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Finnese training : Whenever the rogue makes a successful melee attack with a dagger, she adds her Dexterity modifier instead of her strength modifier to the damage roll.
Double Slice : Your Off Hand weapon while dual wielding strikes with greater power. Benefit : Add your strength bonus to damage rolls made with your off-hand weapon.
Help me
The minus of this class is that you can't really advance into anything else. I guess you still can be duelist? With slashing grace and all that stuff. I don't like off-hands on anything but ranger, rogue should be main handed IMO, way more pluses, you rely on sneak attack anyway for damage.
Outflank and Trip are the magical feats, at some point you basically annihilate everything.
-->Whenever one of your melee with outflank krits, everyone else gets an attack of opportunity.
-->Whenever one (in my game, its my main character) uses greater trip, the enemy is knocked down and everyone else gets an opportuniy attack.
pretty op if you consider the damage bonus from sneak attacks.
Oh, and you should go for kukris when following that path, because those get the sweet krit range
But right now I need to know, if two weapon fighting and finesse training is bugged as Takkik said, what is the next thing I should build towards?
Currently lvl 3, went for dodge [needed if I will want later to change to dueliest], and finnese training on daggers. But should I just max rogue to lvl 20 for master strike?
Anyway, using Kukris for knife master isn't bad, but it's also not at all mandatory because most of your damage comes from sneak attacks and sneak attack doesn't benefit from critting. You can save one feat by omitting martial weapon proficiency and using daggers instead. Double slice is just... not good. Doesn't add up enough damage to be worth the feat, you shouldn't be spending ability points on strength anyway.
Outflank is of course an excellent feat, as has been mentioned. Blind fight isn't bad in this campaign, many enemies have blur or displacement. Dodge is always an OK filler feat if you don't know what to get, you are a melee character after all.
Duelists have skills that you can't use with two weapon fighting, FYI, so I wouldn't combine those.
Combat reflexes and seize the moment are especially good if you have characters in your party that crit a lot. I have a two weapon fighter with kukris and improved critical, works wonders for me. You get all the extra attacks, and every attack is one more sneak attack.
Otherwise you could stay fairly pure, but you'll run into AB problems. Total concealment in this game gives you flat-footed bonuses and lets you add precision damage, so make sure someone in your party can put displacement on you. Other buffs like Heroism and Haste will also help.
You shouldn't change to duelist. Their abilities require you to only be using 1 weapon instead of dual wielding so you will be doing far less damage.
If you just want the best melee build go a fighter and use a 2h weapon. Dual wielding makes you lose attack rating and requires a bunch of feats. Since enemies have increased AC in this game (thanks devs!) it means dual wielding is even weaker than in the tabletop game. Attack rating matters above everything else in this game. If you do make a 2h fighter, don't use power attack either. As it gives you -1 hit for +2 damage. It's usually situationally good in the tabletop game but in this game it's basically never useful as you never come across enemies with low AC.