if you use a higher slot though.
Last edited by Kommissar K; Oct 18, 2018 @ 1:11pm
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Date Posted: Oct 18, 2018 @ 11:37am
Posts: 13