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Ranged/ evil damager
-I find the "best" cleric at least in terms of oomf and efficiency to be the unarmored one - ecclesi when built as a ranged nuker/ healer. :deity gozreh, primary domain air, secondary animal. you get animal companion at level 4 and have access to good evocation spells + blade barrier. Negative energy channel is good early game with the negative phylactery you get early in the Oak area but loses its effectiveness at later levels unless you are running with Jaethal - maybe then it is good to heal her up, but still positive energy is better for the party. at that point it is better to cast inflict wounds mass etc. obviously you take spell focus: evocation to maximize the effectiveness of the spells you get through the air domain.
-maybe one level dip into traditional monk is good for extra armor and saves since your wisdom will be sky-high.
Melee:
-probably Herald Caller with focus: conjuration, spell specialization conjuration and lots of summons. or alternative necromancy and you summon skelies. (animate dead)
Yeah, Gozreh "hippie cleric" does seem to be about the only option, though for roleplay options I don't really want a neutral alignment. Whenever I build my clerics that way it always feels as though I am playing a druid, which from a gameplay point of view I may as well play instead if I'm summoning animal companions and such anyway.
As for schizophrenic domain, the closest you can get to that would be Madness. I don't remember which deities have it right now, though.
Gozreh isn't really a hippie cleric. That would be more of Irastil's personality. Since his followers prefer the simple things in life, and are encouraged to form strong bonds with their family and friends. Gozreh's more of a chaotic, gender fluid kind of entity.
Neutral Clerics get to choose whether they channel Negative or Positive Energy, if they follow a Neutral deity.
If they follow a Good or Evil one, then they channel either Positive or Negative energy respectively.
I mean "schizophrenic domain lists" as in, "domains that don't pair well with each other from the same deity."
And yeah, I think the watered down spell list does play a big impact in sucking the fun out of clerics.
And, well, this is what I have on Gozreh:
So when I say "hippie," I don't mean peaceful or happy. I mean hippie as in, "let's embrace nature, man!"
I want a Lawful Evil deity that is fun to play.
Greatly supported by RP too with a chance to make it state religion.
Yeah, I've thought about going fire magic, too, but then I feel like a sorc. But I guess I'd rather feel like a sorc than a druid. Especially if I can get behind a deity that fits from an RP angle. I just can't shake the fact that I won't be able to wear armor or even a shield. It just doesn't feel like a cleric to me.
For melee I'd probably took a monk level for extra attack with quartestaff. But pure also works.
Or vanilla cleric with Heavy Armor prof or Fighter dip (Like Aldory for Dueling Sword).
Crusader is trashy, loses one spell slot on every level.
Is there a list anywhere that describes what you actually get to summon with the summon monster spells? Possibly even their base stats? That'd be amazing! I have looked and looked, but can't seem to find it on a wiki or anything. Is it pretty close to the same as the PnP versions?
Speaking of melee Clerics, I always have a habit of trying to equip my Clerics exclusively with their deity's favored weapon. I know that in the context of gameplay, the only thing favored weapon does is expand your profeciency list. But I just can't shake the feeling like the character is encouraged to use that particular weapon.
This poses a problem with me, since Groetus' favored weapon is the Heavy Flail, and yet Harrim starts out with a mace and shield! I try to buy the acidic one for him by the time I go face Trollbold, though.