Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Becuase its part of the actual Adventure that the game is based off of? Its not something any normal player would be able to trigger but its there becuase the bandit lord eventually gets strong enough to get all the mooks underhim and start his own little bandit kingdom.
Play on higher difficulty levels and get back to me about that:)))
It's according to rules:
"Natural Healing
With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.
If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points."
Not sure, the game has that full rest option, though.
I like having something that makes me actually consider time management in early game to prevent me from ignoring the main quest to explore every random zone I can. ^^
Only way I can see this being an issue due to resting is if you blow all your daily cooldowns on every little encounter and then have to rest every time. ^^
You'd need to intentionally try to fail to not complete this quest in time.
I managed to kill Tartuccio, recruit all the currently available companions, cleansed the Temple of the Elk, grind to about level 3-4 and still had almost 50 days left to complete my objective.
After that, I marched right in to his camp, and proceeded to demonstrate my "aggressive negotiation" policies.
Hey, well i reckon the time limit is fine.. im doing it on unfair + insane option and damage x2.8 and i dont expect to hit it...Im resting after every fight more or less ...the joy.... :) Finally a game with a proper nightmare mode...
Anyway there is a option in the right top corner the second arrow with a red heart, that sets your rest to Full heal! Takes longer... and you will get attacked more at list on this difficulty mode... but will get fully healed...
Negative stats are part off difficulty mode some get removed some dont... use divine spells or potions... or you can change it in difficulty... what ever floats your boat... Not a lot of games out there that give you this much options...
Hope this helped...If you dont fined the arrow you can just move the slider manually till you get the txt up top to change to *it takes time to restore companions something...fully...* happy zzzing....
wrong.
it get's worse later.
and also Kingdom-events can end your game just aswell after their respective time limit runs out.
the accurate statement would be: the 90 days at the beginning is just to ease you in. don't expect such clear cut and lavish time-limits further on.