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Сообщить о проблеме с переводом
The problem is that most of that happens within 30 minutes of starting the game. It's not long at all before you rescue Sonic and he's instantly back to his old self. There's no impact.
It should have taken you way longer to save Sonic, and even then he should have given up, acting all defeated. You could then go into his origin and why he does what he does. Sonic has no motivation or real character. Why did he decide to be a hero? Why does he have these abilities? The movie did this pretty well, but it's never really been addressed in the games.
Nearly four years of development for a three hour story. We saw more of Eggman's conquest of the world in the early trailers than in the actual game.
You want a good story in a Sonic game, play Sonic Adventure 1 and 2 or Unleashed.
https://www.youtube.com/watch?v=sY4nQPww9HM
A great moment for a cutscene with so much impact and tension and pretty much succeeds in every way that Forces failed.
Speaking of Adventure 2, we saw so much character development throughout that game's plot. Tails went from depending on Sonic to relying on himself for example.
There's also A Hat in Time, Psychonauts, Blinx 2, every single Tomb Raider game (except Crystal Dynamics' Tomb Raider Anniversary), Mirror's Edge, Prince of Persia: the Sands of Time trilogy and Star Wars: Jedi Fallen Order. All of them are platformers (with the latter having Dark Souls elements) and all of them are better for having a story that gels with the gameplay. Just like Sonic games from the Dreamcast, Shadow & Sonic P-06 to at least Generations.
That sounds like a good idea. I like the game and I love the concept of Eggman having taken over the world and you have to fight back, but it was executed a bit poorly. I got a whole essay on how the worldbuilding should be improved location wise, plus the idea you came up with could be added into it.:
Also the best story is probably Sonic CD's
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