Sonic Forces

Sonic Forces

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It's not a Bad Sonic Game, i enjoyed it, but it somewhat disappoints.
To me, stages are too short. Some are so short, that even their stage music doesn't play full loop (Arsenal Pyramid, Red Bridge, Null Space)
Game is somewhat glitchy. As in, NEVER use Super Sonic in Metropolis. He will just fly off road even without boost.
Abilities which allow you to speed up while picking a ring are hell in Arsenal Pyramid, as it forces you to fall.

Why no Super Sonic in final battle?


Either way, i enjoyed the game for what it is. But still disappointed a little, but i won't let the disappointment to ruin the fun i had ^_^
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Showing 1-15 of 29 comments
Dark Redshift Feb 28, 2019 @ 5:18am 
Sorry for the long post in advance.

I agree with everything you said, as I also love this game and those are the same critiques I had when first playing on Xbox and Switch last year. The boost hell you described manifested for me as the gun bonus where you speed up upon landing, which I used in a tricky Chemical Plant secret level (with the exploding boxes) without realising I had until I died multiple times. Oops.

While the removal of the drifting could be seen as a good thing, as you say, it can make the Genocide City levels (what I think Metropolis actually is) a little harder. The game itself is also a little short.

Then there's the earth being thrown into the sun. That is the best time for a timed mission, despite the level being hard as hell, but the sun seems to teleport much higher into the sky than it is in the cutscenes during the actual level and only falls a little bit at a certain point. Then Eggman uses his Stardust Speedway laser at the end, even though it would make more sense for him and Infinite to make the sun plummet at this point regardless of its position, forcing you to speed up and/or try to deflect it with your fake-ruby prototype a couple of times to buy a couple of extra seconds.

Like so:

https://steamcommunity.com/sharedfiles/filedetails/?id=1493064616

https://steamcommunity.com/sharedfiles/filedetails/?id=1493065985

https://steamcommunity.com/sharedfiles/filedetails/?id=1493067381

https://steamcommunity.com/sharedfiles/filedetails/?id=1493068202

https://steamcommunity.com/sharedfiles/filedetails/?id=1493069014


Besides using Super Sonic, I'd have loved to see levels and Adventure Fields in locations from all past games, under Eggman's control and see what it's like for the citizens living there under his rule, and giving more reasons why him taking over the world is bad, like Wolfenstein: The New Order and New Colossus did. Not this boring World Adventure style map screen. Here's my idea of how to do it:

1. Station Square/Central City and Westopolis should return for one, possibly with a sort of "City 17" vibe. The former staff of Prison Island and the US United Federation (from Gerald Robotnik's time, including the members of his firing squad provided they are still alive) are hunted down by Infinite and publicly executed by the Doctor himself.

2. Soleanna, with Princess Elise leading the human side of the resistance, possibly even seeing the reformed Solaris himself restoring her and Sonic's memory of the 2006 events, explaining that he created the original Phantom Ruby, intending it for Classic Sonic in the past as a gift to help him against Eggman, but Eggman got to it first and modern Eggman reverse engineered it. (similar to fake Chaos emeralds. Infinite just uses the purest, most perfect of the copies.)

Solaris could even team up with all the three heroes at the final battle, lending them his power to boost them even further. (Soleanna in the Sonic universe is in Egypt, near the Nile Delta by the way)

As for the city itself, it's now the centre of science and tourism in the Robotnik Regime. The sand in Dusty Desert is now safe to walk on as Eggman is extracting all of the quicksand's water, White Acropolis is now a private ski resort for Eggman's inner circle and the old Soleanna Castle and Kingdom Valley (still in use as of the new timeline Solaris made Sonic and Elise create at the end of New Sonic) is Eggman's personal holiday home, the canyon with the upward flowing waterfalls is his private surfing pool.

3. Angel Island may be converted into a flying fortress similar to the Black Corps' Battle Temple in Shadow the Hedgehog. The master emerald shrine and the chaos emeralds are merely used as a reactor/engine as Eggman doesn't need the chaos emeralds when he has the Phantom Ruby and the copy of it he made. Hidden Palace could be a backup reactor.

The reason to go here would be to recover the Chaos Emeralds for the Super Sonic final battle later on at the end, and to recruit the real Chaos against Eggman like Solaris & his split personalities would, with Tikal providing support e.g. as a medic.

4. South Island and Westside Island we do see in the game itself, (with the former being continent sized) but new areas to this could be an Adventure Field in Genocide City (Metropolis) with the location in general being renamed such, to fit in with the Sonic 2 Beta ideas. (Like Green Hill becoming a desert) Imperial Tower could be shown more clearly as the rebuilt Scrap Brain, and the original Hidden Palace Zone with a new version of its Track 10 theme could return as the place you become Super Sonic for the first time. You also can come back here to teleport to all other Adventure fields without needing to travel to them via sneaking around conventional transport and/or the Tornado 3/Cyclone i.e. a fast travel hub with its own level.

5. The GUN Fortress is all but abandoned, with Commander Tower and his grandchildren acting as human resistance members/mission control regarding its levels. The hellish electrified blue acid is still there and just as deadly as it always was. Except now Eggman's robots are extracting it from the pools and the lake with the crashed GUN ships using insulated pipes, in order to weaponise it.

You'd even work with Shadow (after meeting him in the South Island city in the final game) to commandeer the old Diablon mech to use in a boss fight against fake Shadow and fake Chaos, the latter of whom absorbs some of the electric acid similar to how the real chaos possessed the Mystic Ruin's mill pond.

6. All World Adventure areas have been taken over and Eggmanland is rebuilt:

-Neo Atlantis AKA Santorini/Apotos is now a holiday destination for good, law abiding citizens, especially those who chose to become SHODAN esque cyborgs working for Eggman, like the Combine Overwatch.

-Siena/Spagonia is now a vast data centre for Eggman's robots and his research, with the former rooftop run now being repurposed as the Italy branch of Eggman's training courses for human and morph cyborgs.

-The plains of Kenya/Mazuri is now home to concentration camps for Eggman's human enemies. The morphs are segregated and put on the Death Egg simply because they cause him more trouble than his fellow humans ever could. This is very much based on Nazi Germany camps of the same kind-incinerators and all- combined with Nova Prospect from Half Life 2. Some of Eggman's prisoners too valuable to kill instead get forcefully made into what I call "Stalker cyborgs", looking and behaving like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=1415799605


-Alaska/Holoska contains weather control facilities, which Eggman tells his citizens is to prevent climate change from the damage he does to the environment, but really it's to plague resisting countries or islands with harsh weather conditions including snowfall, lightning storms, or even fire whirls like that one form Iblis can take. Think Thunder Tower in Mother 3. He also uses it to make sure places like Chemical Plant are inhospitable to intruders, deterring attacks, not that that helps any when we go to Chemical Plant.

-China/Chun-nan is where his major robotics factories are kept. Human and morph workers who refuse to become cyborgs, as well as any slaves he gets from prisoners not sent to his death camps are forced into data entry and admin roles where their "offices" are work stations/desks suspended in the middle of, and high above a deep chasm, with no safety harnesses nor ways to reach their chairs other than getting a lift from robot supervisors. The Great Wall of China (does it appear in Dragon Road?) is reinforced, transformed into a mobile Smart barrier fort (to recover resources needed for the factories and to demolish resistance outposts hidden in the countryside) and construction is continued around the whole country except the sea, which is heavily fortified with his rebuilt robot pirate crew from Rush 2 anyway.

-Jordan/Shamar contains an air exchange building. This was intended to remove the air from the atmosphere and replace it with pure oxygen. As in, 100% oxygen, no other gases. The carbon dioxide picked up from people breathing is redistributed to Earth's remaining plant life to aid in the creation of more oxygen. Since oxygen on its own in high doses is actually toxic, anyone who does not want to become cybernetically enhanced to the Doctor's specifications will be poisoned by sweet, fresh O2, as the cyborgs are built to be able to breathe pure oxygen. The sun toss plan is just to exterminate the current resistance. The other gasses needed in air are also repurposed for use by the weather control only and sent back to the air exchange when they aren't in use.

-New York/Empire City is flattened into a radioactive wasteland, inhabited only by robots and radiation resistant cyborgs, including Stalker tanks. Construction in the area is intended to restore the city into the American branch of Eggmanland. The level that takes place here is called "Big Apple Strudel".

-Angkor Wat,Cambodia/Adabat is now a testing ground for Eggman's biological weapons and new phantom ruby illusions. Such weapons include recreations of the Gene Bomb nukes that created the anthropomorphs like Sonic in the first place. Warped and twisted mutants stalk the forests and the water is flooded with toxic waste. Chimeras of morphs, humans and even the vegetation can also be found, including native ant anthropomorphs infected with a genetically modified cordyceps.

-Eggmanland is back! Bigger, better and more dangerous than before, including fan favourites of the former Egg Planet Park, Drummer Hell bouncy castle made out of multiple barrels of Doom from Carnival Night, and the Circus Park big top is now in town once again, as the Meat Circus Haunted Carnival ride, which Eggman describes as being inspired by both Psychonauts and all of the arcade CarnEvil.

7. The Space Colony ARK is reopened to the public as a tourist attraction; a memorial museum dedicated to the life of Gerald Robotnik and all his accomplishments, not the least of which being the work on Project Shadow, intended to safe the life of Ivo's own cousin. The bodies of both the late Robotniks were recovered and are now kept in a mausoleum in Professor Robotnik's former lab inside sterilised glass coffins adorned with flowers. The Sonics and the Avatar can take audio tours of the ARK in the adventure field, which includes all the gory details surrounding his original good intentions for the Eclipse Cannon, how Shadow even existed, the ARK massacre, Gerald's insanity over Maria's death, his own execution and ending with a video recording of Eggman executing the very people responsible for Gerald and Maria's deaths, as seen first hand in Station Square.

The new levels here include remakes of Space Gadget and a rebuilt, no longer collapsing Cosmic Fall area. Both designed as training courses for the ARK security team. The artificial chaos have all been reprogrammed as part of that team, and Cannon's Core appears as a special exhibit, detailing how the cannon works and what would have happened if the now fully dismantled Crash Program went ahead.

8. All major ocean stages, above and below are either in a lot shallower water, or gone completely, with the skeletons of sea life and wrecked ships littering the resulting wasteland. Transport trains between major Eggman Empire cities including Adventure fields run through here on elevated Mag-Lev tracks, with refuelling/maintenance depots along the way. Terrain from any stages taking place under the sea can still be found in the levels taking place here, but it's all high and dry; desert mountains the only changes in the cracked, sandy plains and mazes that make up the former ocean floors. with volcanic areas being covered in black dirt.
Last edited by Dark Redshift; Feb 28, 2019 @ 5:54am
Keytee Tamira Feb 28, 2019 @ 9:04am 
Speaking of Stardust Speedway Lasers.
They would fit well in Iron Fortress, the Clasic Sonic stage.
There's a section where you have to play through auto-scrolling... it would look much better if there would be lasers in both sides.
Dark Redshift Feb 28, 2019 @ 2:57pm 
Originally posted by Keytee Tamira:
Speaking of Stardust Speedway Lasers.
They would fit well in Iron Fortress, the Clasic Sonic stage.
There's a section where you have to play through auto-scrolling... it would look much better if there would be lasers in both sides.

That would make sense. Maybe they become more potent when the catwalk collapses right before the goal.
mdesaleah Mar 12, 2019 @ 5:36pm 
Its average, its far from bad, but nothing special either. It is more consistent than Lost World and Boom though.
Alfred Mar 16, 2019 @ 10:45pm 
Apart from being a mediocre sonic game , game itself is bland.
Level design is bad , Controls are clunky and main game is 3.5 hrs long (I'm not including cosmetic part btw...) etc etc.This game is a huge stepback comparing to Sonic Generations.
Last edited by Alfred; Mar 16, 2019 @ 10:45pm
Truest Lord Pancake Mar 17, 2019 @ 11:58pm 
With it being on sale, the asking price isn't bad for what it is. At full 40 though yeah it's a bit much.

At least they are doing a bit better with Sonic now. Even if this is a step back from the last few games, it's a hell of a lot better than 06.
Keytee Tamira Mar 20, 2019 @ 7:37pm 
Originally posted by Alfred:
Apart from being a mediocre sonic game , game itself is bland.
Level design is bad , Controls are clunky and main game is 3.5 hrs long (I'm not including cosmetic part btw...) etc etc.This game is a huge stepback comparing to Sonic Generations.
Uhhh.... no? About Sonic Generations, i mean.

Sonic Generations had a very bad picks for stages.
I would pick:
STH1: Green Hill (Tropical Island)
STH2: Chemical Plant (Industrial) (Yeah keep them, i don't care much about first two)
STH3&K: Flying Battery (Sky)
SA: Lost World (Ancient Ruin)
SA2: Crazy Gadget (Space)
SH: Hang Castle (Horror) (Why so many people forget about this stage? It's one of the best)
STH06: Crisis City (City/Fire) (I just love it's theme music so much, best in the game)
SU: Cool Edge (Ice)
SC: Aquarium Park (Water) (It fits that the last stage is Water - Sonic's worst enemy XD)

But no, they decided to make FOUR CITY ZONES!
Seriously, most of the zones in Sonic Generations are SO BORING theme-wise.

While Sonic Forces has Death Egg, Mystic Jungle CASINO (Awesome concept, reminds me of Collission Chaos Past), ...A Mild Crissi-City knockoff? (Booo...) GRAND METROPOLIS! (HELL YEAH!), and Final Zone that looks... like a ♥♥♥♥♥♥♥ final zone, which Sonic Generations didn't have.
Last edited by Keytee Tamira; Mar 20, 2019 @ 7:37pm
mdesaleah Mar 20, 2019 @ 7:57pm 
Originally posted by Keytee Tamira:
Originally posted by Alfred:
Apart from being a mediocre sonic game , game itself is bland.
Level design is bad , Controls are clunky and main game is 3.5 hrs long (I'm not including cosmetic part btw...) etc etc.This game is a huge stepback comparing to Sonic Generations.
Uhhh.... no? About Sonic Generations, i mean.

Sonic Generations had a very bad picks for stages.
I would pick:
STH1: Green Hill (Tropical Island)
STH2: Chemical Plant (Industrial) (Yeah keep them, i don't care much about first two)
STH3&K: Flying Battery (Sky)
SA: Lost World (Ancient Ruin)
SA2: Crazy Gadget (Space)
SH: Hang Castle (Horror) (Why so many people forget about this stage? It's one of the best)
STH06: Crisis City (City/Fire) (I just love it's theme music so much, best in the game)
SU: Cool Edge (Ice)
SC: Aquarium Park (Water) (It fits that the last stage is Water - Sonic's worst enemy XD)

But no, they decided to make FOUR CITY ZONES!
Seriously, most of the zones in Sonic Generations are SO BORING theme-wise.

While Sonic Forces has Death Egg, Mystic Jungle CASINO (Awesome concept, reminds me of Collission Chaos Past), ...A Mild Crissi-City knockoff? (Booo...) GRAND METROPOLIS! (HELL YEAH!), and Final Zone that looks... like a ♥♥♥♥♥♥♥ final zone, which Sonic Generations didn't have.
I’d say City Escape fits well and so does Crisis City. But Speed Highway was a bit much.
Last edited by mdesaleah; Mar 20, 2019 @ 7:57pm
Keytee Tamira Mar 20, 2019 @ 8:12pm 
Originally posted by mdesaleah:
Originally posted by Keytee Tamira:
Uhhh.... no? About Sonic Generations, i mean.

Sonic Generations had a very bad picks for stages.
I would pick:
STH1: Green Hill (Tropical Island)
STH2: Chemical Plant (Industrial) (Yeah keep them, i don't care much about first two)
STH3&K: Flying Battery (Sky)
SA: Lost World (Ancient Ruin)
SA2: Crazy Gadget (Space)
SH: Hang Castle (Horror) (Why so many people forget about this stage? It's one of the best)
STH06: Crisis City (City/Fire) (I just love it's theme music so much, best in the game)
SU: Cool Edge (Ice)
SC: Aquarium Park (Water) (It fits that the last stage is Water - Sonic's worst enemy XD)

But no, they decided to make FOUR CITY ZONES!
Seriously, most of the zones in Sonic Generations are SO BORING theme-wise.

While Sonic Forces has Death Egg, Mystic Jungle CASINO (Awesome concept, reminds me of Collission Chaos Past), ...A Mild Crissi-City knockoff? (Booo...) GRAND METROPOLIS! (HELL YEAH!), and Final Zone that looks... like a ♥♥♥♥♥♥♥ final zone, which Sonic Generations didn't have.
I’d say City Escape fits well and so does Crisis City. But Speed Highway was a bit much.
....
In what sick mind a City Escape is better than Crazy Gadget with it's reverse-gravitation awesomeness?

Can you count, how many Sonic games since Sonic Heroes had twisted gravitation?
How can anyone just diss twisted gravitation?
mdesaleah Mar 20, 2019 @ 9:11pm 
Originally posted by Keytee Tamira:
Originally posted by mdesaleah:
I’d say City Escape fits well and so does Crisis City. But Speed Highway was a bit much.
....
In what sick mind a City Escape is better than Crazy Gadget with it's reverse-gravitation awesomeness?

Can you count, how many Sonic games since Sonic Heroes had twisted gravitation?
How can anyone just diss twisted gravitation?
Crazy Gadget is a good level, but Cuty Escape is the symbol for Adventure 2. It’s the level everyone knows about and has a very popular song.
Dark Redshift Mar 21, 2019 @ 2:57pm 
Originally posted by Keytee Tamira:
Originally posted by Alfred:
Apart from being a mediocre sonic game , game itself is bland.
Level design is bad , Controls are clunky and main game is 3.5 hrs long (I'm not including cosmetic part btw...) etc etc.This game is a huge stepback comparing to Sonic Generations.
Uhhh.... no? About Sonic Generations, i mean.

Sonic Generations had a very bad picks for stages.
I would pick:
STH1: Green Hill (Tropical Island)
STH2: Chemical Plant (Industrial) (Yeah keep them, i don't care much about first two)
STH3&K: Flying Battery (Sky)
SA: Lost World (Ancient Ruin)
SA2: Crazy Gadget (Space)
SH: Hang Castle (Horror) (Why so many people forget about this stage? It's one of the best)
STH06: Crisis City (City/Fire) (I just love it's theme music so much, best in the game)
SU: Cool Edge (Ice)
SC: Aquarium Park (Water) (It fits that the last stage is Water - Sonic's worst enemy XD)

But no, they decided to make FOUR CITY ZONES!
Seriously, most of the zones in Sonic Generations are SO BORING theme-wise.

While Sonic Forces has Death Egg, Mystic Jungle CASINO (Awesome concept, reminds me of Collission Chaos Past), ...A Mild Crissi-City knockoff? (Booo...) GRAND METROPOLIS! (HELL YEAH!), and Final Zone that looks... like a ♥♥♥♥♥♥♥ final zone, which Sonic Generations didn't have.

Why stick to just one stage per game in a revised Generations? I never liked that. Again, sorry for the long post in advance but them's the break. If pressed, here's how I'd do it:

Classic Era

Sonic 1:
Green Hill
Marble
Spring Yard (couldn't think of a better one)
Final Zone for boss

Sonic 2:
Chemical Plant
Casino Night
Wing Fortress
Death Egg for boss

Sonic 3 (complete):
Hydrocity
Icecap
Lava Reef
Sky Sanctuary
Big Arm for Game Boss

Stardust Speedway Bad Future special stage with Metal Sonic boss (in lieu of simple rival battles)
Death Egg Kyodai Eggman Robot for era finish boss

Dreamcast Era

Sonic Adventure (based on Dreamcast 1998 version):

Icecap (merged with classic and vice versa?)
Twinkle Park
Speed Highway
Lost World
Perfect Chaos for boss

Sonic Adventure 2 (based on Dreamcast version):

City Escape
Pyramid Cave
Crazy Gadget
Flying Dog for boss as a reference to Blue Falcon, fought in the same arena


Sonic Heroes:

Casino Park/Bingo Highway
Hang Castle/Mystic Mansion
Final Fortress
Egg Emperor for Game Boss

Final Rush special stage with Shadow the Hedgehog boss
Biolizard/Final Hazard for era finish boss (done in a similar way to the non Super Sonic Perfect Chaos)

Modern Era

Shadow the Hedgehog (the idea is to pick stages where Sonic is actually present as a mission character):

Lethal Highway
Space Gadget
Black Comet (sort of cheating)
Final Haunt
Black Doom for boss

New Sonic the Hedgehog:

Wave Ocean
Tropical Jungle
Kingdom Valley
Crisis City
Flame Core
All three Iblis forms with phase 3 as pinch mode for boss

Post Iblis boss twist is Iblis reveals he's aware of his full self (Solaris's) reformation and knows that this timeline should no longer be open. He ran with the boss fights anyway as a test before offering to help out, as Eggman has found the discarded remains of the corrupt version of his brother (the Time Eater is what is left of the angered instance of Mephiles from New Sonic who Solaris cast away when he was reformed post 2006 final boss). Iblis then lets you use a flame shield and fire devil dash (replacing boost) when you have at least 100 rings from then on.

Sonic World Adventure (haven't beaten it yet, still early game and relying on Zonic's LP for the tedious Sun & Moon coin hunting as I can't find a Prima guide for the 360/PS3 version):

Rooftop Run
Chun Nan
Jungle Joyride
Eggmanland
Egg Dragoon for boss (faithful to the original fight this time, but with normal Sonic instead of his Werehog mutation)

Sonic Colors:

Planet Wisp
Aquarium Park
Any other you guys choose as I haven't actually played Colors as I don't own a wii, but I want Colors.
Can have any boss from Colors for Game Boss


Soleanna Present special stage (preferably based on a potential new side/bonus level for a 2006 remake) with Silver boss (nerfed compared to New Sonic so amateur 2006 players can stand a chance)
Egg Wyvern for era finish boss

Centre of Time, once Time Eater boss gate is entered:

Final Stage: End of the World

To be done in the style I'd like in the 2006 remake quoted below, but with Classic and Modern Sonic and using all stages from this game, basically End of the World meets Eggmanland from World Adventure.

Originally posted by Dark Redshift:
End of the World's black holes must rend the character into blood and gibs that spaghettifi and disappear into the "eye" if they die to one and they should also serve as an invisible time limit; they grow much larger if you take too long and then destroy the stage itself, leaving an endless abyss just like in the climax of Stephen King's The Langoliers. The lanterns are optional but if they are included, there should be an achievement for surviving a no lantern run.

Final Boss: Time Eater

Same as it is now. Only difference is the new Mephiles post Sonic 2006 shows up after the fight and joins with Iblis to make the reformed Solaris, who then literally kicks both Eggmen up the a.rse like Bishop Brennan into White space before bidding the Sonic's a thank you for doing the Time Sweeper's job for them. Then it goes to the original ending cutscene after returning home.

The White space hub should be in 3D only, with disjointed mergings of every game in a respective era as an Adventure field within white space, with the void itself being a transition between zones.

I'd also have a New Game+ mode and the ability to switch Modern Eggman's model with his 2006 one as I like both his modern designs. His 2006 one even reminds me of my own physical appearance, except Ivo has a mustache and no hair.
Last edited by Dark Redshift; Mar 21, 2019 @ 3:11pm
Keytee Tamira Mar 26, 2019 @ 9:36am 
Originally posted by Dark Redshift:
Any other you guys choose as I haven't actually played Colors as I don't own a wii, but I want

I never owned a Wii, yet i still played Sonic Colors back in early 2010's.
Because i played it on Emulator, bro ^_^
If you really want to play Colors, you would've already played it on emulator.



Originally posted by Dark Redshift:
Sonic 3 (complete):
Hydrocity
Icecap
Lava Reef
Sky Sanctuary
Big Arm for Game Boss
I don't get it... where is my SANDOPOLIS, EHHH?

No Sandopolis - no game.
You break that rule - and the world will be destroyed,
Dark Redshift Mar 28, 2019 @ 2:57pm 
Originally posted by Keytee Tamira:
Originally posted by Dark Redshift:
Any other you guys choose as I haven't actually played Colors as I don't own a wii, but I want

I never owned a Wii, yet i still played Sonic Colors back in early 2010's.
Because i played it on Emulator, bro ^_^
If you really want to play Colors, you would've already played it on emulator.



Originally posted by Dark Redshift:
Sonic 3 (complete):
Hydrocity
Icecap
Lava Reef
Sky Sanctuary
Big Arm for Game Boss
I don't get it... where is my SANDOPOLIS, EHHH?

No Sandopolis - no game.
You break that rule - and the world will be destroyed,

Funnily enough, I do actually want to play it emulated along with the Japanese versions of both Mario Galaxy games and Another Code R (English). However, I have no way to emulate the motion controls on Dolphin and attempting to use my Switch joycons in lieu of a Wii remote and nunchuck didn't work. So I want to emulate it but I'm unable to.

As for Sandopolis, adding that in between Icecap and Lava Reef won't hurt as it's a nice stage. I just didn't think to include it as I like Lava Reef more and it slipped my mind.

Anyway, any suggestions for how to make my Joycons work with Dolphin for Wii games? I'd rather not have to buy actual Wii controllers as I don't own the console itself and all my other old console emulators I improvise with my Switch Pro Controller and Xbox Duke. (Hyperkin)
Last edited by Dark Redshift; Mar 28, 2019 @ 2:57pm
Keytee Tamira Mar 28, 2019 @ 7:56pm 
Originally posted by Dark Redshift:

Funnily enough, I do actually want to play it emulated along with the Japanese versions of both Mario Galaxy games and Another Code R (English). However, I have no way to emulate the motion controls on Dolphin and attempting to use my Switch joycons in lieu of a Wii remote and nunchuck didn't work. So I want to emulate it but I'm unable to.

As for Sandopolis, adding that in between Icecap and Lava Reef won't hurt as it's a nice stage. I just didn't think to include it as I like Lava Reef more and it slipped my mind.

Anyway, any suggestions for how to make my Joycons work with Dolphin for Wii games? I'd rather not have to buy actual Wii controllers as I don't own the console itself and all my other old console emulators I improvise with my Switch Pro Controller and Xbox Duke. (Hyperkin)

...Dude come here, show me your ear... i'm gonna YELL.
WHEN DID I EVER SAID THAT I HAD A WIIMOTE AND NUNCHUCK BACK WHEN I PLAYED SONIC COLORS, EHHHHHHHHHHHHHHH?

...I played Sonic Colors back in early 2010's on Emulator... WITHOUT WIIMOTE AND NUNCHUCKS. I didn't have them.

You don't need Wiimote and Nunchuck to play Sonic Colors, you know. You don't even need motion controls to play Sonic Colors.
mdesaleah Mar 29, 2019 @ 4:41am 
Originally posted by Keytee Tamira:
Originally posted by Dark Redshift:

Funnily enough, I do actually want to play it emulated along with the Japanese versions of both Mario Galaxy games and Another Code R (English). However, I have no way to emulate the motion controls on Dolphin and attempting to use my Switch joycons in lieu of a Wii remote and nunchuck didn't work. So I want to emulate it but I'm unable to.

As for Sandopolis, adding that in between Icecap and Lava Reef won't hurt as it's a nice stage. I just didn't think to include it as I like Lava Reef more and it slipped my mind.

Anyway, any suggestions for how to make my Joycons work with Dolphin for Wii games? I'd rather not have to buy actual Wii controllers as I don't own the console itself and all my other old console emulators I improvise with my Switch Pro Controller and Xbox Duke. (Hyperkin)

...Dude come here, show me your ear... i'm gonna YELL.
WHEN DID I EVER SAID THAT I HAD A WIIMOTE AND NUNCHUCK BACK WHEN I PLAYED SONIC COLORS, EHHHHHHHHHHHHHHH?

...I played Sonic Colors back in early 2010's on Emulator... WITHOUT WIIMOTE AND NUNCHUCKS. I didn't have them.

You don't need Wiimote and Nunchuck to play Sonic Colors, you know. You don't even need motion controls to play Sonic Colors.
I used a GameCube controller for it. It was fun, but I still dislike Colors overall.
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Date Posted: Feb 27, 2019 @ 2:18pm
Posts: 29