Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don´t see how this makes sense. Dosn´t this just cut the possible damage to half?
Whats the benefit of the ability?
But Greater Beast Totem is absolutely awesome.
So consider it a power tax.
This design of this game is so strange.....
Progression comes directly from the table top.
The full attack after a charge will work even with your weapon which is amazing and totally worth picking 2 useless powers.
The first skill is throwaway tho... unless you're playing unarmed.
Natural Armor bonuses stack with each other. The equipment give Natural Armor Enhancement bonuses, of which you can have only 1.
Getting 2 claw attacks instead of 1 weapon attack can be good at low level, especially if you have high strength.
Once you get 2 base attacks (or a really good weapon) you never use it...
(If your hands are empty you use claws, otherwise you use weapons. You are never forced to use claws instead of weapons.)