Pathfinder: Kingmaker

Pathfinder: Kingmaker

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FlyinJ Sep 25, 2018 @ 9:29pm
Time limit + resting system = stress
This 90 day time limit is stressing me out. Especially with the resting system. I have no idea why I'm sometimes fully healed, and sometimes not healed at all after resting. I'll adjust the amount of time at the top to the point where I recover all spells (sleeping for about 12 hours) and come to and all my characters haven't gained a single HP.

Also, resting at the bed in Orick's Inn doesn't remove status effects or heal anyone either (I had a -3 Strength injury that didn't go away after resting in the bed three times in a row)

If you are going to impose a time limit, at least make resting work consistently.
Last edited by FlyinJ; Sep 25, 2018 @ 9:29pm
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Showing 31-45 of 49 comments
Erikkustrife Sep 25, 2018 @ 11:15pm 
Originally posted by Ventus:
The crap part is when you ask yourself, "What is Owlcat hoping to accomplish with the 90 day limit?"

Are they just being silly? Is this supposed to impart some messed up sense of urgency?

Whatever reasons I come up with, all fail, so you have to wonder if none in Owlcat stopped, took a sip of coffee, and simply asked "umm, why?"

Would have loved to hear that answer, because the time limit sucks 30 feet of everything disheartening.


Becuase its part of the actual Adventure that the game is based off of? Its not something any normal player would be able to trigger but its there becuase the bandit lord eventually gets strong enough to get all the mooks underhim and start his own little bandit kingdom.
SpiralRazor Sep 25, 2018 @ 11:16pm 
Originally posted by Eelectrica:
So this time limit sounds pretty much like Tyranny where the only way time would expire is if you actually went out of your way to have it expire.

Play on higher difficulty levels and get back to me about that:)))
Kshahdoo Sep 25, 2018 @ 11:32pm 
Originally posted by HTakara:
IMO the worst part about resting is that it doesn't fully heal you either, unless that's a bug

It's according to rules:

"Natural Healing
With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points."

Not sure, the game has that full rest option, though.
xmd1997 Sep 25, 2018 @ 11:34pm 
Originally posted by Kshahdoo:
Originally posted by HTakara:
IMO the worst part about resting is that it doesn't fully heal you either, unless that's a bug

It's according to rules:

"Natural Healing
With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points."

Not sure, the game has that full rest option, though.
IT does. It's on the top right corner of the Rest screen. Looks like a fast-forward symbol. Usually takes 22-24 hrs though.
Last edited by xmd1997; Sep 25, 2018 @ 11:35pm
Quacksalber Sep 27, 2018 @ 10:20am 
If you leave the game running while you are doing other stuff, will time pass? As in do you have to pause it to stop the clock? If it does, that's an easy way for lots of people to run out of time ;P
Valdorel Sep 27, 2018 @ 10:46am 
Honestly the time limit is nothing to worry about. Even being a completionist and finishing every side quests while exploring the hell out of the region I still managed to finish with 56 days remaining. (Done on Challanging difficulty.)
Grunkle Vlad Sep 27, 2018 @ 10:47am 
Seriously not an issue
Waifu Collector (Banned) Sep 27, 2018 @ 10:50am 
The time limit is only a problem if you randomly travel around to scout the entire map. You get about a month more than you need to do everything including a bunch of resting and all the side quests.

I like having something that makes me actually consider time management in early game to prevent me from ignoring the main quest to explore every random zone I can. ^^

Only way I can see this being an issue due to resting is if you blow all your daily cooldowns on every little encounter and then have to rest every time. ^^
Last edited by Waifu Collector; Sep 27, 2018 @ 10:51am
Dingo Sep 27, 2018 @ 10:53am 
Originally posted by Ventus:
Originally posted by THunderbeard:

That's wonderful, and thank you for sharing. The in-game text could GREATLY benefit from specifying this, if it is true. It quite literally says...
"You will fail in XX days and XX hours...
Jamandi Aldori said that WE HAVE NO MORE THAN three months to CONQUER the stolen lands." Not simply push the stag king out.

Good to know!

It's amazing how differently 2 people think. The way the narrative went, I was fully aware that all I had to do to take the Stolen Lands was to kill The Stag Lord, maybe you missed something in the text? I'd be sure to pay attention during dialogue, some of the stuff can be explained much better in that than looking at the journal.
Aytum Sep 27, 2018 @ 10:57am 
Originally posted by Sorwen:
This is likely going to be a game breaker for me. I like to have fun and a set time limit does nothing but kill that.

You'd need to intentionally try to fail to not complete this quest in time.
GrandMajora Sep 27, 2018 @ 8:55pm 
Dude, don't worry, 90 days is plenty of time to kill the Stag Lord.

I managed to kill Tartuccio, recruit all the currently available companions, cleansed the Temple of the Elk, grind to about level 3-4 and still had almost 50 days left to complete my objective.

After that, I marched right in to his camp, and proceeded to demonstrate my "aggressive negotiation" policies.
Nerivant Sep 27, 2018 @ 9:00pm 
Plus if youre having issues like stat damage, your best bet is a cleric with restoration, potions or other forms of stat healing. Theres also an option for your casters who know cure spells to use any they have left from the day on people while you camp, normally Tristain or Harrim will have extra uses of channel positive energy, and those will get dumped on the party as well as any other cure spells, making it easier to heal back to full.
dolby Sep 28, 2018 @ 11:00am 
Originally posted by FlyinJ:
This 90 day time limit is stressing me out. Especially with the resting system. I have no idea why I'm sometimes fully healed, and sometimes not healed at all after resting. I'll adjust the amount of time at the top to the point where I recover all spells (sleeping for about 12 hours) and come to and all my characters haven't gained a single HP.

Also, resting at the bed in Orick's Inn doesn't remove status effects or heal anyone either (I had a -3 Strength injury that didn't go away after resting in the bed three times in a row)

If you are going to impose a time limit, at least make resting work consistently.

Hey, well i reckon the time limit is fine.. im doing it on unfair + insane option and damage x2.8 and i dont expect to hit it...Im resting after every fight more or less ...the joy.... :) Finally a game with a proper nightmare mode...

Anyway there is a option in the right top corner the second arrow with a red heart, that sets your rest to Full heal! Takes longer... and you will get attacked more at list on this difficulty mode... but will get fully healed...
Negative stats are part off difficulty mode some get removed some dont... use divine spells or potions... or you can change it in difficulty... what ever floats your boat... Not a lot of games out there that give you this much options...

Hope this helped...If you dont fined the arrow you can just move the slider manually till you get the txt up top to change to *it takes time to restore companions something...fully...* happy zzzing....
Last edited by dolby; Sep 28, 2018 @ 11:03am
ferrata_vi Sep 29, 2018 @ 12:27pm 
90 days is plenty of time. I squandered lots of my time and finished with like 1 day to spare, but it wasn't necessary.
rasabt Sep 29, 2018 @ 12:30pm 
Originally posted by Escapist83:
From what I've heard the time limit only matters in act 1 anyways.

wrong.
it get's worse later.
and also Kingdom-events can end your game just aswell after their respective time limit runs out.
the accurate statement would be: the 90 days at the beginning is just to ease you in. don't expect such clear cut and lavish time-limits further on.
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Date Posted: Sep 25, 2018 @ 9:29pm
Posts: 49