FINAL FANTASY XV WINDOWS EDITION

FINAL FANTASY XV WINDOWS EDITION

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[MOD/TWEAK] More responsive turfeffects grass + longer lasting trails UPDATE Taller Grass/Forever Trails
Hey guys, here's a quick edit of the turfeffects grass. With this, the grass will flatten quicker, and it will stay flattened longer. This isn't an exaggerated edit, nor does this make all types of grass behave the same. For now this is all this does [this is no longer correct].

I intend to edit things further if I deem it necessary (the width of the deformation may need tweaking for example).

I also may want to make a visual pass, editing the grass height, and variation. So far this seems possible.

Huge thanks to SkacikPL for pointing me in the right direction.

Download the files, and replace the ones in your game's TurfEffects folder.

[UPDATE 1] First variant added, which makes the grass taller.
[UPDATE 2] Second variant added, which makes the grass stays flattened forever, and
third variant added, which is a mix of the previous two.
[mini update 1] Added backup files in case someone screws up.
[mini update 2] Added screenshots.
[UPDATE 3] Old standard version has been renamed to vanilla, new standard version added. This one tweaks a couple of more things like average grass height (to a much lesser extent than the taller variant, and on a grass type by grass type basis), and it further improves grass collision, and trails.
[mini update 3] Added high quality screenshots to the archive. The blades of grass are very blurry in the jpegs below.
[mini update 4] Changed screenshots host. imgur has the worst quality I've ever seen, and it resizes for no reason.
[UPDATE 4] Updated standard version to be more responsive. After testing, this seems to be the sweet spot.


Download:
https://ufile.io/x9f3j
http://www.moddb.com/mods/more-responsive-turfeffects-grass

Screenshots:
Before[ibb.co]After*[ibb.co]
Combat aftermath with standard 0.1.3[ibb.co]
*after is using the taller_forever variant, also I specifically ran in circles right behind noctis to flatten as much grass as possible in both shots.

null_Reshade:
I've also started working on a small reshade preset. I have to say I'm not sure I'll ever release it, because reshade presets are usually complete trash (e.g. all three FFXV presets on thelazy are over-exaggerated, and disgusting through and through), and it's plain to see that the majority of people who love them are blind and/or mentally unsound. This will not make your colors explode into a spectrum of vomit, and this won't crush the blacks so hard that MLK turns over in his grave. I will NOT be taking ANY suggestions for this, unless you are a qualified visual artist with a decent understanding of color grading. I will probably release it when I'm done testing the preset through multiple weather types, and time of day.

Before[ibb.co]After[ibb.co]

Reddit Link:
https://www.reddit.com/r/FFXVPCmods/comments/830r7y/modtweak_more_responsive_turfeffects_grass_and/
Last edited by null_subject; Dec 16, 2021 @ 5:39am
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Showing 1-15 of 70 comments
GRIMREAPER ALVA Mar 8, 2018 @ 9:29am 
Awsmmm. So you just copy paste this folder and overwrite the main one ? Also, you could upload this on Steam workshop or at a later date when things are more polished up. Another thing...will this have a performance impact ?
null_subject Mar 8, 2018 @ 9:32am 
Yes!
Sure!
No!

At least, it shouldn't. So far no performance impact on my end. Please let me know if you find otherwise. Enjoy!
GRIMREAPER ALVA Mar 8, 2018 @ 9:34am 
Excellent. Thanks a lot for making this. Also congrats for being one of the first modders for this game to release a mod. Looking forward to more awsm stuff from you and others :)
null_subject Mar 8, 2018 @ 9:44am 
You're welcome!
Aemony Mar 8, 2018 @ 9:51am 
Thanks for this, I'll have to be sure to test this later.
null_subject Mar 8, 2018 @ 10:10am 
Let me know how it works for you!
MeowCats Mar 8, 2018 @ 10:13am 
Oh this sounds awesome! my apologies if this question is of any bother, but are you eventually able to increase draw distance of foliage/tree shadows? i don't have enough knowledge to edit such files myself unfortunately, except ini files which only seem to corrupt the graphics.
Last edited by MeowCats; Mar 8, 2018 @ 10:16am
null_subject Mar 8, 2018 @ 10:39am 
Originally posted by Cats:
Oh this sounds awesome! my apologies if this question is of any bother, but are you eventually able to increase draw distance of foliage/tree shadows? i don't have enough knowledge to edit such files myself unfortunately, except ini files which only seem to corrupt the graphics.

Turfeffects is only used on the grass—even the bushes are separated. Unfortunately, we don't yet have access to most files; turfeffects' are an exception.

I did mean to try and get my hands on that configuration tool that was included with the benchmark demo, see if it would work with this release. I imagine it won't, and I assume someone already tried. I seem to recall extra lod settings in that tool that allowed the user to push draw distances further.

I believe everything you've asked for will be possible in the near future.
Last edited by null_subject; Mar 8, 2018 @ 10:45am
ukesvd Mar 8, 2018 @ 10:43am 
Thank you so much! I'll try and let you know how it goes.
Last edited by ukesvd; Mar 8, 2018 @ 10:44am
null_subject Mar 8, 2018 @ 10:56am 
Originally posted by ukesvd:
Thank you so much! I'll try and let you know how it goes.

I'd appreciate it, enjoy!
GRIMREAPER ALVA Mar 8, 2018 @ 11:52am 
Just a heads-up. There is an official Final Fantasy XV Mods reddit page where anything modding related to this game gets posted / updated for all to see. I have seen a few users posting a .earc repacking tool / extractor. Donno if its gonna help modders access more files in the game or not but it could be worth a look...

Here's the link

https://www.reddit.com/r/FFXVPCmods/

And here are specific link of the .earc repack and extractor tools...

https://www.reddit.com/r/FFXVPCmods/comments/81xr71/for_developers_earc_repacking_code/

https://www.reddit.com/r/FFXVPCmods/comments/7zqhz9/ffxv_earc_extractor/
null_subject Mar 8, 2018 @ 12:43pm 
Well hey! That's an awesome sub, hopefully it will pick up. Thanks a lot for telling me about it grimreaper, I really appreciate it.
null_subject Mar 8, 2018 @ 2:34pm 
I updated the OP with a new variant. It makes grass taller.
MeowCats Mar 8, 2018 @ 2:37pm 
It does indeed work! though one pity with the gameworks turf is, it looks kinda poorly shaded. Especially at night. Vxao and the ingame ao (which is rendered at a low resolution) aren't properly applied to grass when turf is enabled. Atleast it does look like that to me.
Last edited by MeowCats; Mar 8, 2018 @ 2:40pm
J.P. Mar 8, 2018 @ 2:40pm 
I'd love to see some footage before trying it out. How's the use of resources by the way?
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