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Pathfinder was ahead of it's time at the time. That's not so true all these years later.
Another spell which made me scratch my head is Bestow the Grace of the Champion. It's a 7th level spell which gives immunity to fear and disease... and adds CHA to saving throws. The last part is p. good for Magus/Sorcerer, but... 7th level?
In PnP it actually gives a whole Paladin-package and is pretty neat, but in game it simply lacks the PnP effects to be of any worth.
Then there's Mind Blank which is 8th level and gives +8 against mind spells, except it actually doesn't because it does not stack with +resistance items like cloaks, so it's only +5 or so. The PnP version does more again, but without all the PnP baggage it is nearly not as good. Then again, Octavia is smart enough to make Abjuration her opposition school so - don't even need that!
Then there is Protection from Evil which is basically "cast this unless you have Ring of Protection +2", and quite obvious lack of Spell Deflection and similar spells etc. But I digress.
Thing is, fixing all this doesn't require full implementation of PNP rules; just maybe tweaking spells a bit - in the same way Spell Revisions tweaked some BG spells.
There are 2 rooms of skellingtons and, again, Fireball works just as well. A specialization spell should be more powerful than common instruments. You want it to counter tough ♥♥♥♥ , and counter it hard. Otherwise it's just not a good choice.
I don't really see the point of the post other than you crunched some PnP math and it didn't work out. Cleric, melee, ranger, bard and the large accumulation of fire wands and spells was more than enough. If I would have brough a spell caster it would have been for summons, buffs etc. rather than a couple casts of a spell that may or may not work. I didn't want to depend on a rest-heavy party either.
QFT
Seriously, so many absolutely useless spells in this game. It's like no one even playtested this game at all.
Sometimes... rarely... when you're just screwing around, you can drop walls of fire and other stuff, but that just slows things down.
Although... in Pathfinder PnP... for me... the best spells are the various pit spells. They are CC spells that also do damage. So much fun.
As well, the logic here is really quite the opposite. In a video game, there is no human DM having to keep track of all these creatures. This game is far more likely to throw hordes of trash at you, merely because it can.
One other example that I think would be important to fix is, late game enemies have Petrification, but apparently nothing works agains that since there is no Stone to Flesh spell in the game.