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Ladders too fast? We've got the eternal climb for you! Hey, it looked like you really enjoyed that first ascent, so have another. Twice as long. You can thank us later.
And I would say Pitioss is pretty awesome. The issue with it is that the movement system is not made for tight platforming, which makes it a bit more painful than it should be, but I thoroughly enjoyed it, as well as the subtle storytelling there. The dungeon took me about 4 hours btw.
The other dungeons are just bad. Some more 'straightforward' ones are ok. The long animation times doing almost anything in the puzzle sections (moving those cubes in costlemark... god) makes the others insufferable though, and that's ALL the endgame dungeons.
the design is amazing, you can navigate them with real landmarking techniques. turn off your minimap
Are you for real ? Some of these dungeons and the complexity and the work spend on them are a work of art.But i guess you want a linair "dungeon" that you run in with your eyes closed,then get an endboss that you kill with 5 hits and feel you done smthing good.Guess you lot never played Lost Odyssey,it had a maze dungeon with flipping platforms and filled with some of the toughest ingame bosses and mobs that would make you poke your eyes out.The puzzle dungeon doesnt have a thing on that one.
As for the rest, they're just meh. Average overall. Hate the maze dungeons like the sewers though. The rest were mostly ok.
Do have to agree with sewers,i only disliked that one cus of the forced ledge and ladder animations when you ran through it the first time not quite sure what to do to open that blue gate yet.