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Ecclesitheurge is more like a Divine blaster caster, since he should be able to use regular slots for domain spells (last time I checked this was bugged), at the cost of not being able to cast in armor. It's a very finicky class even if it were working properly, as it makes you very MAD (needs high Wis for casting, high Cha for channeling, high Dex for defence, and a decent Con for hp, so only 2 dump stats).
But really. Animate Dead + Negative Energy spam is your most effective trick. Crusader can give you that along with heavy armor and no caster level loss.
They should work because Owlcat gutted Animate Dead/Create Undead, making it 1 round/level instead of permanent like in PnP Pathfinder. So the undead are just like a summon now, and summoning feats should apply to them.
However, seeing how much Owlcat has screwed up with the ruleset, I would not be surprised if the summoning feats didn't work for the necromancy spells.
I mean, every place I look in this game, something is screwed up. Like domain spell lists - they do not follow Pathfinder domains. Ecclesitheurge casting is bugged. Crusader casting is bugged (no domain slot if Wisdom too low for bonus spells). Why the hell couldn't they just friggin stay within the rules? Why'd they have to screw so much stuff up, either intentionally or through bugs?
EDIT: Just checked in game, Augment Summoning does NOT apply to skeletal champions from Animate Dead. Had 2 clerics, one regular one herald caller with the feat. NO difference between their skeletons' attack rolls, both get +3 Str bonus.
This is stupid... if you make Animate Dead 1 round/level, then at least make summoning feats applicable? Jeez, even Baldur's Gate did it right 20 years ago!
Do you know if Herald Caller can spontaneous summon an elemental or is it only the animal spells? I haven't tested it yet, but maybe you have. I currently have a level 10 Necromancer and a level 2 Ecclesitheurge.