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13 is literally the worst in the entire series
Not "literally the worst" at all. Nothing more than your opinion. Ever hear of Mystic Quest? That's probably the closest to "literally the worst", but I'm sure there's plenty of people who'd dispute even THAT. Final Fantasy fans in general are so vocal, it can be hard to classify which has the least following.
In MY opinion, 13 is actually one of the three best in the series, not bad for "literally the worst in the entire series" if you ask me. The audiovisual experience in FF13 was some of the best in video gaming, which has always been one of the biggest selling points in FF. Sure, the game was linear, but if you tried making such complaints as "linear gameplay" any time before 20 years ago, and you would've been laughed all the way to the ignore button. The more linear a game is, the more of development that can be devoted to polish, like story, rather than trying to keep the ball of yarn from unravelling into an unholy mess.
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As to the topic at hand: That line always struck me as the biggest load of horse manure I'd ever read. It's literally impossible to achieve. Fans are fans because they like what has been, newcomers are not fans because they aren't into what it has been. The only way to generate new fans without alienating existing ones is advertisement, usually in the form of demos, give people a chance of finding your product (advertisement) and trying it without shelling out the crazy price tag on games these days (demos). Sadly, this simple fact seems to be completely lost on the biggest publishers, every years finds the big-name releases more and more generalized into the sloppiest mass-market gunk that drives existing fans away, to appeal to a "wider audience".
i think you never played FF2 then
They like what they see because they barely got to play it, also just because they like it that doesn't make it a good game.
The audiovisual experience was up to 11 because the team had no idea on how to make games for the Ps3 back in the day that it was made into a CGI filled mess, it had the largest development team to date and it still one of the most insulting linear experience i ever had to encounter, why would you make a map for a corridor and then make me go though it for 25 hours?
It doesn't help those poor bastards that for every game they start developing for have to make a new engine, and it worse for the fact that they tried to sell that game as a part of a series with a unified lore and never gave attention to the other 2, now i ask you, where those games given as much attention as the Lightning saga?
Did they focus on vs13 to get context on Echo?
Did they give Tabata more resources to make Type-0?
Do people even know about Final Fantasy Awakening?
No, its easier to make 13-2 and LR and cut down teams of 200 people to 20 and continuously understaff other peoples Teams
Motoumo Toriyama pretty much showed that he is the most incompetent director Square has ever had since he and his team never had a unified vision until Advent Children complete had a demo of FF13 in its Blue-Ray, 3 years after the announcement of the freaking game.
And how can we forget how they made FF14 1.0 until Naoki Yoshida entered the chat
"The only way to generate new fans without alienating existing ones is advertisement, usually in the form of demos, give people a chance of finding your product (advertisement) "
I agree, now i gotta find the demo of Type-0 and vs13 that they released for the Public in the west during the ps3 era, unless they focused on releasing FF13 sequels and pushing the image of Lightning on most of their games to death for 7 years straight.
Played it, did not love it
Had more heart than this
https://images2.wikia.nocookie.net/__cb20100904181344/finalfantasy/images/e/ea/Hanging_edge_map.jpg
1) It's a JRPG (Turn based combat)
2) It has a few occasionally recurring characters. (Cid, Wedge, Luna, etc)
3) It gives you control of your team. (ALL of it)
4) You can call certain summons (that are also recurring across the series) whenever you like and enjoy the eye candy even if sometimes they don't deal more damage than your regular attack.
These are the core gameplay elements and tropes. Very, very simple recipe that lasted for 20 years with great success. Sure, some titles were better than others but for 20 years you knew you are getting quality. Since FFXIII it's a more of a roulette with gamers betting on what Square fked up this time.
FFXV is NOT a JRPG, it's a button mushing, potion-sucking piece of repetitive lighting and particle effects with a nauseating combat camera.
It does NOT give you control of your team. What kind of RPG does not give you control of the party? Have we mixed up RPGs with 3rd person action shooters? Is that what the kids do with their RPGs these days?
It does NOT let you call your summons whenever you want. And now I hear the FF7R is guilty of the same which is why I do not intend to play it unless it gets modded so the player gets full control of when and what to summon.
If you are going to design these awesome deities with amazing sequences when they enter the battle, then ♥♥♥♥♥♥♥♥♥♥ give the player freedom to call them whenever they like. You gotta be a complete idiot to design a Final Fantasy so that one of the series core tropes becomes a random event that most gamers are unlikely to ever see. I, for one, have only ever seen Garuda and only 3 times in 82 hours of gameplay. No other summon has ever shown up for me and quite frankly I don't care what circumstances the game demands and what hoops I gotta jump through to see a summon.. Honestly, tell me this isn't a serious problem with the gameplay and it's somehow an improvement over previous titles.
Since FFXIII none of the titles have been Final Fantasy. They have been tech demos for graphics with terrible gameplay and horrible pacing and direction. The story in FFXV could have been awesome if the gameplay and the pacing and side quests didn't butcher it. The story itself draws upon some ancient Greek tragedy and some religious concepts. It could have been a classic if they didn't decide that fetching meat for a diner and going fishing are appropriate side quests for a king who just lost his kingdom and his father. Total disconnect between game design and story.
PS. How many of you end up jumping several times before you manage to activate or inspect a point of interest?