Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are ways of hitting them. Color spray/hideous laughter fear etc etc. Potions, bless buffs etc.
I've finished act 1 on hard without much trouble even with initial jaethal/harrim ( basically no tank ). Color spray did most of the work, probably would've alot of trouble without it.
No that's not what I am saying, I am saying even on Normal there are points where it is simply not possible to do. How exactly do you propose hitting an AC25 creature (of which there are 4 coming at your party) with a team where you at most can have a +5 to hit on 1 character (the one you make yourself) and no more than a +3 to hit on any other? There is zero way to hit a AC25 without a natural 20.
I would say, if it requires one particular spell and one particular class to be in your party that kind of is the very definition of poorly balanced and supports my arguement. While yes you should kind of be expected to follow a specific party buid structure, dependence on one skill that makes everything trivial and anything else makes it not possible is not a good game.
Well im pretty sure people managed to overcome start on hard with most characters. I just happen to be sorc and had color spray...so it worked in my favor. Fear kinda works too, you also get free attacks of opportunity with it.
Sometimes you also need to be creative. My fight against bandits on level 2 with 4 people was something.... lets just say i ended up kiting last bandit with last surviving member on expeditious retreat and trying to hit him.
Try this, cheat yourself some money as soon as you get to olegs with your 2nd level character, then hire yourself 3 well made mercs that make a 4 person party with good synergy. You will be astonished at the difference.
Masterwork Weapon +1
STR +3
Rage +2
Flanking +2
Linzi +1
Bless +1
+12.
Every problem has one solution.
Wyld Hunt? Freedom of Movement
Specters? Death Ward
Early Game? Color Spray
Wisps? Resist Energy, Communal
Each of these encounters has one skill/spell which either trivializes or allows the encounter to be completed.
Compare it to something like PoE2 or DOS2 where each encounter can be completed in different ways, "there is no one answer", and the balancing paradigm in this game simply feels poorer.
They are super hard for the point in time you fight them though. Especially since as undead they have undead immunities to mind affecting effects like Color Spray as well as DR/Bludgeoning reducing your damage by 5 on every attack that isn't a bludgeoning weapon/
Add in the fact that those Skeletons come in a pack of like 8, and its hard to survive them if you don't know they are coming.
I'd like to note that the game keeps doing this as you continue though, you will randomly run into things that spit large amounts of elemental damage, do absurd amounts of poison damage, drain your stats, or your levels without any prior indication or warning. These fights can vary between "oh god that sucked" and "welp, guess I'm reloading now" territory.
Of course they can be completed in "different ways". Because they are easy.
PoE2 = Concelhaut doomhammer, answer to anything. I even stunlocked beast of winter with it on PoTd lol.