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In short, just play on hard mode, since normal mode also disables scores and ranks and almost nothing changes between difficulty levels.
Does that include a time limit on Imperial Tower for the sun? Even on hard mode it feels like End of the World again: awesome level and/or concept, some hiccups in the execution.
In End of the World's case, the black holes were meant to slowly destroy the stage over time with the characters pointing out when that starts happening, but only Shadow's line remains in the game, as his opening line in the stage. TV tropes says that the black holes will kill the player if too many spawn at once, but that's a lie: waiting around causes no more to spawn and some behind you seem to despawn if you get too far away e.g in Tails' section. I tested it on Xenia.
In Imperial Tower, the fake sun looks very close to earth in the cutscenes both before and after, but in the stage itself, it's a lot higher in the sky and doesn't seem to move at all, the closest thing to raised stakes being Eggman's Stardust Speedway laser at the end. Makes for a bit of an anti climax once you realise after beating the game three times that there's not actually a time limit in the stage where one would make sense. The other problem with the stage is that it's 2D only minus the end part, but that's not the main issue.
Maybe, though I've only played in "Hard" mode so I wouldn't be able to tell. Would be cool if the changes between Easy & Normal (to use their actual names as NBOX pointed out) were implemented in an update or something. Likely won't happen but it's worth thinking about.
Apparently, this is also true for every level in the game from what I've heard, where aside from the ring system and disabling scores and ranks I mentioned before, no changes are made to the levels or overall gameplay, which almost feels kind of pointless if you ask me.