Sonic Forces

Sonic Forces

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what is diffrence between hard and regular difficulty?
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Showing 1-15 of 16 comments
NBOX21 Dec 10, 2020 @ 4:17pm 
Barely anything. Normal caps out your rings at 100 while you only drop 20 rings when you get hit, and hard mode has no ring cap but you lose all your rings when you get hit.

In short, just play on hard mode, since normal mode also disables scores and ranks and almost nothing changes between difficulty levels.
Originally posted by NBOX21:
Barely anything. Normal caps out your rings at 100 while you only drop 20 rings when you get hit, and hard mode has no ring cap but you lose all your rings when you get hit.

In short, just play on hard mode, since normal mode also disables scores and ranks and almost nothing changes between difficulty levels.
i was played on hard all time and i wasnt aware of that O_O
Crystal Sharrd Dec 10, 2020 @ 6:00pm 
There's apparently some cut content left in the game files that suggests Hard Mode was originally going to have slightly different layouts than Normal Mode.
NBOX21 Dec 10, 2020 @ 6:51pm 
Originally posted by sonic65101:
There's apparently some cut content left in the game files that suggests Hard Mode was originally going to have slightly different layouts than Normal Mode.
It actually makes a bit of sense if you consider the Japanese version of the game actually called them "Easy" and "Normal" modes respectively. Still doesn't explain the barely different difficulty of the game, however.
Dark Redshift Dec 12, 2020 @ 4:35pm 
Originally posted by NBOX21:
Originally posted by sonic65101:
There's apparently some cut content left in the game files that suggests Hard Mode was originally going to have slightly different layouts than Normal Mode.
It actually makes a bit of sense if you consider the Japanese version of the game actually called them "Easy" and "Normal" modes respectively. Still doesn't explain the barely different difficulty of the game, however.

Does that include a time limit on Imperial Tower for the sun? Even on hard mode it feels like End of the World again: awesome level and/or concept, some hiccups in the execution.

In End of the World's case, the black holes were meant to slowly destroy the stage over time with the characters pointing out when that starts happening, but only Shadow's line remains in the game, as his opening line in the stage. TV tropes says that the black holes will kill the player if too many spawn at once, but that's a lie: waiting around causes no more to spawn and some behind you seem to despawn if you get too far away e.g in Tails' section. I tested it on Xenia.

In Imperial Tower, the fake sun looks very close to earth in the cutscenes both before and after, but in the stage itself, it's a lot higher in the sky and doesn't seem to move at all, the closest thing to raised stakes being Eggman's Stardust Speedway laser at the end. Makes for a bit of an anti climax once you realise after beating the game three times that there's not actually a time limit in the stage where one would make sense. The other problem with the stage is that it's 2D only minus the end part, but that's not the main issue.
Last edited by Dark Redshift; Dec 12, 2020 @ 4:35pm
Originally posted by Dark Redshift:
Originally posted by NBOX21:
It actually makes a bit of sense if you consider the Japanese version of the game actually called them "Easy" and "Normal" modes respectively. Still doesn't explain the barely different difficulty of the game, however.

Does that include a time limit on Imperial Tower for the sun? Even on hard mode it feels like End of the World again: awesome level and/or concept, some hiccups in the execution.

In End of the World's case, the black holes were meant to slowly destroy the stage over time with the characters pointing out when that starts happening, but only Shadow's line remains in the game, as his opening line in the stage. TV tropes says that the black holes will kill the player if too many spawn at once, but that's a lie: waiting around causes no more to spawn and some behind you seem to despawn if you get too far away e.g in Tails' section. I tested it on Xenia.

In Imperial Tower, the fake sun looks very close to earth in the cutscenes both before and after, but in the stage itself, it's a lot higher in the sky and doesn't seem to move at all, the closest thing to raised stakes being Eggman's Stardust Speedway laser at the end. Makes for a bit of an anti climax once you realise after beating the game three times that there's not actually a time limit in the stage where one would make sense. The other problem with the stage is that it's 2D only minus the end part, but that's not the main issue.
i think it apply on how long you can fight with metal sonic and infinite on briges
Dark Redshift Dec 12, 2020 @ 5:10pm 
Originally posted by Sunstar:
Originally posted by Dark Redshift:

Does that include a time limit on Imperial Tower for the sun? Even on hard mode it feels like End of the World again: awesome level and/or concept, some hiccups in the execution.

In End of the World's case, the black holes were meant to slowly destroy the stage over time with the characters pointing out when that starts happening, but only Shadow's line remains in the game, as his opening line in the stage. TV tropes says that the black holes will kill the player if too many spawn at once, but that's a lie: waiting around causes no more to spawn and some behind you seem to despawn if you get too far away e.g in Tails' section. I tested it on Xenia.

In Imperial Tower, the fake sun looks very close to earth in the cutscenes both before and after, but in the stage itself, it's a lot higher in the sky and doesn't seem to move at all, the closest thing to raised stakes being Eggman's Stardust Speedway laser at the end. Makes for a bit of an anti climax once you realise after beating the game three times that there's not actually a time limit in the stage where one would make sense. The other problem with the stage is that it's 2D only minus the end part, but that's not the main issue.
i think it apply on how long you can fight with metal sonic and infinite on briges

Maybe, though I've only played in "Hard" mode so I wouldn't be able to tell. Would be cool if the changes between Easy & Normal (to use their actual names as NBOX pointed out) were implemented in an update or something. Likely won't happen but it's worth thinking about.
NBOX21 Dec 12, 2020 @ 5:30pm 
Originally posted by Dark Redshift:
Maybe, though I've only played in "Hard" mode so I wouldn't be able to tell. Would be cool if the changes between Easy & Normal (to use their actual names as NBOX pointed out) were implemented in an update or something. Likely won't happen but it's worth thinking about.
I actually did play on normal mode once while trying to get through a level I was having a hard time on, but even after lowering the difficulty, nothing changed! I didn't even notice any changes to the layouts and was still struggling at the exact same parts of the level, after which I just bumped it back up to hard before getting past it eventually.

Apparently, this is also true for every level in the game from what I've heard, where aside from the ring system and disabling scores and ranks I mentioned before, no changes are made to the levels or overall gameplay, which almost feels kind of pointless if you ask me.
Last edited by NBOX21; Dec 12, 2020 @ 5:31pm
Originally posted by NBOX21:
Originally posted by Dark Redshift:
Maybe, though I've only played in "Hard" mode so I wouldn't be able to tell. Would be cool if the changes between Easy & Normal (to use their actual names as NBOX pointed out) were implemented in an update or something. Likely won't happen but it's worth thinking about.
I actually did play on normal mode once while trying to get through a level I was having a hard time on, but even after lowering the difficulty, nothing changed! I didn't even notice any changes to the layouts and was still struggling at the exact same parts of the level, after which I just bumped it back up to hard before getting past it eventually.

Apparently, this is also true for every level in the game from what I've heard, where aside from the ring system and disabling scores and ranks I mentioned before, no changes are made to the levels or overall gameplay, which almost feels kind of pointless if you ask me.
let me guess it was 2d sonic stage where screen moving only one where i cant get s rank even with daily bonus
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; Dec 12, 2020 @ 5:37pm
NBOX21 Dec 12, 2020 @ 5:40pm 
Originally posted by Sunstar:
let me guess it was 2d sonic stage where screen moving only one where i cant get s rank even with daily bonus
Sure was.
Ikagura Dec 13, 2020 @ 4:38am 
Doesn't matter because the game is still too easy overal.
Originally posted by Ikagura:
Doesn't matter because the game is still too easy overal.
And someone who doesn't even have a game as usually want to answer on already answered thread
Ikagura Dec 13, 2020 @ 8:56am 
Originally posted by Sunstar:
Originally posted by Ikagura:
Doesn't matter because the game is still too easy overal.
And someone who doesn't even have a game as usually want to answer on already answered thread
Then make this thread answered and unsubscribe to it.
Originally posted by Ikagura:
Originally posted by Sunstar:
And someone who doesn't even have a game as usually want to answer on already answered thread
Then make this thread answered and unsubscribe to it.
if you have nothing smart to say anyway atleast please dont teach me how to live -_-
Ikagura Dec 17, 2020 @ 10:47am 
Originally posted by Sunstar:
Originally posted by Ikagura:
Then make this thread answered and unsubscribe to it.
if you have nothing smart to say anyway atleast please dont teach me how to live -_-
And? Just play Mania instead.
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