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Thats fine, I'm still playing it and having a blast. Just always makes me chuckle, moving 20 feet then camping
and then you turn into dragon with BAB20 and breath attacks immunities and presence and hes still throwing flasks xD
Seriosly, wizards/sorcs have so many fun ways to play. I currently ENJOY undead bloodline sorc, it fits lich archtype perfectly and incorporeal form and one of us are just crazy good and fun aswell as million other feats/perks.
I mean declaring casters as single purpose is just incompetente, with enough imagination you can turn them into gods of combat tricks/damage/control etc and as i said he's still throwing flasks.
The main issues with Alchemists is the AI abuses it when its using the class.
But as far as caster AoE's its about initial strikes, swarm management (killed off the entire cultist mob with 2 carefully placed fireballs at the secret meeting place. At the start as they began swarming.)
Also communal energy resistance spells make a difference. It's all about moving your caster as needed and your front liners to maximise the amount of mobs you affect.
Other RPGs like JRPGs do casters as nukers. But in D&D and Pathfinder you're better off blurring the fighter than yourself, better off hasting the fighter than yourself, better off slowing the enemies than reducing their hitpoints by a miniscule amount. People who actually think Evocation is a good school are playing with a far too generous GM who gives you encounters that can be solved with a fireball and then allows you to rest without concern. This is a product of the tabletop game having no measure of balance. Heck, you can still hear the praise of Clerics and Druids being the top tier party members because balance is an illusion.
Alchemist I think was designed to give people the exact sort of playstyle they were trying to turn wizards and sorcerers into. The big fancy nuker without metamagic or versatility. Obviously it means he's going to be better at it.
the problem with that is how enemies bumrush you ASAP, meaning you basically have to lead with it before you start charging your melee into combat. This is one of the ways that TT and by extension turn-based shine so well, because you don't have to have the skill mastered over years of twitch reflexes to cast it in the right spot and catch the most number of enemies that a wizard in the same situation would have.
This.
I was able to cast frost rocks (that lvl 4 spell) 3 times on some nasty owbears before they reached me.
Bears with owl faces